Cleaned up item flags: separated item proto flags and item field flags
Implemented use of: ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena ITEM_FLAG_UNLOCKED marks unlocked items Simplified BoA check for mail sending Stackable items are no longer refundable Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags Unlocking items (lockpicking) is now blizzlike --HG-- branch : trunk
This commit is contained in:
@@ -87,7 +87,6 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
|
||||
|
||||
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
|
||||
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
|
||||
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags & 0xFFFFFFF7); // TEMP HACK, DONT REMOVE - Shauren
|
||||
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
|
||||
|
||||
// Setting the number of Slots the Container has
|
||||
|
||||
Reference in New Issue
Block a user