* Linux compile with and without PCH fixed
* Script library compile fixed * --todo: fix all scripts themselves :) --HG-- branch : trunk
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@@ -22,14 +22,14 @@
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#define TRINITY_OBJECTACCESSOR_H
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#include "Define.h"
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#include "Policies/Singleton.h"
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#include "Singleton.h"
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#include <ace/Thread_Mutex.h>
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#include "Dynamic/UnorderedMap.h"
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#include "Policies/ThreadingModel.h"
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#include "UnorderedMap.h"
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#include "ThreadingModel.h"
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#include "Updates/UpdateData.h"
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#include "UpdateData.h"
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#include "Grids/GridDefines.h"
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#include "GridDefines.h"
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#include "Object.h"
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#include "Player.h"
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@@ -21,18 +21,18 @@
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#ifndef _OBJECTMGR_H
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#define _OBJECTMGR_H
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#include "Logging/Log.h"
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#include "Log.h"
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#include "Object.h"
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#include "Entities/Item/Container/Bag.h"
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#include "Bag.h"
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#include "Creature.h"
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#include "Player.h"
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#include "Entities/DynamicObject/DynamicObject.h"
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#include "DynamicObject.h"
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#include "GameObject.h"
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#include "Entities/Corpse/Corpse.h"
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#include "Corpse.h"
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#include "QuestDef.h"
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#include "Movement/Waypoints/Path.h"
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#include "Path.h"
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#include "ItemPrototype.h"
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#include "Server/Protocol/Handlers/NPCHandler.h"
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#include "NPCHandler.h"
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#include "Database/DatabaseEnv.h"
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#include "Mail.h"
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#include "Map.h"
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