*Update spell_proc_event entry for Bloodsurge.
*Bring back charge drop on magnet spell redirection. --HG-- branch : trunk
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@@ -1097,9 +1097,9 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
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( 46867, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Wrecking Crew (Rank 1)
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( 46910, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 5.5, 0, 0), -- Furious Attacks (Rank 1)
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( 46911, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 7.5, 0, 0), -- Furious Attacks (Rank 2)
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( 46913, 0x00, 4, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 1)
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( 46914, 0x00, 4, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 2)
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( 46915, 0x00, 4, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 3)
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( 46913, 0x00, 4, 0x00000040, 0x00000404, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 1)
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( 46914, 0x00, 4, 0x00000040, 0x00000404, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 2)
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( 46915, 0x00, 4, 0x00000040, 0x00000404, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 3)
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( 46916, 0x00, 4, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Slam!
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( 46951, 0x00, 4, 0x00000400, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Sword and Board (Rank 1)
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( 46952, 0x00, 0, 0x00000400, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Sword and Board (Rank 2)
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@@ -0,0 +1,5 @@
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DELETE FROM `spell_proc_event` WHERE `entry` IN(46913, 46914, 46915);
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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( 46913, 0x00, 4, 0x00000040, 0x00000404, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 1)
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( 46914, 0x00, 4, 0x00000040, 0x00000404, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Bloodsurge (Rank 2)
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( 46915, 0x00, 4, 0x00000040, 0x00000404, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0); -- Bloodsurge (Rank 3)
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@@ -6988,7 +6988,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
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return damageCap;
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}
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int32 AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
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bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
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{
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Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
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for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
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@@ -403,7 +403,7 @@ class TRINITY_DLL_SPEC AuraEffect
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bool m_isPersistent:1;
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bool m_isApplied:1;
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private:
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int32 IsPeriodicTickCrit(Unit const * pCaster) const;
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bool IsPeriodicTickCrit(Unit const * pCaster) const;
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};
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class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
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@@ -8847,8 +8847,11 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
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for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
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if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource())
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if(magnet->isAlive())
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{
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(*i)->GetParentAura()->DropAuraCharge();
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return magnet;
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}
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}
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// Melee && ranged case
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else
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{
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