* Linux compile with and without PCH fixed

* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-08 13:05:47 -06:00
parent 413af7b21f
commit b76b6700ed
82 changed files with 278 additions and 250 deletions
+1 -1
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@@ -19,7 +19,7 @@
*/ */
#include "GuardAI.h" #include "GuardAI.h"
#include "Debugging/Errors.h" #include "Errors.h"
#include "Player.h" #include "Player.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "World.h" #include "World.h"
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_GUARDAI_H #define TRINITY_GUARDAI_H
#include "CreatureAI.h" #include "CreatureAI.h"
#include "Utilities/Timer.h" #include "Timer.h"
class Creature; class Creature;
+2 -2
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@@ -19,7 +19,7 @@
*/ */
#include "PetAI.h" #include "PetAI.h"
#include "Debugging/Errors.h" #include "Errors.h"
#include "Pet.h" #include "Pet.h"
#include "Player.h" #include "Player.h"
#include "DBCStores.h" #include "DBCStores.h"
@@ -28,7 +28,7 @@
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Creature.h" #include "Creature.h"
#include "World.h" #include "World.h"
#include "Utilities/Util.h" #include "Util.h"
int PetAI::Permissible(const Creature *creature) int PetAI::Permissible(const Creature *creature)
{ {
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_PETAI_H #define TRINITY_PETAI_H
#include "CreatureAI.h" #include "CreatureAI.h"
#include "Utilities/Timer.h" #include "Timer.h"
class Creature; class Creature;
class Spell; class Spell;
+3 -3
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@@ -18,10 +18,10 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "Packets/ByteBuffer.h" #include "ByteBuffer.h"
#include "ReactorAI.h" #include "ReactorAI.h"
#include "Debugging/Errors.h" #include "Errors.h"
#include "Logging/Log.h" #include "Log.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "CreatureAIImpl.h" #include "CreatureAIImpl.h"
+3 -3
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@@ -25,9 +25,9 @@
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Grids/Notifiers/GridNotifiers.h" #include "GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "Grids/Cells/CellImpl.h" #include "CellImpl.h"
int int
TotemAI::Permissible(const Creature *creature) TotemAI::Permissible(const Creature *creature)
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_TOTEMAI_H #define TRINITY_TOTEMAI_H
#include "CreatureAI.h" #include "CreatureAI.h"
#include "Utilities/Timer.h" #include "Timer.h"
class Creature; class Creature;
class Totem; class Totem;
+1 -1
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@@ -21,7 +21,7 @@
#ifndef TRINITY_CREATUREAI_H #ifndef TRINITY_CREATUREAI_H
#define TRINITY_CREATUREAI_H #define TRINITY_CREATUREAI_H
#include "AI/CoreAI/UnitAI.h" #include "UnitAI.h"
#include "Common.h" #include "Common.h"
class WorldObject; class WorldObject;
+2 -2
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@@ -21,8 +21,8 @@
#define TRINITY_CREATUREAIFACTORY_H #define TRINITY_CREATUREAIFACTORY_H
//#include "Policies/Singleton.h" //#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h" #include "ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h" #include "FactoryHolder.h"
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
{ {
+9 -9
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@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "CoreAI/PassiveAI.h" #include "PassiveAI.h"
#include "CoreAI/ReactorAI.h" #include "ReactorAI.h"
#include "CoreAI/CombatAI.h" #include "CombatAI.h"
#include "CoreAI/GuardAI.h" #include "GuardAI.h"
#include "CoreAI/PetAI.h" #include "PetAI.h"
#include "CoreAI/TotemAI.h" #include "TotemAI.h"
#include "EventAI/CreatureEventAI.h" #include "CreatureEventAI.h"
#include "Movement/MovementGenerators/RandomMovementGenerator.h" #include "RandomMovementGenerator.h"
#include "Movement/MovementGeneratorImpl.h" #include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h" #include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h" #include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h" #include "CreatureAIFactory.h"
+2 -2
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@@ -20,8 +20,8 @@
#include "Creature.h" #include "Creature.h"
#include "CreatureAISelector.h" #include "CreatureAISelector.h"
#include "AI/CoreAI/PassiveAI.h" #include "PassiveAI.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "MovementGenerator.h" #include "MovementGenerator.h"
#include "Pet.h" #include "Pet.h"
#include "TemporarySummon.h" #include "TemporarySummon.h"
@@ -24,11 +24,11 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Spell.h" #include "Spell.h"
#include "World.h" #include "World.h"
#include "Grids/Cells/Cell.h" #include "Cell.h"
#include "Grids/Cells/CellImpl.h" #include "CellImpl.h"
#include "GameEventMgr.h" #include "GameEventMgr.h"
#include "Grids/Notifiers/GridNotifiers.h" #include "GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "InstanceData.h" #include "InstanceData.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "CreatureAIImpl.h" #include "CreatureAIImpl.h"
@@ -17,15 +17,15 @@
*/ */
#include "Common.h" #include "Common.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Database/SQLStorage.h" #include "SQLStorage.h"
#include "CreatureEventAI.h" #include "CreatureEventAI.h"
#include "CreatureEventAIMgr.h" #include "CreatureEventAIMgr.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Utilities/ProgressBar.h" #include "ProgressBar.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "ConditionMgr.h" #include "ConditionMgr.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
+4 -4
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@@ -18,14 +18,14 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "AccountMgr.h" #include "AccountMgr.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Player.h" #include "Player.h"
#include "Utilities/Util.h" #include "Util.h"
#include "Cryptography/SHA1.h" #include "SHA1.h"
extern DatabaseType LoginDatabase; extern DatabaseType LoginDatabase;
+1 -1
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@@ -24,7 +24,7 @@
#include <string> #include <string>
#include "Common.h" #include "Common.h"
#include "Policies/Singleton.h" #include "Singleton.h"
enum AccountOpResult enum AccountOpResult
{ {
+10 -10
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@@ -20,24 +20,24 @@
#include "DBCEnums.h" #include "DBCEnums.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "AchievementMgr.h" #include "AchievementMgr.h"
#include "ArenaTeam.h" #include "ArenaTeam.h"
#include "Grids/Cells/CellImpl.h" #include "CellImpl.h"
#include "Events/GameEventMgr.h" #include "GameEventMgr.h"
#include "Grids/Notifiers/GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "Guilds/Guild.h" #include "Guild.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
#include "Utilities/ProgressBar.h" #include "ProgressBar.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "MapManager.h" #include "MapManager.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGrounds/Zones/BattleGroundAB.h" #include "BattleGroundAB.h"
#include "Map.h" #include "Map.h"
#include "InstanceData.h" #include "InstanceData.h"
@@ -22,8 +22,8 @@
#include <string> #include <string>
#include "Common.h" #include "Common.h"
#include "Policies/Singleton.h" #include "Singleton.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "DBCEnums.h" #include "DBCEnums.h"
#include "DBCStores.h" #include "DBCStores.h"
+5 -5
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@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "AddonMgr.h" #include "AddonMgr.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Player.h" #include "Player.h"
#include "Utilities/Util.h" #include "Util.h"
#include "Cryptography/SHA1.h" #include "SHA1.h"
#include "Utilities/ProgressBar.h" #include "ProgressBar.h"
extern DatabaseType LoginDatabase; extern DatabaseType LoginDatabase;
+1 -1
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@@ -22,7 +22,7 @@
#define _ADDONMGR_H #define _ADDONMGR_H
#include "Common.h" #include "Common.h"
#include "Policies/Singleton.h" #include "Singleton.h"
#include <string> #include <string>
@@ -3,7 +3,7 @@
#include "AuctionHouseBot.h" #include "AuctionHouseBot.h"
#include <vector> #include <vector>
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
INSTANTIATE_SINGLETON_1(AuctionHouseBot); INSTANTIATE_SINGLETON_1(AuctionHouseBot);
using namespace std; using namespace std;
@@ -2,7 +2,7 @@
#define AUCTION_HOUSE_BOT_H #define AUCTION_HOUSE_BOT_H
#include "World.h" #include "World.h"
#include "Configuration/ConfigEnv.h" #include "ConfigEnv.h"
#include "ItemPrototype.h" #include "ItemPrototype.h"
#define AHB_GREY 0 #define AHB_GREY 0
@@ -20,19 +20,19 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "Server/WorldSession.h" #include "WorldSession.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Database/SQLStorage.h" #include "SQLStorage.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "DBCStores.h" #include "DBCStores.h"
#include "AccountMgr.h" #include "AccountMgr.h"
#include "AuctionHouseMgr.h" #include "AuctionHouseMgr.h"
#include "Item.h" #include "Item.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Logging/Log.h" #include "Logging/Log.h"
#include "Utilities/ProgressBar.h" #include "ProgressBar.h"
#include <vector> #include <vector>
INSTANTIATE_SINGLETON_1(AuctionHouseMgr); INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
@@ -21,11 +21,11 @@
#ifndef _AUCTION_HOUSE_MGR_H #ifndef _AUCTION_HOUSE_MGR_H
#define _AUCTION_HOUSE_MGR_H #define _AUCTION_HOUSE_MGR_H
#include "Policies/Singleton.h" #include "Singleton.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "AuctionHouse/AuctionHouseBot/AuctionHouseBot.h" #include "AuctionHouseBot.h"
class Item; class Item;
class Player; class Player;
+1 -1
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@@ -17,7 +17,7 @@
*/ */
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "ArenaTeam.h" #include "ArenaTeam.h"
#include "World.h" #include "World.h"
@@ -21,21 +21,21 @@
#include "Player.h" #include "Player.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "ArenaTeam.h" #include "ArenaTeam.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "Creature.h" #include "Creature.h"
#include "Miscellaneous/Formulas.h" #include "Formulas.h"
#include "Grids/Notifiers/GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "Group.h" #include "Group.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "MapManager.h" #include "MapManager.h"
#include "Object.h" #include "Object.h"
#include "SpellAuras.h" #include "SpellAuras.h"
#include "SpellAuraEffects.h" #include "SpellAuraEffects.h"
#include "Utilities/Util.h" #include "Util.h"
namespace Trinity namespace Trinity
{ {
+2 -2
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@@ -22,8 +22,8 @@
#define __BATTLEGROUND_H #define __BATTLEGROUND_H
#include "Common.h" #include "Common.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "DataStores/DBCEnums.h" #include "DBCEnums.h"
class Creature; class Creature;
class GameObject; class GameObject;
@@ -21,33 +21,33 @@
#include "Common.h" #include "Common.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "ArenaTeam.h" #include "ArenaTeam.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "Zones/BattleGroundAV.h" #include "BattleGroundAV.h"
#include "Zones/BattleGroundAB.h" #include "BattleGroundAB.h"
#include "Zones/BattleGroundEY.h" #include "BattleGroundEY.h"
#include "Zones/BattleGroundWS.h" #include "BattleGroundWS.h"
#include "Zones/BattleGroundNA.h" #include "BattleGroundNA.h"
#include "Zones/BattleGroundBE.h" #include "BattleGroundBE.h"
#include "Zones/BattleGroundAA.h" #include "BattleGroundAA.h"
#include "Zones/BattleGroundRL.h" #include "BattleGroundRL.h"
#include "Zones/BattleGroundSA.h" #include "BattleGroundSA.h"
#include "Zones/BattleGroundDS.h" #include "BattleGroundDS.h"
#include "Zones/BattleGroundRV.h" #include "BattleGroundRV.h"
#include "Zones/BattleGroundIC.h" #include "BattleGroundIC.h"
#include "Zones/BattleGroundRB.h" #include "BattleGroundRB.h"
#include "Chat.h" #include "Chat.h"
#include "Map.h" #include "Map.h"
#include "MapInstanced.h" #include "MapInstanced.h"
#include "MapManager.h" #include "MapManager.h"
#include "Player.h" #include "Player.h"
#include "GameEventMgr.h" #include "GameEventMgr.h"
#include "Utilities/ProgressBar.h" #include "ProgressBar.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Miscellaneous/Formulas.h" #include "Formulas.h"
INSTANTIATE_SINGLETON_1(BattleGroundMgr); INSTANTIATE_SINGLETON_1(BattleGroundMgr);
@@ -22,7 +22,7 @@
#define __BATTLEGROUNDMGR_H #define __BATTLEGROUNDMGR_H
#include "Common.h" #include "Common.h"
#include "Policies/Singleton.h" #include "Singleton.h"
#include "DBCEnums.h" #include "DBCEnums.h"
#include "BattleGround.h" #include "BattleGround.h"
@@ -20,7 +20,7 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundAA.h" #include "BattleGroundAA.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
BattleGroundAA::BattleGroundAA() BattleGroundAA::BattleGroundAA()
@@ -19,16 +19,16 @@
*/ */
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundAB.h" #include "BattleGroundAB.h"
#include "Creature.h" #include "Creature.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Object.h" #include "Object.h"
#include "Player.h" #include "Player.h"
#include "Utilities/Util.h" #include "Util.h"
// these variables aren't used outside of this file, so declare them only here // these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = { uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -19,7 +19,7 @@
*/ */
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundAV.h" #include "BattleGroundAV.h"
@@ -20,11 +20,11 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundBE.h" #include "BattleGroundBE.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Object.h" #include "Object.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
BattleGroundBE::BattleGroundBE() BattleGroundBE::BattleGroundBE()
{ {
@@ -18,11 +18,11 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundDS.h" #include "BattleGroundDS.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
#include "Object.h" #include "Object.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
BattleGroundDS::BattleGroundDS() BattleGroundDS::BattleGroundDS()
{ {
@@ -20,15 +20,15 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundEY.h" #include "BattleGroundEY.h"
#include "Creature.h" #include "Creature.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Object.h" #include "Object.h"
#include "Player.h" #include "Player.h"
#include "Utilities/Util.h" #include "Util.h"
// these variables aren't used outside of this file, so declare them only here // these variables aren't used outside of this file, so declare them only here
uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = { uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -21,7 +21,7 @@
#ifndef __BATTLEGROUNDEY_H #ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H #define __BATTLEGROUNDEY_H
#include "Miscellaneous/Language.h" #include "Language.h"
class BattleGround; class BattleGround;
@@ -19,7 +19,7 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundIC.h" #include "BattleGroundIC.h"
#include "Miscellaneous/Language.h" #include "Language.h"
BattleGroundIC::BattleGroundIC() BattleGroundIC::BattleGroundIC()
{ {
@@ -20,11 +20,11 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundNA.h" #include "BattleGroundNA.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Object.h" #include "Object.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
BattleGroundNA::BattleGroundNA() BattleGroundNA::BattleGroundNA()
{ {
@@ -21,7 +21,7 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundRB.h" #include "BattleGroundRB.h"
#include "Miscellaneous/Language.h" #include "Language.h"
BattleGroundRB::BattleGroundRB() BattleGroundRB::BattleGroundRB()
{ {
@@ -20,11 +20,11 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundRL.h" #include "BattleGroundRL.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Object.h" #include "Object.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
BattleGroundRL::BattleGroundRL() BattleGroundRL::BattleGroundRL()
{ {
@@ -21,9 +21,9 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundRV.h" #include "BattleGroundRV.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "GameObject.h" #include "GameObject.h"
BattleGroundRV::BattleGroundRV() BattleGroundRV::BattleGroundRV()
@@ -18,11 +18,11 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundSA.h" #include "BattleGroundSA.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
#include "GameObject.h" #include "GameObject.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
BattleGroundSA::BattleGroundSA() BattleGroundSA::BattleGroundSA()
@@ -22,13 +22,13 @@
#include "BattleGroundWS.h" #include "BattleGroundWS.h"
#include "Creature.h" #include "Creature.h"
#include "GameObject.h" #include "GameObject.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Object.h" #include "Object.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "Player.h" #include "Player.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
// these variables aren't used outside of this file, so declare them only here // these variables aren't used outside of this file, so declare them only here
enum BG_WSG_Rewards enum BG_WSG_Rewards
+2 -2
View File
@@ -362,6 +362,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet
@@ -393,6 +394,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Reputation ${CMAKE_SOURCE_DIR}/src/server/game/Reputation
${CMAKE_SOURCE_DIR}/src/server/game/Scripting ${CMAKE_SOURCE_DIR}/src/server/game/Scripting
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol ${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol/Handlers
${CMAKE_SOURCE_DIR}/src/server/game/Server ${CMAKE_SOURCE_DIR}/src/server/game/Server
${CMAKE_SOURCE_DIR}/src/server/game/Skills ${CMAKE_SOURCE_DIR}/src/server/game/Skills
${CMAKE_SOURCE_DIR}/src/server/game/Spells ${CMAKE_SOURCE_DIR}/src/server/game/Spells
@@ -406,8 +408,6 @@ include_directories(
if(NOT DO_SCRIPTS) if(NOT DO_SCRIPTS)
SET(game_STAT_SRCS ${game_STAT_SRCS} SET(game_STAT_SRCS ${game_STAT_SRCS}
PrecompiledHeaders/ScriptPCH.cpp
PrecompiledHeaders/ScriptPCH.h
AI/ScriptedAI/ScriptedEscortAI.cpp AI/ScriptedAI/ScriptedEscortAI.cpp
AI/ScriptedAI/ScriptedEscortAI.h AI/ScriptedAI/ScriptedEscortAI.h
AI/ScriptedAI/ScriptedCreature.cpp AI/ScriptedAI/ScriptedCreature.cpp
+2 -2
View File
@@ -27,9 +27,9 @@
#include "Common.h" #include "Common.h"
#include "Server/Protocol/Opcodes.h" #include "Opcodes.h"
#include "Player.h" #include "Player.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
enum ChatNotify enum ChatNotify
{ {
+1 -1
View File
@@ -17,7 +17,7 @@
*/ */
#include "ChannelMgr.h" #include "ChannelMgr.h"
#include "Policies/SingletonImp.h" #include "SingletonImp.h"
#include "World.h" #include "World.h"
INSTANTIATE_SINGLETON_1(AllianceChannelMgr); INSTANTIATE_SINGLETON_1(AllianceChannelMgr);
+1 -4
View File
@@ -22,14 +22,11 @@
#include "Common.h" #include "Common.h"
#include "Channel.h" #include "Channel.h"
#include "Policies/Singleton.h" #include "Singleton.h"
#include <map> #include <map>
#include <string> #include <string>
#include "Policies/Singleton.h"
#include "Channel.h"
#include "World.h" #include "World.h"
class ChannelMgr class ChannelMgr
+9 -9
View File
@@ -21,19 +21,19 @@
#include "Common.h" #include "Common.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "World.h" #include "World.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "Server/WorldSession.h" #include "WorldSession.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "AccountMgr.h" #include "AccountMgr.h"
#include "Grids/Cells/CellImpl.h" #include "CellImpl.h"
#include "Chat.h" #include "Chat.h"
#include "Grids/Notifiers/GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "Logging/Log.h" #include "Log.h"
#include "Server/Protocol/Opcodes.h" #include "Opcodes.h"
#include "Player.h" #include "Player.h"
#include "Entities/Object/Updates/UpdateMask.h" #include "UpdateMask.h"
#include "SpellMgr.h" #include "SpellMgr.h"
// Supported shift-links (client generated and server side) // Supported shift-links (client generated and server side)
+1 -1
View File
@@ -21,7 +21,7 @@
#ifndef TRINITYCORE_CHAT_H #ifndef TRINITYCORE_CHAT_H
#define TRINITYCORE_CHAT_H #define TRINITYCORE_CHAT_H
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
class ChatHandler; class ChatHandler;
class WorldSession; class WorldSession;
+3 -3
View File
@@ -22,9 +22,9 @@
#define _THREATMANAGER #define _THREATMANAGER
#include "Common.h" #include "Common.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Dynamic/LinkedReference/Reference.h" #include "Reference.h"
#include "Combat/UnitEvents.h" #include "UnitEvents.h"
#include <list> #include <list>
+2 -2
View File
@@ -20,8 +20,8 @@
#define TRINITY_DBCSTORES_H #define TRINITY_DBCSTORES_H
#include "Common.h" #include "Common.h"
#include "DataStores/DBCStore.h" #include "DBCStore.h"
#include "DataStores/DBCStructure.h" #include "DBCStructure.h"
#include <list> #include <list>
+2 -2
View File
@@ -22,8 +22,8 @@
#define TRINITYCORE_CORPSE_H #define TRINITYCORE_CORPSE_H
#include "Object.h" #include "Object.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "LootMgr.h" #include "LootMgr.h"
enum CorpseType enum CorpseType
+3 -3
View File
@@ -23,11 +23,11 @@
#include "Common.h" #include "Common.h"
#include "Unit.h" #include "Unit.h"
#include "Updates/UpdateMask.h" #include "UpdateMask.h"
#include "ItemPrototype.h" #include "ItemPrototype.h"
#include "LootMgr.h" #include "LootMgr.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Grids/Cells/Cell.h" #include "Cell.h"
#include <list> #include <list>
@@ -23,7 +23,7 @@
#include "Common.h" #include "Common.h"
#include "QuestDef.h" #include "QuestDef.h"
#include "Server/Protocol/Handlers/NPCHandler.h" #include "NPCHandler.h"
class WorldSession; class WorldSession;
@@ -22,10 +22,10 @@
#define TRINITYCORE_GAMEOBJECT_H #define TRINITYCORE_GAMEOBJECT_H
#include "Common.h" #include "Common.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Object.h" #include "Object.h"
#include "LootMgr.h" #include "LootMgr.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined(__GNUC__) #if defined(__GNUC__)
+4 -4
View File
@@ -22,11 +22,11 @@
#define _OBJECT_H #define _OBJECT_H
#include "Common.h" #include "Common.h"
#include "Updates/UpdateFields.h" #include "UpdateFields.h"
#include "Updates/UpdateData.h" #include "UpdateData.h"
#include "Grids/GridReference.h" #include "GridReference.h"
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "Map.h" #include "Map.h"
#include <set> #include <set>
+12 -12
View File
@@ -26,20 +26,20 @@
#include "Unit.h" #include "Unit.h"
#include "Item.h" #include "Item.h"
#include "Database/DatabaseEnv.h" #include "DatabaseEnv.h"
#include "Server/Protocol/Handlers/NPCHandler.h" #include "NPCHandler.h"
#include "Quests/QuestDef.h" #include "QuestDef.h"
#include "Groups/Group.h" #include "Group.h"
#include "Item/Container/Bag.h" #include "Bag.h"
#include "Server/WorldSession.h" #include "WorldSession.h"
#include "Pet.h" #include "Pet.h"
#include "MapReference.h" #include "MapReference.h"
#include "Utilities/Util.h" // for Tokens typedef #include "Util.h" // for Tokens typedef
#include "Achievements/AchievementMgr.h" #include "AchievementMgr.h"
#include "Reputation/ReputationMgr.h" #include "ReputationMgr.h"
#include "BattleGrounds/BattleGround.h" #include "BattleGround.h"
#include "DataStores/DBCEnums.h" #include "DBCEnums.h"
#include "DungeonFinding/LFG.h" #include "LFG.h"
#include<string> #include<string>
#include<vector> #include<vector>
+8 -8
View File
@@ -23,15 +23,15 @@
#include "Common.h" #include "Common.h"
#include "Object.h" #include "Object.h"
#include "Server/Protocol/Opcodes.h" #include "Opcodes.h"
#include "SpellAuraDefines.h" #include "SpellAuraDefines.h"
#include "Updates/UpdateFields.h" #include "UpdateFields.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Combat/ThreatManager.h" #include "ThreatManager.h"
#include "Combat/HostileRefManager.h" #include "HostileRefManager.h"
#include "Movement/FollowerReference.h" #include "FollowerReference.h"
#include "Movement/FollowerRefManager.h" #include "FollowerRefManager.h"
#include "Utilities/EventProcessor.h" #include "EventProcessor.h"
#include "MotionMaster.h" #include "MotionMaster.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include <list> #include <list>
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GAMEEVENT_MGR_H #define TRINITY_GAMEEVENT_MGR_H
#include "Common.h" #include "Common.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Define.h" #include "Define.h"
#include "Policies/Singleton.h" #include "Policies/Singleton.h"
+5 -5
View File
@@ -22,14 +22,14 @@
#define TRINITY_OBJECTACCESSOR_H #define TRINITY_OBJECTACCESSOR_H
#include "Define.h" #include "Define.h"
#include "Policies/Singleton.h" #include "Singleton.h"
#include <ace/Thread_Mutex.h> #include <ace/Thread_Mutex.h>
#include "Dynamic/UnorderedMap.h" #include "UnorderedMap.h"
#include "Policies/ThreadingModel.h" #include "ThreadingModel.h"
#include "Updates/UpdateData.h" #include "UpdateData.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "Object.h" #include "Object.h"
#include "Player.h" #include "Player.h"
+6 -6
View File
@@ -21,18 +21,18 @@
#ifndef _OBJECTMGR_H #ifndef _OBJECTMGR_H
#define _OBJECTMGR_H #define _OBJECTMGR_H
#include "Logging/Log.h" #include "Log.h"
#include "Object.h" #include "Object.h"
#include "Entities/Item/Container/Bag.h" #include "Bag.h"
#include "Creature.h" #include "Creature.h"
#include "Player.h" #include "Player.h"
#include "Entities/DynamicObject/DynamicObject.h" #include "DynamicObject.h"
#include "GameObject.h" #include "GameObject.h"
#include "Entities/Corpse/Corpse.h" #include "Corpse.h"
#include "QuestDef.h" #include "QuestDef.h"
#include "Movement/Waypoints/Path.h" #include "Path.h"
#include "ItemPrototype.h" #include "ItemPrototype.h"
#include "Server/Protocol/Handlers/NPCHandler.h" #include "NPCHandler.h"
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "Mail.h" #include "Mail.h"
#include "Map.h" #include "Map.h"
+1 -1
View File
@@ -26,7 +26,7 @@
#include "Dynamic/TypeContainer.h" #include "Dynamic/TypeContainer.h"
#include "Dynamic/TypeContainerVisitor.h" #include "Dynamic/TypeContainerVisitor.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
class Map; class Map;
class WorldObject; class WorldObject;
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GRIDDEFINES_H #define TRINITY_GRIDDEFINES_H
#include "Common.h" #include "Common.h"
#include "Grids/NGrid.h" #include "NGrid.h"
#include <cmath> #include <cmath>
// Forward class definitions // Forward class definitions
+4 -4
View File
@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells /** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/ */
#include "Grids/Grid.h" #include "Grid.h"
#include "Grids/GridReference.h" #include "GridReference.h"
#include "Utilities/Timer.h" #include "Timer.h"
#include "Utilities/Util.h" #include "Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000 #define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
@@ -21,13 +21,13 @@
#ifndef TRINITY_GRIDNOTIFIERS_H #ifndef TRINITY_GRIDNOTIFIERS_H
#define TRINITY_GRIDNOTIFIERS_H #define TRINITY_GRIDNOTIFIERS_H
#include "Grids/ObjectGridLoader.h" #include "ObjectGridLoader.h"
#include "Updates/UpdateData.h" #include "UpdateData.h"
#include <iostream> #include <iostream>
#include "Entities/Corpse/Corpse.h" #include "Corpse.h"
#include "Object.h" #include "Object.h"
#include "Entities/DynamicObject/DynamicObject.h" #include "DynamicObject.h"
#include "GameObject.h" #include "GameObject.h"
#include "Player.h" #include "Player.h"
#include "Unit.h" #include "Unit.h"
@@ -22,10 +22,10 @@
#define TRINITY_GRIDNOTIFIERSIMPL_H #define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h" #include "GridNotifiers.h"
#include "Packets/WorldPacket.h" #include "WorldPacket.h"
#include "Corpse/Corpse.h" #include "Corpse.h"
#include "Player.h" #include "Player.h"
#include "Updates/UpdateData.h" #include "UpdateData.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "SpellAuras.h" #include "SpellAuras.h"
+4 -4
View File
@@ -21,11 +21,11 @@
#ifndef TRINITY_OBJECTGRIDLOADER_H #ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H #define TRINITY_OBJECTGRIDLOADER_H
#include "Dynamic/TypeList.h" #include "TypeList.h"
#include "Define.h" #include "Define.h"
#include "Grids/GridLoader.h" #include "GridLoader.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "Grids/Cells/Cell.h" #include "Cell.h"
class ObjectWorldLoader; class ObjectWorldLoader;
+4 -4
View File
@@ -22,10 +22,10 @@
#define TRINITY_LOOTMGR_H #define TRINITY_LOOTMGR_H
#include "ItemEnchantmentMgr.h" #include "ItemEnchantmentMgr.h"
#include "Packets/ByteBuffer.h" #include "ByteBuffer.h"
#include "Dynamic/LinkedReference/RefManager.h" #include "RefManager.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Conditions/ConditionMgr.h" #include "ConditionMgr.h"
#include <map> #include <map>
#include <vector> #include <vector>
+6 -6
View File
@@ -27,12 +27,12 @@
#include "ace/Thread_Mutex.h" #include "ace/Thread_Mutex.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "Grids/Cells/Cell.h" #include "Cell.h"
#include "Utilities/Timer.h" #include "Timer.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Grids/GridRefManager.h" #include "GridRefManager.h"
#include "Maps/MapRefManager.h" #include "MapRefManager.h"
#include "MersenneTwister.h" #include "MersenneTwister.h"
#include <bitset> #include <bitset>
+1 -1
View File
@@ -23,7 +23,7 @@
#include "Common.h" #include "Common.h"
#include <vector> #include <vector>
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Object.h" #include "Object.h"
class MovementGenerator; class MovementGenerator;
@@ -1 +1 @@
#include "pchdef.h" #include "NixCorePCH.h"
@@ -11,4 +11,4 @@
#include "SharedDefines.h" #include "SharedDefines.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "ScriptedPch.h" #include "ScriptPCH.h"
+4 -4
View File
@@ -20,10 +20,10 @@
#define __TRINITY_REPUTATION_MGR_H #define __TRINITY_REPUTATION_MGR_H
#include "Common.h" #include "Common.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Miscellaneous/Language.h" #include "Language.h"
#include "DataStores/DBCStructure.h" #include "DBCStructure.h"
#include "Database/QueryResult.h" #include "QueryResult.h"
#include <map> #include <map>
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
+1 -1
View File
@@ -31,7 +31,7 @@
// if this class definition not complite then VS for x64 release use different size for // if this class definition not complite then VS for x64 release use different size for
// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from // struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from
// table opcodeTable in source when Opcode.h included but WorldSession.h not included // table opcodeTable in source when Opcode.h included but WorldSession.h not included
#include "Server/WorldSession.h" #include "WorldSession.h"
/// List of Opcodes /// List of Opcodes
enum Opcodes enum Opcodes
+4 -4
View File
@@ -26,10 +26,10 @@
#define __WORLDSESSION_H #define __WORLDSESSION_H
#include "Common.h" #include "Common.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "Addons/AddonMgr.h" #include "AddonMgr.h"
#include "Database/QueryResult.h" #include "QueryResult.h"
#include "World/World.h" #include "World.h"
struct ItemPrototype; struct ItemPrototype;
struct AuctionEntry; struct AuctionEntry;
+2 -2
View File
@@ -21,8 +21,8 @@
#ifndef __SPELL_H #ifndef __SPELL_H
#define __SPELL_H #define __SPELL_H
#include "Grids/GridDefines.h" #include "GridDefines.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
class Unit; class Unit;
class Player; class Player;
+3 -3
View File
@@ -24,13 +24,13 @@
// For static or at-server-startup loaded spell data // For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data // For more high level function for sSpellStore data
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "SpellAuraDefines.h" #include "SpellAuraDefines.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "DBCStores.h" #include "DBCStores.h"
#include "Database/SQLStorage.h" #include "SQLStorage.h"
#include "Dynamic/UnorderedMap.h" #include "UnorderedMap.h"
#include "Player.h" #include "Player.h"
+4 -4
View File
@@ -26,11 +26,11 @@
#define __WORLD_H #define __WORLD_H
#include "Common.h" #include "Common.h"
#include "Utilities/Timer.h" #include "Timer.h"
#include "Policies/Singleton.h" #include "Singleton.h"
#include "Miscellaneous/SharedDefines.h" #include "SharedDefines.h"
#include "ace/Atomic_Op.h" #include "ace/Atomic_Op.h"
#include "Database/QueryResult.h" #include "QueryResult.h"
#include <map> #include <map>
#include <set> #include <set>
+38 -7
View File
@@ -582,48 +582,79 @@ message("-- Added Script Engine to SCRIPTS lib")
include_directories( include_directories(
${ACE_INCLUDE_DIR} ${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR} ${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/include ${CMAKE_SOURCE_DIR}/externals/mersennetwister
${CMAKE_SOURCE_DIR}/externals/zlib
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography
${CMAKE_SOURCE_DIR}/src/server/shared/Database
${CMAKE_SOURCE_DIR}/src/server/shared/DataStores
${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/CountedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${CMAKE_SOURCE_DIR}/src/server/shared/Policies
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Management
${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/framework
${CMAKE_SOURCE_DIR}/src/server/shared/Database ${CMAKE_SOURCE_DIR}/src/server/shared/Database
${CMAKE_SOURCE_DIR}/src/server/game/Account ${CMAKE_SOURCE_DIR}/src/server/game/Account
${CMAKE_SOURCE_DIR}/src/server/game/Achievements ${CMAKE_SOURCE_DIR}/src/server/game/Achievements
${CMAKE_SOURCE_DIR}/src/server/game/Addons ${CMAKE_SOURCE_DIR}/src/server/game/Addons
${CMAKE_SOURCE_DIR}/src/server/game/AI ${CMAKE_SOURCE_DIR}/src/server/game/AI
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
${CMAKE_SOURCE_DIR}/src/server/game/BattleGrounds ${CMAKE_SOURCE_DIR}/src/server/game/BattleGrounds
${CMAKE_SOURCE_DIR}/src/server/game/Calendar ${CMAKE_SOURCE_DIR}/src/server/game/Calendar
${CMAKE_SOURCE_DIR}/src/server/game/Chat ${CMAKE_SOURCE_DIR}/src/server/game/Chat
${CMAKE_SOURCE_DIR}/src/server/game/ConditionMgr ${CMAKE_SOURCE_DIR}/src/server/game/Conditions
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/game/Combat ${CMAKE_SOURCE_DIR}/src/server/game/Combat
${CMAKE_SOURCE_DIR}/src/server/game/DataStores ${CMAKE_SOURCE_DIR}/src/server/game/DataStores
${CMAKE_SOURCE_DIR}/src/server/game/DungeonFinding
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Corpse
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature
${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container
${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Player ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Player
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Vehicle ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Vehicle
${CMAKE_SOURCE_DIR}/src/server/game/Events ${CMAKE_SOURCE_DIR}/src/server/game/Events
${CMAKE_SOURCE_DIR}/src/server/game/Globals ${CMAKE_SOURCE_DIR}/src/server/game/Globals
${CMAKE_SOURCE_DIR}/src/server/game/Grids
${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells
${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers
${CMAKE_SOURCE_DIR}/src/server/game/Groups ${CMAKE_SOURCE_DIR}/src/server/game/Groups
${CMAKE_SOURCE_DIR}/src/server/game/Guilds ${CMAKE_SOURCE_DIR}/src/server/game/Guilds
${CMAKE_SOURCE_DIR}/src/server/game/Instances ${CMAKE_SOURCE_DIR}/src/server/game/Instances
${CMAKE_SOURCE_DIR}/src/server/game/LookingForGroup ${CMAKE_SOURCE_DIR}/src/server/game/LookingForGroup
${CMAKE_SOURCE_DIR}/src/server/game/Loot ${CMAKE_SOURCE_DIR}/src/server/game/Loot
${CMAKE_SOURCE_DIR}/src/server/game/Mails ${CMAKE_SOURCE_DIR}/src/server/game/Mails
${CMAKE_SOURCE_DIR}/src/server/game/Map ${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous
${CMAKE_SOURCE_DIR}/src/server/game/Map/Cell ${CMAKE_SOURCE_DIR}/src/server/game/Maps
${CMAKE_SOURCE_DIR}/src/server/game/Map/Grid
${CMAKE_SOURCE_DIR}/src/server/game/Movement ${CMAKE_SOURCE_DIR}/src/server/game/Movement
${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints
${CMAKE_SOURCE_DIR}/src/server/game/Opcodes ${CMAKE_SOURCE_DIR}/src/server/game/Opcodes
${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP ${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP
${CMAKE_SOURCE_DIR}/src/server/game/Pools ${CMAKE_SOURCE_DIR}/src/server/game/Pools
${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders
${CMAKE_SOURCE_DIR}/src/server/game/Quests ${CMAKE_SOURCE_DIR}/src/server/game/Quests
${CMAKE_SOURCE_DIR}/src/server/game/Reputation ${CMAKE_SOURCE_DIR}/src/server/game/Reputation
${CMAKE_SOURCE_DIR}/src/server/game/ScriptMgr ${CMAKE_SOURCE_DIR}/src/server/game/Scripting
${CMAKE_SOURCE_DIR}/src/server/game/Server
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol
${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol/Handlers
${CMAKE_SOURCE_DIR}/src/server/game/Skills ${CMAKE_SOURCE_DIR}/src/server/game/Skills
${CMAKE_SOURCE_DIR}/src/server/game/Spells ${CMAKE_SOURCE_DIR}/src/server/game/Spells
${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras ${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
+1 -1
View File
@@ -1,4 +1,4 @@
#include "ScriptedPch.h" #include "ScriptPCH.h"
#include <cstring> #include <cstring>
//This function is called when the player logs in (every login) //This function is called when the player logs in (every login)
@@ -14,7 +14,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "ScriptedPch.h" #include "ScriptPCH.h"
enum Spells enum Spells
{ {
@@ -33,8 +33,8 @@
*/ */
#include <stdexcept> #include <stdexcept>
#include "Platform/Define.h" #include "Define.h"
#include "Policies/ThreadingModel.h" #include "ThreadingModel.h"
#include "ReferenceHolder.h" #include "ReferenceHolder.h"
template template
+1 -1
View File
@@ -30,7 +30,7 @@
#include <vector> #include <vector>
#include "Define.h" #include "Define.h"
#include "Dynamic/TypeList.h" #include "Dynamic/TypeList.h"
#include "Grids/GridRefManager.h" #include "GridRefManager.h"
/* /*
* @class ContainerMapList is a mulit-type container for map elements * @class ContainerMapList is a mulit-type container for map elements