* Linux compile with and without PCH fixed

* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-08 13:05:47 -06:00
parent 413af7b21f
commit b76b6700ed
82 changed files with 278 additions and 250 deletions
+1 -1
View File
@@ -19,7 +19,7 @@
*/
#include "GuardAI.h"
#include "Debugging/Errors.h"
#include "Errors.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "World.h"
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GUARDAI_H
#include "CreatureAI.h"
#include "Utilities/Timer.h"
#include "Timer.h"
class Creature;
+2 -2
View File
@@ -19,7 +19,7 @@
*/
#include "PetAI.h"
#include "Debugging/Errors.h"
#include "Errors.h"
#include "Pet.h"
#include "Player.h"
#include "DBCStores.h"
@@ -28,7 +28,7 @@
#include "SpellMgr.h"
#include "Creature.h"
#include "World.h"
#include "Utilities/Util.h"
#include "Util.h"
int PetAI::Permissible(const Creature *creature)
{
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_PETAI_H
#include "CreatureAI.h"
#include "Utilities/Timer.h"
#include "Timer.h"
class Creature;
class Spell;
+3 -3
View File
@@ -18,10 +18,10 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Packets/ByteBuffer.h"
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Debugging/Errors.h"
#include "Logging/Log.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
+3 -3
View File
@@ -25,9 +25,9 @@
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Grids/Cells/CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
int
TotemAI::Permissible(const Creature *creature)
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_TOTEMAI_H
#include "CreatureAI.h"
#include "Utilities/Timer.h"
#include "Timer.h"
class Creature;
class Totem;
+1 -1
View File
@@ -21,7 +21,7 @@
#ifndef TRINITY_CREATUREAI_H
#define TRINITY_CREATUREAI_H
#include "AI/CoreAI/UnitAI.h"
#include "UnitAI.h"
#include "Common.h"
class WorldObject;
+2 -2
View File
@@ -21,8 +21,8 @@
#define TRINITY_CREATUREAIFACTORY_H
//#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
{
+9 -9
View File
@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "CoreAI/PassiveAI.h"
#include "CoreAI/ReactorAI.h"
#include "CoreAI/CombatAI.h"
#include "CoreAI/GuardAI.h"
#include "CoreAI/PetAI.h"
#include "CoreAI/TotemAI.h"
#include "EventAI/CreatureEventAI.h"
#include "Movement/MovementGenerators/RandomMovementGenerator.h"
#include "Movement/MovementGeneratorImpl.h"
#include "PassiveAI.h"
#include "ReactorAI.h"
#include "CombatAI.h"
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h"
+2 -2
View File
@@ -20,8 +20,8 @@
#include "Creature.h"
#include "CreatureAISelector.h"
#include "AI/CoreAI/PassiveAI.h"
#include "Policies/SingletonImp.h"
#include "PassiveAI.h"
#include "SingletonImp.h"
#include "MovementGenerator.h"
#include "Pet.h"
#include "TemporarySummon.h"
@@ -24,11 +24,11 @@
#include "ObjectMgr.h"
#include "Spell.h"
#include "World.h"
#include "Grids/Cells/Cell.h"
#include "Grids/Cells/CellImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceData.h"
#include "SpellMgr.h"
#include "CreatureAIImpl.h"
@@ -17,15 +17,15 @@
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "CreatureEventAI.h"
#include "CreatureEventAIMgr.h"
#include "ObjectMgr.h"
#include "Utilities/ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "ProgressBar.h"
#include "SingletonImp.h"
#include "ObjectDefines.h"
#include "Grids/GridDefines.h"
#include "GridDefines.h"
#include "ConditionMgr.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
+4 -4
View File
@@ -18,14 +18,14 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
#include "Policies/SingletonImp.h"
#include "DatabaseEnv.h"
#include "SingletonImp.h"
#include "AccountMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Utilities/Util.h"
#include "Cryptography/SHA1.h"
#include "Util.h"
#include "SHA1.h"
extern DatabaseType LoginDatabase;
+1 -1
View File
@@ -24,7 +24,7 @@
#include <string>
#include "Common.h"
#include "Policies/Singleton.h"
#include "Singleton.h"
enum AccountOpResult
{
+10 -10
View File
@@ -20,24 +20,24 @@
#include "DBCEnums.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "Database/DatabaseEnv.h"
#include "Policies/SingletonImp.h"
#include "WorldPacket.h"
#include "DatabaseEnv.h"
#include "SingletonImp.h"
#include "AchievementMgr.h"
#include "ArenaTeam.h"
#include "Grids/Cells/CellImpl.h"
#include "Events/GameEventMgr.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Guilds/Guild.h"
#include "Miscellaneous/Language.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
#include "Language.h"
#include "Player.h"
#include "Utilities/ProgressBar.h"
#include "ProgressBar.h"
#include "SpellMgr.h"
#include "MapManager.h"
#include "BattleGround.h"
#include "BattleGrounds/Zones/BattleGroundAB.h"
#include "BattleGroundAB.h"
#include "Map.h"
#include "InstanceData.h"
@@ -22,8 +22,8 @@
#include <string>
#include "Common.h"
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
#include "Singleton.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"
+5 -5
View File
@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
#include "Policies/SingletonImp.h"
#include "DatabaseEnv.h"
#include "SingletonImp.h"
#include "AddonMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Utilities/Util.h"
#include "Cryptography/SHA1.h"
#include "Utilities/ProgressBar.h"
#include "Util.h"
#include "SHA1.h"
#include "ProgressBar.h"
extern DatabaseType LoginDatabase;
+1 -1
View File
@@ -22,7 +22,7 @@
#define _ADDONMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Singleton.h"
#include <string>
@@ -3,7 +3,7 @@
#include "AuctionHouseBot.h"
#include <vector>
#include "Policies/SingletonImp.h"
#include "SingletonImp.h"
INSTANTIATE_SINGLETON_1(AuctionHouseBot);
using namespace std;
@@ -2,7 +2,7 @@
#define AUCTION_HOUSE_BOT_H
#include "World.h"
#include "Configuration/ConfigEnv.h"
#include "ConfigEnv.h"
#include "ItemPrototype.h"
#define AHB_GREY 0
@@ -20,19 +20,19 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Policies/SingletonImp.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "SingletonImp.h"
#include "DBCStores.h"
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "Item.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Logging/Log.h"
#include "Utilities/ProgressBar.h"
#include "ProgressBar.h"
#include <vector>
INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
@@ -21,11 +21,11 @@
#ifndef _AUCTION_HOUSE_MGR_H
#define _AUCTION_HOUSE_MGR_H
#include "Policies/Singleton.h"
#include "Singleton.h"
#include "Miscellaneous/SharedDefines.h"
#include "SharedDefines.h"
#include "AuctionHouse/AuctionHouseBot/AuctionHouseBot.h"
#include "AuctionHouseBot.h"
class Item;
class Player;
+1 -1
View File
@@ -17,7 +17,7 @@
*/
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "ArenaTeam.h"
#include "World.h"
@@ -21,21 +21,21 @@
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "ArenaTeam.h"
#include "BattleGround.h"
#include "BattleGroundMgr.h"
#include "Creature.h"
#include "Miscellaneous/Formulas.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Formulas.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "MapManager.h"
#include "Object.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Utilities/Util.h"
#include "Util.h"
namespace Trinity
{
+2 -2
View File
@@ -22,8 +22,8 @@
#define __BATTLEGROUND_H
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "DataStores/DBCEnums.h"
#include "SharedDefines.h"
#include "DBCEnums.h"
class Creature;
class GameObject;
@@ -21,33 +21,33 @@
#include "Common.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "Policies/SingletonImp.h"
#include "WorldPacket.h"
#include "SingletonImp.h"
#include "ArenaTeam.h"
#include "BattleGroundMgr.h"
#include "Zones/BattleGroundAV.h"
#include "Zones/BattleGroundAB.h"
#include "Zones/BattleGroundEY.h"
#include "Zones/BattleGroundWS.h"
#include "Zones/BattleGroundNA.h"
#include "Zones/BattleGroundBE.h"
#include "Zones/BattleGroundAA.h"
#include "Zones/BattleGroundRL.h"
#include "Zones/BattleGroundSA.h"
#include "Zones/BattleGroundDS.h"
#include "Zones/BattleGroundRV.h"
#include "Zones/BattleGroundIC.h"
#include "Zones/BattleGroundRB.h"
#include "BattleGroundAV.h"
#include "BattleGroundAB.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
#include "BattleGroundNA.h"
#include "BattleGroundBE.h"
#include "BattleGroundAA.h"
#include "BattleGroundRL.h"
#include "BattleGroundSA.h"
#include "BattleGroundDS.h"
#include "BattleGroundRV.h"
#include "BattleGroundIC.h"
#include "BattleGroundRB.h"
#include "Chat.h"
#include "Map.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "Player.h"
#include "GameEventMgr.h"
#include "Utilities/ProgressBar.h"
#include "Miscellaneous/SharedDefines.h"
#include "Miscellaneous/Formulas.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
#include "Formulas.h"
INSTANTIATE_SINGLETON_1(BattleGroundMgr);
@@ -22,7 +22,7 @@
#define __BATTLEGROUNDMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Singleton.h"
#include "DBCEnums.h"
#include "BattleGround.h"
@@ -20,7 +20,7 @@
#include "BattleGround.h"
#include "BattleGroundAA.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
BattleGroundAA::BattleGroundAA()
@@ -19,16 +19,16 @@
*/
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Creature.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "Player.h"
#include "Utilities/Util.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -19,7 +19,7 @@
*/
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundBE.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundBE::BattleGroundBE()
{
@@ -18,11 +18,11 @@
#include "BattleGround.h"
#include "BattleGroundDS.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundDS::BattleGroundDS()
{
@@ -20,15 +20,15 @@
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "Creature.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "Player.h"
#include "Utilities/Util.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -21,7 +21,7 @@
#ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H
#include "Miscellaneous/Language.h"
#include "Language.h"
class BattleGround;
@@ -19,7 +19,7 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundIC.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
BattleGroundIC::BattleGroundIC()
{
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundNA::BattleGroundNA()
{
@@ -21,7 +21,7 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundRB.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
BattleGroundRB::BattleGroundRB()
{
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundRL::BattleGroundRL()
{
@@ -21,9 +21,9 @@
#include "BattleGround.h"
#include "BattleGroundRV.h"
#include "ObjectAccessor.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "GameObject.h"
BattleGroundRV::BattleGroundRV()
@@ -18,11 +18,11 @@
#include "BattleGround.h"
#include "BattleGroundSA.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundSA::BattleGroundSA()
@@ -22,13 +22,13 @@
#include "BattleGroundWS.h"
#include "Creature.h"
#include "GameObject.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "Player.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
// these variables aren't used outside of this file, so declare them only here
enum BG_WSG_Rewards
+2 -2
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@@ -362,6 +362,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet
@@ -393,6 +394,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Reputation
${CMAKE_SOURCE_DIR}/src/server/game/Scripting
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol/Handlers
${CMAKE_SOURCE_DIR}/src/server/game/Server
${CMAKE_SOURCE_DIR}/src/server/game/Skills
${CMAKE_SOURCE_DIR}/src/server/game/Spells
@@ -406,8 +408,6 @@ include_directories(
if(NOT DO_SCRIPTS)
SET(game_STAT_SRCS ${game_STAT_SRCS}
PrecompiledHeaders/ScriptPCH.cpp
PrecompiledHeaders/ScriptPCH.h
AI/ScriptedAI/ScriptedEscortAI.cpp
AI/ScriptedAI/ScriptedEscortAI.h
AI/ScriptedAI/ScriptedCreature.cpp
+2 -2
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@@ -27,9 +27,9 @@
#include "Common.h"
#include "Server/Protocol/Opcodes.h"
#include "Opcodes.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
enum ChatNotify
{
+1 -1
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@@ -17,7 +17,7 @@
*/
#include "ChannelMgr.h"
#include "Policies/SingletonImp.h"
#include "SingletonImp.h"
#include "World.h"
INSTANTIATE_SINGLETON_1(AllianceChannelMgr);
+1 -4
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@@ -22,14 +22,11 @@
#include "Common.h"
#include "Channel.h"
#include "Policies/Singleton.h"
#include "Singleton.h"
#include <map>
#include <string>
#include "Policies/Singleton.h"
#include "Channel.h"
#include "World.h"
class ChannelMgr
+9 -9
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@@ -21,19 +21,19 @@
#include "Common.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "AccountMgr.h"
#include "Grids/Cells/CellImpl.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Miscellaneous/Language.h"
#include "Logging/Log.h"
#include "Server/Protocol/Opcodes.h"
#include "GridNotifiersImpl.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "Entities/Object/Updates/UpdateMask.h"
#include "UpdateMask.h"
#include "SpellMgr.h"
// Supported shift-links (client generated and server side)
+1 -1
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@@ -21,7 +21,7 @@
#ifndef TRINITYCORE_CHAT_H
#define TRINITYCORE_CHAT_H
#include "Miscellaneous/SharedDefines.h"
#include "SharedDefines.h"
class ChatHandler;
class WorldSession;
+3 -3
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@@ -22,9 +22,9 @@
#define _THREATMANAGER
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "Dynamic/LinkedReference/Reference.h"
#include "Combat/UnitEvents.h"
#include "SharedDefines.h"
#include "Reference.h"
#include "UnitEvents.h"
#include <list>
+2 -2
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@@ -20,8 +20,8 @@
#define TRINITY_DBCSTORES_H
#include "Common.h"
#include "DataStores/DBCStore.h"
#include "DataStores/DBCStructure.h"
#include "DBCStore.h"
#include "DBCStructure.h"
#include <list>
+2 -2
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@@ -22,8 +22,8 @@
#define TRINITYCORE_CORPSE_H
#include "Object.h"
#include "Database/DatabaseEnv.h"
#include "Grids/GridDefines.h"
#include "DatabaseEnv.h"
#include "GridDefines.h"
#include "LootMgr.h"
enum CorpseType
+3 -3
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@@ -23,11 +23,11 @@
#include "Common.h"
#include "Unit.h"
#include "Updates/UpdateMask.h"
#include "UpdateMask.h"
#include "ItemPrototype.h"
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "Grids/Cells/Cell.h"
#include "DatabaseEnv.h"
#include "Cell.h"
#include <list>
@@ -23,7 +23,7 @@
#include "Common.h"
#include "QuestDef.h"
#include "Server/Protocol/Handlers/NPCHandler.h"
#include "NPCHandler.h"
class WorldSession;
@@ -22,10 +22,10 @@
#define TRINITYCORE_GAMEOBJECT_H
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "SharedDefines.h"
#include "Object.h"
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "DatabaseEnv.h"
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined(__GNUC__)
+4 -4
View File
@@ -22,11 +22,11 @@
#define _OBJECT_H
#include "Common.h"
#include "Updates/UpdateFields.h"
#include "Updates/UpdateData.h"
#include "Grids/GridReference.h"
#include "UpdateFields.h"
#include "UpdateData.h"
#include "GridReference.h"
#include "ObjectDefines.h"
#include "Grids/GridDefines.h"
#include "GridDefines.h"
#include "Map.h"
#include <set>
+12 -12
View File
@@ -26,20 +26,20 @@
#include "Unit.h"
#include "Item.h"
#include "Database/DatabaseEnv.h"
#include "Server/Protocol/Handlers/NPCHandler.h"
#include "Quests/QuestDef.h"
#include "Groups/Group.h"
#include "Item/Container/Bag.h"
#include "Server/WorldSession.h"
#include "DatabaseEnv.h"
#include "NPCHandler.h"
#include "QuestDef.h"
#include "Group.h"
#include "Bag.h"
#include "WorldSession.h"
#include "Pet.h"
#include "MapReference.h"
#include "Utilities/Util.h" // for Tokens typedef
#include "Achievements/AchievementMgr.h"
#include "Reputation/ReputationMgr.h"
#include "BattleGrounds/BattleGround.h"
#include "DataStores/DBCEnums.h"
#include "DungeonFinding/LFG.h"
#include "Util.h" // for Tokens typedef
#include "AchievementMgr.h"
#include "ReputationMgr.h"
#include "BattleGround.h"
#include "DBCEnums.h"
#include "LFG.h"
#include<string>
#include<vector>
+8 -8
View File
@@ -23,15 +23,15 @@
#include "Common.h"
#include "Object.h"
#include "Server/Protocol/Opcodes.h"
#include "Opcodes.h"
#include "SpellAuraDefines.h"
#include "Updates/UpdateFields.h"
#include "Miscellaneous/SharedDefines.h"
#include "Combat/ThreatManager.h"
#include "Combat/HostileRefManager.h"
#include "Movement/FollowerReference.h"
#include "Movement/FollowerRefManager.h"
#include "Utilities/EventProcessor.h"
#include "UpdateFields.h"
#include "SharedDefines.h"
#include "ThreatManager.h"
#include "HostileRefManager.h"
#include "FollowerReference.h"
#include "FollowerRefManager.h"
#include "EventProcessor.h"
#include "MotionMaster.h"
#include "DBCStructure.h"
#include <list>
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GAMEEVENT_MGR_H
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "SharedDefines.h"
#include "Define.h"
#include "Policies/Singleton.h"
+5 -5
View File
@@ -22,14 +22,14 @@
#define TRINITY_OBJECTACCESSOR_H
#include "Define.h"
#include "Policies/Singleton.h"
#include "Singleton.h"
#include <ace/Thread_Mutex.h>
#include "Dynamic/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
#include "UnorderedMap.h"
#include "ThreadingModel.h"
#include "Updates/UpdateData.h"
#include "UpdateData.h"
#include "Grids/GridDefines.h"
#include "GridDefines.h"
#include "Object.h"
#include "Player.h"
+6 -6
View File
@@ -21,18 +21,18 @@
#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H
#include "Logging/Log.h"
#include "Log.h"
#include "Object.h"
#include "Entities/Item/Container/Bag.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "Entities/DynamicObject/DynamicObject.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Entities/Corpse/Corpse.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "Movement/Waypoints/Path.h"
#include "Path.h"
#include "ItemPrototype.h"
#include "Server/Protocol/Handlers/NPCHandler.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "Mail.h"
#include "Map.h"
+1 -1
View File
@@ -26,7 +26,7 @@
#include "Dynamic/TypeContainer.h"
#include "Dynamic/TypeContainerVisitor.h"
#include "Grids/GridDefines.h"
#include "GridDefines.h"
class Map;
class WorldObject;
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GRIDDEFINES_H
#include "Common.h"
#include "Grids/NGrid.h"
#include "NGrid.h"
#include <cmath>
// Forward class definitions
+4 -4
View File
@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "Grids/Grid.h"
#include "Grids/GridReference.h"
#include "Utilities/Timer.h"
#include "Utilities/Util.h"
#include "Grid.h"
#include "GridReference.h"
#include "Timer.h"
#include "Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
@@ -21,13 +21,13 @@
#ifndef TRINITY_GRIDNOTIFIERS_H
#define TRINITY_GRIDNOTIFIERS_H
#include "Grids/ObjectGridLoader.h"
#include "Updates/UpdateData.h"
#include "ObjectGridLoader.h"
#include "UpdateData.h"
#include <iostream>
#include "Entities/Corpse/Corpse.h"
#include "Corpse.h"
#include "Object.h"
#include "Entities/DynamicObject/DynamicObject.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Player.h"
#include "Unit.h"
@@ -22,10 +22,10 @@
#define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "Packets/WorldPacket.h"
#include "Corpse/Corpse.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Player.h"
#include "Updates/UpdateData.h"
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
+4 -4
View File
@@ -21,11 +21,11 @@
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
#include "Dynamic/TypeList.h"
#include "TypeList.h"
#include "Define.h"
#include "Grids/GridLoader.h"
#include "Grids/GridDefines.h"
#include "Grids/Cells/Cell.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
class ObjectWorldLoader;
+4 -4
View File
@@ -22,10 +22,10 @@
#define TRINITY_LOOTMGR_H
#include "ItemEnchantmentMgr.h"
#include "Packets/ByteBuffer.h"
#include "Dynamic/LinkedReference/RefManager.h"
#include "Miscellaneous/SharedDefines.h"
#include "Conditions/ConditionMgr.h"
#include "ByteBuffer.h"
#include "RefManager.h"
#include "SharedDefines.h"
#include "ConditionMgr.h"
#include <map>
#include <vector>
+6 -6
View File
@@ -27,12 +27,12 @@
#include "ace/Thread_Mutex.h"
#include "DBCStructure.h"
#include "Grids/GridDefines.h"
#include "Grids/Cells/Cell.h"
#include "Utilities/Timer.h"
#include "Miscellaneous/SharedDefines.h"
#include "Grids/GridRefManager.h"
#include "Maps/MapRefManager.h"
#include "GridDefines.h"
#include "Cell.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "GridRefManager.h"
#include "MapRefManager.h"
#include "MersenneTwister.h"
#include <bitset>
+1 -1
View File
@@ -23,7 +23,7 @@
#include "Common.h"
#include <vector>
#include "Miscellaneous/SharedDefines.h"
#include "SharedDefines.h"
#include "Object.h"
class MovementGenerator;
@@ -1 +1 @@
#include "pchdef.h"
#include "NixCorePCH.h"
@@ -11,4 +11,4 @@
#include "SharedDefines.h"
#include "ObjectMgr.h"
#include "ScriptedPch.h"
#include "ScriptPCH.h"
+4 -4
View File
@@ -20,10 +20,10 @@
#define __TRINITY_REPUTATION_MGR_H
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "Miscellaneous/Language.h"
#include "DataStores/DBCStructure.h"
#include "Database/QueryResult.h"
#include "SharedDefines.h"
#include "Language.h"
#include "DBCStructure.h"
#include "QueryResult.h"
#include <map>
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
+1 -1
View File
@@ -31,7 +31,7 @@
// if this class definition not complite then VS for x64 release use different size for
// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from
// table opcodeTable in source when Opcode.h included but WorldSession.h not included
#include "Server/WorldSession.h"
#include "WorldSession.h"
/// List of Opcodes
enum Opcodes
+4 -4
View File
@@ -26,10 +26,10 @@
#define __WORLDSESSION_H
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "Addons/AddonMgr.h"
#include "Database/QueryResult.h"
#include "World/World.h"
#include "SharedDefines.h"
#include "AddonMgr.h"
#include "QueryResult.h"
#include "World.h"
struct ItemPrototype;
struct AuctionEntry;
+2 -2
View File
@@ -21,8 +21,8 @@
#ifndef __SPELL_H
#define __SPELL_H
#include "Grids/GridDefines.h"
#include "Miscellaneous/SharedDefines.h"
#include "GridDefines.h"
#include "SharedDefines.h"
class Unit;
class Player;
+3 -3
View File
@@ -24,13 +24,13 @@
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
#include "Miscellaneous/SharedDefines.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "Database/SQLStorage.h"
#include "SQLStorage.h"
#include "Dynamic/UnorderedMap.h"
#include "UnorderedMap.h"
#include "Player.h"
+4 -4
View File
@@ -26,11 +26,11 @@
#define __WORLD_H
#include "Common.h"
#include "Utilities/Timer.h"
#include "Policies/Singleton.h"
#include "Miscellaneous/SharedDefines.h"
#include "Timer.h"
#include "Singleton.h"
#include "SharedDefines.h"
#include "ace/Atomic_Op.h"
#include "Database/QueryResult.h"
#include "QueryResult.h"
#include <map>
#include <set>
+38 -7
View File
@@ -582,48 +582,79 @@ message("-- Added Script Engine to SCRIPTS lib")
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/include
${CMAKE_SOURCE_DIR}/externals/mersennetwister
${CMAKE_SOURCE_DIR}/externals/zlib
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography
${CMAKE_SOURCE_DIR}/src/server/shared/Database
${CMAKE_SOURCE_DIR}/src/server/shared/DataStores
${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/CountedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${CMAKE_SOURCE_DIR}/src/server/shared/Policies
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Management
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/framework
${CMAKE_SOURCE_DIR}/src/server/shared/Database
${CMAKE_SOURCE_DIR}/src/server/game/Account
${CMAKE_SOURCE_DIR}/src/server/game/Achievements
${CMAKE_SOURCE_DIR}/src/server/game/Addons
${CMAKE_SOURCE_DIR}/src/server/game/AI
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
${CMAKE_SOURCE_DIR}/src/server/game/BattleGrounds
${CMAKE_SOURCE_DIR}/src/server/game/Calendar
${CMAKE_SOURCE_DIR}/src/server/game/Chat
${CMAKE_SOURCE_DIR}/src/server/game/ConditionMgr
${CMAKE_SOURCE_DIR}/src/server/game/Conditions
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/game/Combat
${CMAKE_SOURCE_DIR}/src/server/game/DataStores
${CMAKE_SOURCE_DIR}/src/server/game/DungeonFinding
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Corpse
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature
${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container
${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Player
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Vehicle
${CMAKE_SOURCE_DIR}/src/server/game/Events
${CMAKE_SOURCE_DIR}/src/server/game/Globals
${CMAKE_SOURCE_DIR}/src/server/game/Grids
${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells
${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers
${CMAKE_SOURCE_DIR}/src/server/game/Groups
${CMAKE_SOURCE_DIR}/src/server/game/Guilds
${CMAKE_SOURCE_DIR}/src/server/game/Instances
${CMAKE_SOURCE_DIR}/src/server/game/LookingForGroup
${CMAKE_SOURCE_DIR}/src/server/game/Loot
${CMAKE_SOURCE_DIR}/src/server/game/Mails
${CMAKE_SOURCE_DIR}/src/server/game/Map
${CMAKE_SOURCE_DIR}/src/server/game/Map/Cell
${CMAKE_SOURCE_DIR}/src/server/game/Map/Grid
${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous
${CMAKE_SOURCE_DIR}/src/server/game/Maps
${CMAKE_SOURCE_DIR}/src/server/game/Movement
${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints
${CMAKE_SOURCE_DIR}/src/server/game/Opcodes
${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP
${CMAKE_SOURCE_DIR}/src/server/game/Pools
${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders
${CMAKE_SOURCE_DIR}/src/server/game/Quests
${CMAKE_SOURCE_DIR}/src/server/game/Reputation
${CMAKE_SOURCE_DIR}/src/server/game/ScriptMgr
${CMAKE_SOURCE_DIR}/src/server/game/Scripting
${CMAKE_SOURCE_DIR}/src/server/game/Server
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol/Handlers
${CMAKE_SOURCE_DIR}/src/server/game/Skills
${CMAKE_SOURCE_DIR}/src/server/game/Spells
${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
+1 -1
View File
@@ -1,4 +1,4 @@
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include <cstring>
//This function is called when the player logs in (every login)
@@ -14,7 +14,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
#include "ScriptPCH.h"
enum Spells
{
@@ -33,8 +33,8 @@
*/
#include <stdexcept>
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
#include "Define.h"
#include "ThreadingModel.h"
#include "ReferenceHolder.h"
template
+1 -1
View File
@@ -30,7 +30,7 @@
#include <vector>
#include "Define.h"
#include "Dynamic/TypeList.h"
#include "Grids/GridRefManager.h"
#include "GridRefManager.h"
/*
* @class ContainerMapList is a mulit-type container for map elements