* Linux compile with and without PCH fixed

* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-08 13:05:47 -06:00
parent 413af7b21f
commit b76b6700ed
82 changed files with 278 additions and 250 deletions
+1 -1
View File
@@ -26,7 +26,7 @@
#include "Dynamic/TypeContainer.h"
#include "Dynamic/TypeContainerVisitor.h"
#include "Grids/GridDefines.h"
#include "GridDefines.h"
class Map;
class WorldObject;
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GRIDDEFINES_H
#include "Common.h"
#include "Grids/NGrid.h"
#include "NGrid.h"
#include <cmath>
// Forward class definitions
+4 -4
View File
@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "Grids/Grid.h"
#include "Grids/GridReference.h"
#include "Utilities/Timer.h"
#include "Utilities/Util.h"
#include "Grid.h"
#include "GridReference.h"
#include "Timer.h"
#include "Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
@@ -21,13 +21,13 @@
#ifndef TRINITY_GRIDNOTIFIERS_H
#define TRINITY_GRIDNOTIFIERS_H
#include "Grids/ObjectGridLoader.h"
#include "Updates/UpdateData.h"
#include "ObjectGridLoader.h"
#include "UpdateData.h"
#include <iostream>
#include "Entities/Corpse/Corpse.h"
#include "Corpse.h"
#include "Object.h"
#include "Entities/DynamicObject/DynamicObject.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Player.h"
#include "Unit.h"
@@ -22,10 +22,10 @@
#define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "Packets/WorldPacket.h"
#include "Corpse/Corpse.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Player.h"
#include "Updates/UpdateData.h"
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
+4 -4
View File
@@ -21,11 +21,11 @@
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
#include "Dynamic/TypeList.h"
#include "TypeList.h"
#include "Define.h"
#include "Grids/GridLoader.h"
#include "Grids/GridDefines.h"
#include "Grids/Cells/Cell.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
class ObjectWorldLoader;