Cleaned up item flags: separated item proto flags and item field flags

Implemented use of:
ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask
ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe
ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template
ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena
ITEM_FLAG_UNLOCKED marks unlocked items

Simplified BoA check for mail sending
Stackable items are no longer refundable
Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags
Unlocking items (lockpicking) is now blizzlike

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-08-04 10:34:30 +02:00
parent 846aa12260
commit b7d34dcb53
15 changed files with 185 additions and 140 deletions
@@ -239,7 +239,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
return;
}
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
if (it->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || it->GetUInt32Value(ITEM_FIELD_DURATION))
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
@@ -263,7 +263,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
return;
}
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_INDESTRUCTIBLE))
if (pItem->GetProto()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE)
{
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL);
return;
@@ -1049,7 +1049,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
return;
}
if (!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
if (!(gift->GetProto()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
return;
@@ -1120,7 +1120,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
case 21830: item->SetEntry(21831); break;
}
item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED);
item->SetState(ITEM_CHANGED, _player);
if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
@@ -1219,7 +1219,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
ItemPrototype const* iGemProto = Gems[i]->GetProto();
// unique item (for new and already placed bit removed enchantments
if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED)
{
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
@@ -407,8 +407,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
ItemPrototype const* proto = pItem->GetProto();
// destroy only 5 items from stack in case prospecting and milling
if ((proto->BagFamily & (BAG_FAMILY_MASK_MINING_SUPP|BAG_FAMILY_MASK_HERBS)) &&
proto->Class == ITEM_CLASS_TRADE_GOODS)
if (proto->Flags & (ITEM_PROTO_FLAG_PROSPECTABLE | ITEM_PROTO_FLAG_MILLABLE))
{
pItem->m_lootGenerated = false;
pItem->loot.clear();
@@ -94,9 +94,16 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
return;
}
// don't allow items banned in arena
if (proto->Flags & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
return;
}
@@ -209,15 +216,15 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
return;
}
// required picklocking
if (lockInfo->Skill[1] || lockInfo->Skill[0])
// was not unlocked yet
if (pItem->IsLocked())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
return;
}
}
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
{
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
if (result)
@@ -104,7 +104,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
data << uint32(item->GetProto()->DisplayInfoID);// display id
data << uint32(item->GetCount()); // stack count
// wrapped: hide stats but show giftcreator name
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED) ? 1 : 0);
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0);
data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
// perm. enchantment and gems
data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));