Core: Cleaned up leftovers from loading functions streamlining

This commit is contained in:
leak
2011-03-10 22:22:29 +01:00
parent 5b481d36bf
commit b6074f90da
7 changed files with 1011 additions and 995 deletions
+17 -16
View File
@@ -3679,18 +3679,18 @@ void ObjectMgr::LoadGuilds()
mGuildMap.resize(m_guildId, NULL); // Reserve space and initialize storage for loading guilds //TODOLEAK: fix this shit
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Guild* pNewGuild = new Guild();
if (!pNewGuild->LoadFromDB(fields))
{
delete pNewGuild;
continue;
}
AddGuild(pNewGuild);
++count;
}
while (result->NextRow());
@@ -3720,14 +3720,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadRankFromDB(fields); //TODOLEAK: untangle that shit
pGuild->LoadRankFromDB(fields);
++count;
}
while (result->NextRow());
@@ -3760,11 +3760,12 @@ void ObjectMgr::LoadGuilds()
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadMemberFromDB(fields);
++count;
}
while (result->NextRow());
@@ -3794,14 +3795,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankRightFromDB(fields);
++count;
}
while (result->NextRow());
@@ -3831,14 +3832,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadEventLogFromDB(fields);
++count;
}
while (result->NextRow());
@@ -3869,14 +3870,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankEventLogFromDB(fields);
++count;
}
while (result->NextRow());
@@ -3906,14 +3907,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankTabFromDB(fields);
++count;
}
while (result->NextRow());
@@ -3943,14 +3944,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[11].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankItemFromDB(fields);
++count;
}
while (result->NextRow());