*Fix build.
--HG-- branch : trunk
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@@ -40,9 +40,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//CreatureAI Functions
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//*************
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//Called if IsVisible(Unit *who) is true at each *who move
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void MoveInLineOfSight(Unit *);
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//Called at each attack of m_creature by any victim
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void AttackStart(Unit *);
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void AttackStart(Unit *, bool melee);
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