Core/ObjMgr: Use proper mutex object for SaveGORespawnTime
Author: toshik.777 Fixes issue #4399 --HG-- branch : trunk
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@@ -7546,7 +7546,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
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{
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{
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// This function can be called from different map threads concurrently
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// This function can be called from different map threads concurrently
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{
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{
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ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx);
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ACE_GUARD(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx);
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mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
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mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
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}
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}
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