*Remove AURA_INTERRUPT_FLAG_ATTACK auras only when melee attack but not combat start.
--HG-- branch : trunk
This commit is contained in:
+3
-2
@@ -512,6 +512,8 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
|
||||
&& (spell->m_spellInfo->ChannelInterruptFlags & flag)
|
||||
&& spell->m_spellInfo->Id != except)
|
||||
InterruptNonMeleeSpells(false);
|
||||
|
||||
UpdateInterruptMask();
|
||||
}
|
||||
|
||||
void Unit::UpdateInterruptMask()
|
||||
@@ -2779,6 +2781,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
|
||||
return;
|
||||
|
||||
CombatStart(pVictim);
|
||||
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
|
||||
|
||||
uint32 hitInfo;
|
||||
if (attType == BASE_ATTACK)
|
||||
@@ -9766,8 +9769,6 @@ void Unit::CombatStart(Unit* target)
|
||||
|
||||
if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
SetContestedPvP(attackedPlayer);
|
||||
|
||||
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
|
||||
}
|
||||
|
||||
void Unit::SetInCombatState(bool PvP)
|
||||
|
||||
Reference in New Issue
Block a user