*SerpentShrine Caverns fixes
-target only players for some spells -innerdeamons only follow their 'targets' -despawn deamons when Leo divides himself --HG-- branch : trunk
This commit is contained in:
+2
-2
@@ -56,7 +56,7 @@ EndScriptData */
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#define SPELL_ENRAGE 27680 //this spell need verification
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#define SPELL_ENRAGE 27680 //this spell need verification
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#define SPELL_SUMMON_WATER_ELEMENT 36459 //not in use yet(in use ever?)
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#define SPELL_SUMMON_WATER_ELEMENT 36459 //not in use yet(in use ever?)
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#define SPELL_ELEMENTAL_SPAWNIN 25035
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#define SPELL_ELEMENTAL_SPAWNIN 25035
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#define SPELL_BLUE_BEAM /*40227*/40227 //channeled Hydross Beam Helper (not in use yet)
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#define SPELL_BLUE_BEAM 40227 //channeled Hydross Beam Helper (not in use yet)
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#define ENTRY_PURE_SPAWN 22035
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#define ENTRY_PURE_SPAWN 22035
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#define ENTRY_TAINTED_SPAWN 22036
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#define ENTRY_TAINTED_SPAWN 22036
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@@ -324,7 +324,7 @@ struct TRINITY_DLL_DECL boss_hydross_the_unstableAI : public ScriptedAI
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//WaterTomb_Timer
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//WaterTomb_Timer
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if (WaterTomb_Timer < diff)
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if (WaterTomb_Timer < diff)
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{
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{
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Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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if (target)
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if (target)
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DoCast(target, SPELL_WATER_TOMB);
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DoCast(target, SPELL_WATER_TOMB);
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+1
-1
@@ -365,7 +365,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
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//Static Charge
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//Static Charge
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//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
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//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
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Unit *target = NULL;
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Unit *target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM, 0);
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target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
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if(target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
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if(target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
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//cast Static Charge every 2 seconds for 20 seconds
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//cast Static Charge every 2 seconds for 20 seconds
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+13
-1
@@ -111,10 +111,19 @@ struct TRINITY_DLL_DECL mob_inner_demonAI : public ScriptedAI
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if (m_creature->getVictim()->GetGUID() != victimGUID)
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if (m_creature->getVictim()->GetGUID() != victimGUID)
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{
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{
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DoModifyThreatPercent(m_creature->getVictim(), -100);
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Unit* owner = Unit::GetUnit((*m_creature),victimGUID);
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Unit* owner = Unit::GetUnit((*m_creature),victimGUID);
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if (owner)
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if (owner && owner->isAlive())
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{
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m_creature->AddThreat(owner,999999);
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AttackStart(owner);
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AttackStart(owner);
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}else if(owner && owner->isDead())
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{
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m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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return;
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}
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}
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}
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if(Link_Timer < diff)
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if(Link_Timer < diff)
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{
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{
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DoCast(m_creature->getVictim(), SPELL_SOUL_LINK, true);
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DoCast(m_creature->getVictim(), SPELL_SOUL_LINK, true);
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@@ -433,6 +442,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
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//Enrage_Timer ( 10 min )
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//Enrage_Timer ( 10 min )
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if(Berserk_Timer < diff && !EnrageUsed)
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if(Berserk_Timer < diff && !EnrageUsed)
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{
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{
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m_creature->InterruptNonMeleeSpells(false);
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DoCast(m_creature, SPELL_BERSERK);
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DoCast(m_creature, SPELL_BERSERK);
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EnrageUsed = true;
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EnrageUsed = true;
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}else Berserk_Timer -= diff;
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}else Berserk_Timer -= diff;
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@@ -550,6 +560,8 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
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if (!IsFinalForm && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 15)
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if (!IsFinalForm && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 15)
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{
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{
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//at this point he divides himself in two parts
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//at this point he divides himself in two parts
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CastConsumingMadness();
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DespawnDemon();
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Creature *Copy = NULL;
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Creature *Copy = NULL;
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Copy = DoSpawnCreature(DEMON_FORM, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 6000);
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Copy = DoSpawnCreature(DEMON_FORM, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 6000);
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if(Copy)
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if(Copy)
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