* Linux compile with and without PCH fixed
* Script library compile fixed * --todo: fix all scripts themselves :) --HG-- branch : trunk
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@@ -26,7 +26,7 @@
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#include "Dynamic/TypeContainer.h"
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#include "Dynamic/TypeContainerVisitor.h"
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#include "Grids/GridDefines.h"
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#include "GridDefines.h"
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class Map;
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class WorldObject;
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@@ -22,7 +22,7 @@
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#define TRINITY_GRIDDEFINES_H
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#include "Common.h"
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#include "Grids/NGrid.h"
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#include "NGrid.h"
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#include <cmath>
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// Forward class definitions
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@@ -24,10 +24,10 @@
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/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
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*/
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#include "Grids/Grid.h"
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#include "Grids/GridReference.h"
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#include "Utilities/Timer.h"
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#include "Utilities/Util.h"
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#include "Grid.h"
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#include "GridReference.h"
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#include "Timer.h"
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#include "Util.h"
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#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
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@@ -21,13 +21,13 @@
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#ifndef TRINITY_GRIDNOTIFIERS_H
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#define TRINITY_GRIDNOTIFIERS_H
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#include "Grids/ObjectGridLoader.h"
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#include "Updates/UpdateData.h"
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#include "ObjectGridLoader.h"
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#include "UpdateData.h"
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#include <iostream>
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#include "Entities/Corpse/Corpse.h"
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#include "Corpse.h"
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#include "Object.h"
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#include "Entities/DynamicObject/DynamicObject.h"
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#include "DynamicObject.h"
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#include "GameObject.h"
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#include "Player.h"
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#include "Unit.h"
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@@ -22,10 +22,10 @@
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#define TRINITY_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "Packets/WorldPacket.h"
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#include "Corpse/Corpse.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "Updates/UpdateData.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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@@ -21,11 +21,11 @@
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#ifndef TRINITY_OBJECTGRIDLOADER_H
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#define TRINITY_OBJECTGRIDLOADER_H
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#include "Dynamic/TypeList.h"
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#include "TypeList.h"
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#include "Define.h"
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#include "Grids/GridLoader.h"
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#include "Grids/GridDefines.h"
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#include "Grids/Cells/Cell.h"
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#include "GridLoader.h"
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#include "GridDefines.h"
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#include "Cell.h"
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class ObjectWorldLoader;
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