Core/Achievements: Prevent gaining kill credit achievements from suicides
Closes #862
This commit is contained in:
@@ -713,7 +713,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
|||||||
{
|
{
|
||||||
sLog->outStaticDebug("DealDamage: victim just died");
|
sLog->outStaticDebug("DealDamage: victim just died");
|
||||||
|
|
||||||
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim != this)
|
||||||
{
|
{
|
||||||
pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
|
pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user