* Linux compile with and without PCH fixed
* Script library compile fixed * --todo: fix all scripts themselves :) --HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,7 @@
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*/
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#include "ObjectMgr.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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#include "ArenaTeam.h"
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#include "World.h"
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@@ -21,21 +21,21 @@
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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#include "ArenaTeam.h"
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#include "BattleGround.h"
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#include "BattleGroundMgr.h"
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#include "Creature.h"
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#include "Miscellaneous/Formulas.h"
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#include "Grids/Notifiers/GridNotifiersImpl.h"
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#include "Formulas.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "Object.h"
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "Utilities/Util.h"
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#include "Util.h"
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namespace Trinity
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{
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@@ -22,8 +22,8 @@
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#define __BATTLEGROUND_H
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#include "Common.h"
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#include "Miscellaneous/SharedDefines.h"
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#include "DataStores/DBCEnums.h"
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#include "SharedDefines.h"
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#include "DBCEnums.h"
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class Creature;
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class GameObject;
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@@ -21,33 +21,33 @@
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#include "Common.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Packets/WorldPacket.h"
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#include "Policies/SingletonImp.h"
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#include "WorldPacket.h"
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#include "SingletonImp.h"
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#include "ArenaTeam.h"
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#include "BattleGroundMgr.h"
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#include "Zones/BattleGroundAV.h"
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#include "Zones/BattleGroundAB.h"
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#include "Zones/BattleGroundEY.h"
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#include "Zones/BattleGroundWS.h"
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#include "Zones/BattleGroundNA.h"
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#include "Zones/BattleGroundBE.h"
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#include "Zones/BattleGroundAA.h"
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#include "Zones/BattleGroundRL.h"
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#include "Zones/BattleGroundSA.h"
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#include "Zones/BattleGroundDS.h"
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#include "Zones/BattleGroundRV.h"
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#include "Zones/BattleGroundIC.h"
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#include "Zones/BattleGroundRB.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundEY.h"
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#include "BattleGroundWS.h"
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#include "BattleGroundNA.h"
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#include "BattleGroundBE.h"
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#include "BattleGroundAA.h"
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#include "BattleGroundRL.h"
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#include "BattleGroundSA.h"
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#include "BattleGroundDS.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundRB.h"
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#include "Chat.h"
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#include "Map.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "GameEventMgr.h"
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#include "Utilities/ProgressBar.h"
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#include "Miscellaneous/SharedDefines.h"
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#include "Miscellaneous/Formulas.h"
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#include "ProgressBar.h"
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#include "SharedDefines.h"
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#include "Formulas.h"
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INSTANTIATE_SINGLETON_1(BattleGroundMgr);
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@@ -22,7 +22,7 @@
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#define __BATTLEGROUNDMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Singleton.h"
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#include "DBCEnums.h"
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#include "BattleGround.h"
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@@ -20,7 +20,7 @@
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#include "BattleGround.h"
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#include "BattleGroundAA.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Player.h"
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BattleGroundAA::BattleGroundAA()
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@@ -19,16 +19,16 @@
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*/
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#include "World.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround.h"
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#include "BattleGroundAB.h"
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#include "Creature.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Object.h"
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#include "Player.h"
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#include "Utilities/Util.h"
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#include "Util.h"
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// these variables aren't used outside of this file, so declare them only here
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uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
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@@ -19,7 +19,7 @@
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*/
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#include "ObjectMgr.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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#include "BattleGround.h"
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#include "BattleGroundAV.h"
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@@ -20,11 +20,11 @@
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#include "BattleGround.h"
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#include "BattleGroundBE.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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BattleGroundBE::BattleGroundBE()
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{
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@@ -18,11 +18,11 @@
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#include "BattleGround.h"
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#include "BattleGroundDS.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Player.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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BattleGroundDS::BattleGroundDS()
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{
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@@ -20,15 +20,15 @@
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround.h"
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#include "BattleGroundEY.h"
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#include "Creature.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Object.h"
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#include "Player.h"
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#include "Utilities/Util.h"
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#include "Util.h"
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// these variables aren't used outside of this file, so declare them only here
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uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
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@@ -21,7 +21,7 @@
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#ifndef __BATTLEGROUNDEY_H
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#define __BATTLEGROUNDEY_H
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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class BattleGround;
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@@ -19,7 +19,7 @@
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundIC.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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BattleGroundIC::BattleGroundIC()
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{
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@@ -20,11 +20,11 @@
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#include "BattleGround.h"
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#include "BattleGroundNA.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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BattleGroundNA::BattleGroundNA()
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{
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@@ -21,7 +21,7 @@
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundRB.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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BattleGroundRB::BattleGroundRB()
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{
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@@ -20,11 +20,11 @@
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#include "BattleGround.h"
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#include "BattleGroundRL.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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BattleGroundRL::BattleGroundRL()
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{
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@@ -21,9 +21,9 @@
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#include "BattleGround.h"
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#include "BattleGroundRV.h"
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#include "ObjectAccessor.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Player.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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#include "GameObject.h"
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BattleGroundRV::BattleGroundRV()
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@@ -18,11 +18,11 @@
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#include "BattleGround.h"
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#include "BattleGroundSA.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Player.h"
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#include "GameObject.h"
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#include "ObjectMgr.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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BattleGroundSA::BattleGroundSA()
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@@ -22,13 +22,13 @@
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#include "BattleGroundWS.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "Miscellaneous/Language.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "Player.h"
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#include "World.h"
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#include "Packets/WorldPacket.h"
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#include "WorldPacket.h"
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// these variables aren't used outside of this file, so declare them only here
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enum BG_WSG_Rewards
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