Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY_IN_STANCE_BAR, and make auras to be recalculated when permament instead of using that wrongly defined flag.

This commit is contained in:
QAston
2011-08-11 23:11:10 +02:00
parent 0d1a5314dc
commit b81fb4d423
2 changed files with 3 additions and 3 deletions
@@ -339,7 +339,7 @@ enum SpellAttr2
SPELL_ATTR2_UNK1 = 0x00000002, // 1 ? many triggered spells have this flag
SPELL_ATTR2_UNK2 = 0x00000004, // 2
SPELL_ATTR2_UNK3 = 0x00000008, // 3
SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS = 0x00000010, // 4 ? spell modifiers are applied dynamically (even if aura is not passive)
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift
SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5
SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // 6 target must be tapped by caster
SPELL_ATTR2_UNK7 = 0x00000080, // 7