* Linux compile with and without PCH fixed
* Script library compile fixed * --todo: fix all scripts themselves :) --HG-- branch : trunk
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@@ -22,8 +22,8 @@
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#define TRINITYCORE_CORPSE_H
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#include "Object.h"
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#include "Database/DatabaseEnv.h"
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#include "Grids/GridDefines.h"
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#include "DatabaseEnv.h"
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#include "GridDefines.h"
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#include "LootMgr.h"
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enum CorpseType
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@@ -23,11 +23,11 @@
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#include "Common.h"
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#include "Unit.h"
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#include "Updates/UpdateMask.h"
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#include "UpdateMask.h"
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#include "ItemPrototype.h"
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#include "LootMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "Grids/Cells/Cell.h"
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#include "DatabaseEnv.h"
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#include "Cell.h"
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#include <list>
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@@ -23,7 +23,7 @@
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#include "Common.h"
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#include "QuestDef.h"
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#include "Server/Protocol/Handlers/NPCHandler.h"
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#include "NPCHandler.h"
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class WorldSession;
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@@ -22,10 +22,10 @@
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#define TRINITYCORE_GAMEOBJECT_H
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#include "Common.h"
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#include "Miscellaneous/SharedDefines.h"
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#include "SharedDefines.h"
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#include "Object.h"
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#include "LootMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "DatabaseEnv.h"
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined(__GNUC__)
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@@ -22,11 +22,11 @@
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#define _OBJECT_H
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#include "Common.h"
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#include "Updates/UpdateFields.h"
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#include "Updates/UpdateData.h"
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#include "Grids/GridReference.h"
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#include "UpdateFields.h"
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#include "UpdateData.h"
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#include "GridReference.h"
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#include "ObjectDefines.h"
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#include "Grids/GridDefines.h"
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#include "GridDefines.h"
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#include "Map.h"
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#include <set>
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@@ -26,20 +26,20 @@
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#include "Unit.h"
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#include "Item.h"
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#include "Database/DatabaseEnv.h"
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#include "Server/Protocol/Handlers/NPCHandler.h"
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#include "Quests/QuestDef.h"
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#include "Groups/Group.h"
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#include "Item/Container/Bag.h"
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#include "Server/WorldSession.h"
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#include "DatabaseEnv.h"
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#include "NPCHandler.h"
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#include "QuestDef.h"
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#include "Group.h"
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#include "Bag.h"
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#include "WorldSession.h"
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#include "Pet.h"
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#include "MapReference.h"
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#include "Utilities/Util.h" // for Tokens typedef
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#include "Achievements/AchievementMgr.h"
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#include "Reputation/ReputationMgr.h"
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#include "BattleGrounds/BattleGround.h"
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#include "DataStores/DBCEnums.h"
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#include "DungeonFinding/LFG.h"
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#include "Util.h" // for Tokens typedef
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#include "AchievementMgr.h"
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#include "ReputationMgr.h"
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#include "BattleGround.h"
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#include "DBCEnums.h"
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#include "LFG.h"
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#include<string>
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#include<vector>
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@@ -23,15 +23,15 @@
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#include "Common.h"
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#include "Object.h"
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#include "Server/Protocol/Opcodes.h"
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#include "Opcodes.h"
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#include "SpellAuraDefines.h"
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#include "Updates/UpdateFields.h"
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#include "Miscellaneous/SharedDefines.h"
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#include "Combat/ThreatManager.h"
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#include "Combat/HostileRefManager.h"
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#include "Movement/FollowerReference.h"
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#include "Movement/FollowerRefManager.h"
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#include "Utilities/EventProcessor.h"
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#include "UpdateFields.h"
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#include "SharedDefines.h"
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#include "ThreatManager.h"
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#include "HostileRefManager.h"
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#include "FollowerReference.h"
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#include "FollowerRefManager.h"
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#include "EventProcessor.h"
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#include "MotionMaster.h"
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#include "DBCStructure.h"
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#include <list>
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