* Linux compile with and without PCH fixed

* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-08 13:05:47 -06:00
parent 413af7b21f
commit b76b6700ed
82 changed files with 278 additions and 250 deletions
+1 -1
View File
@@ -17,7 +17,7 @@
*/
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "ArenaTeam.h"
#include "World.h"
@@ -21,21 +21,21 @@
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "ArenaTeam.h"
#include "BattleGround.h"
#include "BattleGroundMgr.h"
#include "Creature.h"
#include "Miscellaneous/Formulas.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Formulas.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "MapManager.h"
#include "Object.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Utilities/Util.h"
#include "Util.h"
namespace Trinity
{
+2 -2
View File
@@ -22,8 +22,8 @@
#define __BATTLEGROUND_H
#include "Common.h"
#include "Miscellaneous/SharedDefines.h"
#include "DataStores/DBCEnums.h"
#include "SharedDefines.h"
#include "DBCEnums.h"
class Creature;
class GameObject;
@@ -21,33 +21,33 @@
#include "Common.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "Policies/SingletonImp.h"
#include "WorldPacket.h"
#include "SingletonImp.h"
#include "ArenaTeam.h"
#include "BattleGroundMgr.h"
#include "Zones/BattleGroundAV.h"
#include "Zones/BattleGroundAB.h"
#include "Zones/BattleGroundEY.h"
#include "Zones/BattleGroundWS.h"
#include "Zones/BattleGroundNA.h"
#include "Zones/BattleGroundBE.h"
#include "Zones/BattleGroundAA.h"
#include "Zones/BattleGroundRL.h"
#include "Zones/BattleGroundSA.h"
#include "Zones/BattleGroundDS.h"
#include "Zones/BattleGroundRV.h"
#include "Zones/BattleGroundIC.h"
#include "Zones/BattleGroundRB.h"
#include "BattleGroundAV.h"
#include "BattleGroundAB.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
#include "BattleGroundNA.h"
#include "BattleGroundBE.h"
#include "BattleGroundAA.h"
#include "BattleGroundRL.h"
#include "BattleGroundSA.h"
#include "BattleGroundDS.h"
#include "BattleGroundRV.h"
#include "BattleGroundIC.h"
#include "BattleGroundRB.h"
#include "Chat.h"
#include "Map.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "Player.h"
#include "GameEventMgr.h"
#include "Utilities/ProgressBar.h"
#include "Miscellaneous/SharedDefines.h"
#include "Miscellaneous/Formulas.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
#include "Formulas.h"
INSTANTIATE_SINGLETON_1(BattleGroundMgr);
@@ -22,7 +22,7 @@
#define __BATTLEGROUNDMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Singleton.h"
#include "DBCEnums.h"
#include "BattleGround.h"
@@ -20,7 +20,7 @@
#include "BattleGround.h"
#include "BattleGroundAA.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
BattleGroundAA::BattleGroundAA()
@@ -19,16 +19,16 @@
*/
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Creature.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "Player.h"
#include "Utilities/Util.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -19,7 +19,7 @@
*/
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundBE.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundBE::BattleGroundBE()
{
@@ -18,11 +18,11 @@
#include "BattleGround.h"
#include "BattleGroundDS.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundDS::BattleGroundDS()
{
@@ -20,15 +20,15 @@
#include "ObjectMgr.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "Creature.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "Player.h"
#include "Utilities/Util.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -21,7 +21,7 @@
#ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H
#include "Miscellaneous/Language.h"
#include "Language.h"
class BattleGround;
@@ -19,7 +19,7 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundIC.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
BattleGroundIC::BattleGroundIC()
{
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundNA::BattleGroundNA()
{
@@ -21,7 +21,7 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundRB.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
BattleGroundRB::BattleGroundRB()
{
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundRL::BattleGroundRL()
{
@@ -21,9 +21,9 @@
#include "BattleGround.h"
#include "BattleGroundRV.h"
#include "ObjectAccessor.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
#include "GameObject.h"
BattleGroundRV::BattleGroundRV()
@@ -18,11 +18,11 @@
#include "BattleGround.h"
#include "BattleGroundSA.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Player.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
BattleGroundSA::BattleGroundSA()
@@ -22,13 +22,13 @@
#include "BattleGroundWS.h"
#include "Creature.h"
#include "GameObject.h"
#include "Miscellaneous/Language.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "Player.h"
#include "World.h"
#include "Packets/WorldPacket.h"
#include "WorldPacket.h"
// these variables aren't used outside of this file, so declare them only here
enum BG_WSG_Rewards