Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY_IN_STANCE_BAR, and make auras to be recalculated when permament instead of using that wrongly defined flag.
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@@ -1056,9 +1056,9 @@ void AuraEffect::ApplySpellMod(Unit* target, bool apply)
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for (Unit::AuraApplicationMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
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{
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Aura* aura = iter->second->GetBase();
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// only passive auras-active auras should have amount set on spellcast and not be affected
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// only passive and permament auras-active auras should have amount set on spellcast and not be affected
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// if aura is casted by others, it will not be affected
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if ((aura->IsPassive() || aura->GetSpellInfo()->AttributesEx2 & SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS) && aura->GetCasterGUID() == guid && aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod))
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if ((aura->IsPassive() || aura->IsPermanent()) && aura->GetCasterGUID() == guid && aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod))
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{
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if (GetMiscValue() == SPELLMOD_ALL_EFFECTS)
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{
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