Core/Battlefield: fix issues with vehicles. return correct vehicle data when using getdata. small cleanups. codestyle

This commit is contained in:
Kandera
2012-08-20 13:49:19 -04:00
parent 5ec5bc1721
commit b700f545c5
4 changed files with 14 additions and 6 deletions
+1 -1
View File
@@ -177,7 +177,7 @@ protected:
Battlefield *m_Bf;
};
class Battlefield:public ZoneScript
class Battlefield : public ZoneScript
{
friend class BattlefieldMgr;
@@ -890,6 +890,9 @@ uint32 BattlefieldWG::GetData(uint32 data)
// Graveyards and Workshops are controlled by the same team.
if (m_GraveYardList[GetSpiritGraveyardId(data)])
return m_GraveYardList[GetSpiritGraveyardId(data)]->GetControlTeamId();
default:
if (m_Data32[data])
return m_Data32[data];
}
return Battlefield::GetData(data);
@@ -508,6 +508,7 @@ void AddSC_howling_fjord();
void AddSC_icecrown();
void AddSC_sholazar_basin();
void AddSC_storm_peaks();
void AddSC_wintergrasp();
void AddSC_zuldrak();
void AddSC_crystalsong_forest();
void AddSC_isle_of_conquest();
@@ -1224,6 +1225,7 @@ void AddNorthrendScripts()
AddSC_icecrown();
AddSC_sholazar_basin();
AddSC_storm_peaks();
AddSC_wintergrasp();
AddSC_zuldrak();
AddSC_crystalsong_forest();
AddSC_isle_of_conquest();
+8 -5
View File
@@ -38,7 +38,7 @@ enum eWGqueuenpctext
WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507,
};
enum eWGdata
enum WGscriptdata
{
// engineer spells
SPELL_BUILD_CATAPULT = 56663,
@@ -49,6 +49,9 @@ enum eWGdata
// teleporter spells
SPELL_VEHICLE_TELEPORT = 49759,
// npcs
NPC_ROBOTIC_ARMS = 27852,
};
class npc_wg_demolisher_engineer : public CreatureScript
@@ -63,7 +66,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!BfWG)
return true;
@@ -91,7 +94,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
{
player->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!BfWG)
return true;
@@ -113,8 +116,8 @@ class npc_wg_demolisher_engineer : public CreatureScript
}
//spell 49899 Emote : 406 from sniff
//INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0');
if (Creature* creature = creature->FindNearestCreature(27852, 30.0f, true))
creature->CastSpell(creature, SPELL_ACTIVATE_ROBOTIC_ARMS, true);
if (Creature* mechCreature = creature->FindNearestCreature(NPC_ROBOTIC_ARMS, 30.0f, true))
creature->CastSpell(mechCreature, SPELL_ACTIVATE_ROBOTIC_ARMS, true);
}
return true;
}