*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
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+11
-12
@@ -561,7 +561,6 @@ enum SpellEffects
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SPELL_EFFECT_TRADE_SKILL = 47,
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SPELL_EFFECT_STEALTH = 48,
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SPELL_EFFECT_DETECT = 49,
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// SPELL_EFFECT_SUMMON_OBJECT = 50,
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SPELL_EFFECT_TRANS_DOOR = 50,
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SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
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SPELL_EFFECT_GUARANTEE_HIT = 52,
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@@ -775,7 +774,7 @@ enum SpellImmunity
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IMMUNITY_ID = 6
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};
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#define MAX_SPELL_IMMUNITY 7
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#define MAX_SPELL_IMMUNITY 7
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enum Targets
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{
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@@ -980,13 +979,13 @@ enum GameobjectTypes
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enum GameObjectFlags
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{
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GO_FLAG_IN_USE = 0x01, //disables interaction while animated
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GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact)
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GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_UNK1 = 0x10, //
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GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events
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GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
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GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
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GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_UNK1 = 0x00000010, //
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GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
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};
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enum TextEmotes
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@@ -1580,7 +1579,7 @@ enum CreatureFamily
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CREATURE_FAMILY_SPIDER = 3,
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CREATURE_FAMILY_BEAR = 4,
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CREATURE_FAMILY_BOAR = 5,
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CREATURE_FAMILY_CROCILISK = 6,
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CREATURE_FAMILY_CROCOLISK = 6,
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CREATURE_FAMILY_CARRION_BIRD = 7,
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CREATURE_FAMILY_CRAB = 8,
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CREATURE_FAMILY_GORILLA = 9,
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@@ -1610,9 +1609,9 @@ enum CreatureFamily
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enum CreatureTypeFlags
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{
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CREATURE_TYPEFLAGS_TAMEBLE = 0x0001,
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CREATURE_TYPEFLAGS_TAMEABLE = 0x0001,
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CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
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CREATURE_TYPEFLAGS_MININGLOOT = 0x0200,
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CREATURE_TYPEFLAGS_MININGLOOT = 0x0200
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};
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enum CreatureEliteType
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