*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
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@@ -103,8 +103,8 @@ class TRINITY_DLL_SPEC GossipMenu
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GossipMenu();
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~GossipMenu();
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void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
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void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false);
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// for using from scripts, don't must be inlined
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void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
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@@ -197,7 +197,7 @@ class TRINITY_DLL_SPEC PlayerMenu
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/*********************************************************/
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void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
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void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
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void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
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void SendQuestQueryResponse ( Quest const *pQuest );
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void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
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