*Cleanups and fixes in Unrelenting Assault.
--HG-- branch : trunk
This commit is contained in:
@@ -2499,6 +2499,29 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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// AT APPLY
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if(apply)
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{
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// Overpower
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if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
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m_spellProto->SpellFamilyFlags[0] & 0x4)
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{
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// Must be casting target
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if (!m_target->IsNonMeleeSpellCasted(false))
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return;
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if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))
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{
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switch (aurEff->GetId())
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{
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// Unrelenting Assault, rank 1
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case 46859:
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caster->CastSpell(m_target,64849,true,NULL,aurEff);
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break;
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// Unrelenting Assault, rank 2
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case 46860:
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caster->CastSpell(m_target,64850,true,NULL,aurEff);
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break;
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}
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}
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return;
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}
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switch(GetId())
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{
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// Haunting Spirits - perdiodic trigger demon
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@@ -1321,35 +1321,6 @@ void Spell::EffectDummy(uint32 i)
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m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
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return;
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}
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// Overpower
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if(m_spellInfo->SpellFamilyFlags[0] & 0x4)
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{
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// Must be casting target
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if (!unitTarget->IsNonMeleeSpellCasted(false))
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return;
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// Find Unrelenting Assault
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Unit::AuraEffectList const& modifierAuras = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
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for(Unit::AuraEffectList::const_iterator itr = modifierAuras.begin(); itr != modifierAuras.end(); ++itr)
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{
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if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARRIOR && (*itr)->GetSpellProto()->SpellIconID == 2775)
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{
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switch ((*itr)->GetSpellProto()->Id)
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{
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// Unrelenting Assault, rank 1
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case 46859:
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m_caster->CastSpell(unitTarget,64849,true,0,(*itr));
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break;
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// Unrelenting Assault, rank 2
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case 46860:
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m_caster->CastSpell(unitTarget,64850,true,0,(*itr));
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break;
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default:
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break;
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}
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}
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}
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return;
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}
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switch(m_spellInfo->Id)
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{
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// Warrior's Wrath
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+2
-2
@@ -9335,7 +9335,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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{
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coeff = bonus->direct_damage;
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if (bonus->ap_bonus > 0)
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DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
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DoneTotal+=bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
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(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
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}
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}
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@@ -9810,7 +9810,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
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{
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coeff = bonus->direct_damage;
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if (bonus->ap_bonus > 0)
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DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
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DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
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(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
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}
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}
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