* Linux compile with and without PCH fixed

* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-08 13:05:47 -06:00
parent 413af7b21f
commit b76b6700ed
82 changed files with 278 additions and 250 deletions
+1 -1
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@@ -19,7 +19,7 @@
*/
#include "GuardAI.h"
#include "Debugging/Errors.h"
#include "Errors.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "World.h"
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_GUARDAI_H
#include "CreatureAI.h"
#include "Utilities/Timer.h"
#include "Timer.h"
class Creature;
+2 -2
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@@ -19,7 +19,7 @@
*/
#include "PetAI.h"
#include "Debugging/Errors.h"
#include "Errors.h"
#include "Pet.h"
#include "Player.h"
#include "DBCStores.h"
@@ -28,7 +28,7 @@
#include "SpellMgr.h"
#include "Creature.h"
#include "World.h"
#include "Utilities/Util.h"
#include "Util.h"
int PetAI::Permissible(const Creature *creature)
{
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_PETAI_H
#include "CreatureAI.h"
#include "Utilities/Timer.h"
#include "Timer.h"
class Creature;
class Spell;
+3 -3
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@@ -18,10 +18,10 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Packets/ByteBuffer.h"
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Debugging/Errors.h"
#include "Logging/Log.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
+3 -3
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@@ -25,9 +25,9 @@
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Grids/Cells/CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
int
TotemAI::Permissible(const Creature *creature)
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_TOTEMAI_H
#include "CreatureAI.h"
#include "Utilities/Timer.h"
#include "Timer.h"
class Creature;
class Totem;
+1 -1
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@@ -21,7 +21,7 @@
#ifndef TRINITY_CREATUREAI_H
#define TRINITY_CREATUREAI_H
#include "AI/CoreAI/UnitAI.h"
#include "UnitAI.h"
#include "Common.h"
class WorldObject;
+2 -2
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@@ -21,8 +21,8 @@
#define TRINITY_CREATUREAIFACTORY_H
//#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
{
+9 -9
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@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "CoreAI/PassiveAI.h"
#include "CoreAI/ReactorAI.h"
#include "CoreAI/CombatAI.h"
#include "CoreAI/GuardAI.h"
#include "CoreAI/PetAI.h"
#include "CoreAI/TotemAI.h"
#include "EventAI/CreatureEventAI.h"
#include "Movement/MovementGenerators/RandomMovementGenerator.h"
#include "Movement/MovementGeneratorImpl.h"
#include "PassiveAI.h"
#include "ReactorAI.h"
#include "CombatAI.h"
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h"
+2 -2
View File
@@ -20,8 +20,8 @@
#include "Creature.h"
#include "CreatureAISelector.h"
#include "AI/CoreAI/PassiveAI.h"
#include "Policies/SingletonImp.h"
#include "PassiveAI.h"
#include "SingletonImp.h"
#include "MovementGenerator.h"
#include "Pet.h"
#include "TemporarySummon.h"
@@ -24,11 +24,11 @@
#include "ObjectMgr.h"
#include "Spell.h"
#include "World.h"
#include "Grids/Cells/Cell.h"
#include "Grids/Cells/CellImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceData.h"
#include "SpellMgr.h"
#include "CreatureAIImpl.h"
@@ -17,15 +17,15 @@
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "CreatureEventAI.h"
#include "CreatureEventAIMgr.h"
#include "ObjectMgr.h"
#include "Utilities/ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "ProgressBar.h"
#include "SingletonImp.h"
#include "ObjectDefines.h"
#include "Grids/GridDefines.h"
#include "GridDefines.h"
#include "ConditionMgr.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);