Better way to fix some warnings from rev 621c100eeb.
--HG-- branch : trunk
This commit is contained in:
@@ -128,7 +128,7 @@ static SpiritInfoStruct SpiritInfo[] =
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struct TransformStruct
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struct TransformStruct
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{
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{
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uint32 sound;
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uint32 sound;
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std::string text;
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const char* text;
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uint32 spell, unaura;
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uint32 spell, unaura;
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};
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};
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@@ -353,7 +353,7 @@ class boss_zuljin : public CreatureScript
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
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me->RemoveAurasDueToSpell(Transform[Phase].unaura);
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me->RemoveAurasDueToSpell(Transform[Phase].unaura);
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DoCast(me, Transform[Phase].spell);
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DoCast(me, Transform[Phase].spell);
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me->MonsterYell(Transform[Phase].text.c_str(), LANG_UNIVERSAL, NULL);
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me->MonsterYell(Transform[Phase].text, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(me, Transform[Phase].sound);
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DoPlaySoundToSet(me, Transform[Phase].sound);
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if (Phase > 0)
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if (Phase > 0)
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{
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{
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@@ -243,7 +243,7 @@ static EventIllidan MaxTimer[]=
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struct Yells
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struct Yells
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{
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{
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uint32 sound;
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uint32 sound;
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std::string text;
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const char* text;
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uint32 pCreature, timer, emote;
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uint32 pCreature, timer, emote;
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bool Talk;
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bool Talk;
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};
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};
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@@ -629,8 +629,8 @@ public:
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{
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{
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if (Conversation[count].emote)
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if (Conversation[count].emote)
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pCreature->HandleEmoteCommand(Conversation[count].emote); // Make the Creature do some animation!
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pCreature->HandleEmoteCommand(Conversation[count].emote); // Make the Creature do some animation!
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if (Conversation[count].text.size())
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if (Conversation[count].text)
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pCreature->MonsterYell(Conversation[count].text.c_str(), LANG_UNIVERSAL, 0); // Have the Creature yell out some text
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pCreature->MonsterYell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the Creature yell out some text
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if (Conversation[count].sound)
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if (Conversation[count].sound)
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DoPlaySoundToSet(pCreature, Conversation[count].sound); // Play some sound on the creature
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DoPlaySoundToSet(pCreature, Conversation[count].sound); // Play some sound on the creature
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}
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}
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@@ -1017,8 +1017,8 @@ public:
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{
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{
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uint32 random = rand()%4;
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uint32 random = rand()%4;
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uint32 soundid = RandomTaunts[random].sound;
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uint32 soundid = RandomTaunts[random].sound;
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if (RandomTaunts[random].text.size())
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if (RandomTaunts[random].text)
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me->MonsterYell(RandomTaunts[random].text.c_str(), LANG_UNIVERSAL, 0);
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me->MonsterYell(RandomTaunts[random].text, LANG_UNIVERSAL, 0);
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if (soundid)
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if (soundid)
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DoPlaySoundToSet(me, soundid);
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DoPlaySoundToSet(me, soundid);
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}
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}
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@@ -1318,8 +1318,8 @@ public:
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{
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{
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uint32 random = rand()%4;
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uint32 random = rand()%4;
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uint32 sound = MaievTaunts[random].sound;
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uint32 sound = MaievTaunts[random].sound;
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if (MaievTaunts[random].text.size())
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if (MaievTaunts[random].text)
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me->MonsterYell(MaievTaunts[random].text.c_str(), LANG_UNIVERSAL, 0);
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me->MonsterYell(MaievTaunts[random].text, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me, sound);
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DoPlaySoundToSet(me, sound);
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Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000;
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Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000;
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}
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}
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