* Linux compile with and without PCH fixed
* Script library compile fixed * --todo: fix all scripts themselves :) --HG-- branch : trunk
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@@ -21,33 +21,33 @@
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#include "Common.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Packets/WorldPacket.h"
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#include "Policies/SingletonImp.h"
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#include "WorldPacket.h"
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#include "SingletonImp.h"
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#include "ArenaTeam.h"
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#include "BattleGroundMgr.h"
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#include "Zones/BattleGroundAV.h"
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#include "Zones/BattleGroundAB.h"
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#include "Zones/BattleGroundEY.h"
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#include "Zones/BattleGroundWS.h"
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#include "Zones/BattleGroundNA.h"
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#include "Zones/BattleGroundBE.h"
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#include "Zones/BattleGroundAA.h"
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#include "Zones/BattleGroundRL.h"
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#include "Zones/BattleGroundSA.h"
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#include "Zones/BattleGroundDS.h"
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#include "Zones/BattleGroundRV.h"
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#include "Zones/BattleGroundIC.h"
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#include "Zones/BattleGroundRB.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundEY.h"
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#include "BattleGroundWS.h"
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#include "BattleGroundNA.h"
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#include "BattleGroundBE.h"
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#include "BattleGroundAA.h"
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#include "BattleGroundRL.h"
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#include "BattleGroundSA.h"
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#include "BattleGroundDS.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundRB.h"
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#include "Chat.h"
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#include "Map.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "GameEventMgr.h"
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#include "Utilities/ProgressBar.h"
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#include "Miscellaneous/SharedDefines.h"
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#include "Miscellaneous/Formulas.h"
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#include "ProgressBar.h"
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#include "SharedDefines.h"
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#include "Formulas.h"
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INSTANTIATE_SINGLETON_1(BattleGroundMgr);
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