*Display correct building damage state/team on map in wintergrasp.
*Rebuild buidlings after fortress is taken over. --HG-- branch : trunk
This commit is contained in:
@@ -519,7 +519,7 @@ struct AreaGroupEntry
|
|||||||
struct AreaPOIEntry
|
struct AreaPOIEntry
|
||||||
{
|
{
|
||||||
uint32 id; //0
|
uint32 id; //0
|
||||||
//uint32 icon[11]; //1-11
|
uint32 icon[11]; //1-11
|
||||||
float x; //12
|
float x; //12
|
||||||
float y; //13
|
float y; //13
|
||||||
float z; //14
|
float z; //14
|
||||||
|
|||||||
+1
-1
@@ -25,7 +25,7 @@ const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxx
|
|||||||
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
|
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
|
||||||
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
|
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
|
||||||
const char AreaGroupEntryfmt[]="niiiiiii";
|
const char AreaGroupEntryfmt[]="niiiiiii";
|
||||||
const char AreaPOIEntryfmt[]="nxxxxxxxxxxxfffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
|
const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
|
||||||
const char AreaTriggerEntryfmt[]="niffffffff";
|
const char AreaTriggerEntryfmt[]="niffffffff";
|
||||||
const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
|
const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
|
||||||
const char BankBagSlotPricesEntryfmt[]="ni";
|
const char BankBagSlotPricesEntryfmt[]="ni";
|
||||||
|
|||||||
@@ -1442,6 +1442,7 @@ void GameObject::TakenDamage(uint32 damage)
|
|||||||
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
|
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
|
||||||
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId);
|
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId);
|
||||||
m_goValue->destructibleBuilding.health = 0;
|
m_goValue->destructibleBuilding.health = 0;
|
||||||
|
EventInform(m_goInfo->destructibleBuilding.destroyedEventId);
|
||||||
}
|
}
|
||||||
else // from undamaged to damaged
|
else // from undamaged to damaged
|
||||||
{
|
{
|
||||||
@@ -1455,6 +1456,7 @@ void GameObject::TakenDamage(uint32 damage)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_goValue->destructibleBuilding.health = 0;
|
m_goValue->destructibleBuilding.health = 0;
|
||||||
|
EventInform(m_goInfo->destructibleBuilding.damagedEventId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1465,6 +1467,12 @@ void GameObject::Rebuild()
|
|||||||
m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth;
|
m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameObject::EventInform(uint32 eventId)
|
||||||
|
{
|
||||||
|
if(eventId && m_zoneScript)
|
||||||
|
m_zoneScript->ProcessEvent(this, eventId);
|
||||||
|
}
|
||||||
|
|
||||||
// overwrite WorldObject function for proper name localization
|
// overwrite WorldObject function for proper name localization
|
||||||
const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
|
const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -353,13 +353,13 @@ struct GameObjectInfo
|
|||||||
uint32 damagedHealth; //0
|
uint32 damagedHealth; //0
|
||||||
uint32 dmgPctState2; //1
|
uint32 dmgPctState2; //1
|
||||||
uint32 state1Name; //2
|
uint32 state1Name; //2
|
||||||
uint32 state2Name; //3
|
uint32 damagedEventId; //3
|
||||||
uint32 damagedDisplayId; //4
|
uint32 damagedDisplayId; //4
|
||||||
uint32 destroyedHealth; //5
|
uint32 destroyedHealth; //5
|
||||||
uint32 unk6;
|
uint32 unk6;
|
||||||
uint32 unk7;
|
uint32 unk7;
|
||||||
uint32 unk8;
|
uint32 unk8;
|
||||||
uint32 unk9;
|
uint32 destroyedEventId; //9
|
||||||
uint32 destroyedDisplayId; //10
|
uint32 destroyedDisplayId; //10
|
||||||
} destructibleBuilding;
|
} destructibleBuilding;
|
||||||
//34 GAMEOBJECT_TYPE_GUILDBANK - empty
|
//34 GAMEOBJECT_TYPE_GUILDBANK - empty
|
||||||
@@ -648,6 +648,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
|
|||||||
bool IsInRange(float x, float y, float z, float radius) const;
|
bool IsInRange(float x, float y, float z, float radius) const;
|
||||||
void TakenDamage(uint32 damage);
|
void TakenDamage(uint32 damage);
|
||||||
void Rebuild();
|
void Rebuild();
|
||||||
|
|
||||||
|
void EventInform(uint32 eventId);
|
||||||
protected:
|
protected:
|
||||||
uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
|
uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
|
||||||
uint32 m_spellId;
|
uint32 m_spellId;
|
||||||
|
|||||||
@@ -497,6 +497,14 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OutdoorPvP::BroadcastPacket(WorldPacket &data)
|
||||||
|
{
|
||||||
|
// This is faster than sWorld.SendZoneMessage
|
||||||
|
for(uint32 team = 0; team < 2; ++team)
|
||||||
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
|
(*itr)->GetSession()->SendPacket(&data);
|
||||||
|
}
|
||||||
|
|
||||||
void OutdoorPvP::RegisterZone(uint32 zoneId)
|
void OutdoorPvP::RegisterZone(uint32 zoneId)
|
||||||
{
|
{
|
||||||
sOutdoorPvPMgr.AddZone(zoneId, this);
|
sOutdoorPvPMgr.AddZone(zoneId, this);
|
||||||
|
|||||||
@@ -210,6 +210,8 @@ protected:
|
|||||||
// world state stuff
|
// world state stuff
|
||||||
virtual void SendRemoveWorldStates(Player * plr) {}
|
virtual void SendRemoveWorldStates(Player * plr) {}
|
||||||
|
|
||||||
|
void BroadcastPacket(WorldPacket & data);
|
||||||
|
|
||||||
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
|
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
|
||||||
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
|
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
#include "SharedDefines.h"
|
#include "SharedDefines.h"
|
||||||
#include "OutdoorPvP.h"
|
#include "OutdoorPvP.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
#include "WorldPacket.h"
|
||||||
|
|
||||||
#define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE)
|
#define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE)
|
||||||
|
|
||||||
|
|||||||
@@ -2967,8 +2967,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
|
|||||||
{
|
{
|
||||||
sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow());
|
sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow());
|
||||||
sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
|
sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
|
||||||
if(gameObjTarget->GetZoneScript())
|
gameObjTarget->EventInform(gameObjTarget->GetGOInfo()->goober.eventId);
|
||||||
gameObjTarget->GetZoneScript()->ProcessEvent(gameObjTarget, gameObjTarget->GetGOInfo()->goober.eventId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// cast goober spell
|
// cast goober spell
|
||||||
|
|||||||
+106
-8
@@ -49,19 +49,75 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef std::list<const AreaPOIEntry *> AreaPOIList;
|
||||||
|
|
||||||
bool OPvPWintergrasp::SetupOutdoorPvP()
|
bool OPvPWintergrasp::SetupOutdoorPvP()
|
||||||
{
|
{
|
||||||
RegisterZone(ZONE_WINTERGRASP);
|
RegisterZone(ZONE_WINTERGRASP);
|
||||||
|
|
||||||
|
m_defender = TeamId(rand()%2);
|
||||||
|
//m_defender = TEAM_ALLIANCE;
|
||||||
|
|
||||||
|
// Load buildings
|
||||||
|
AreaPOIList areaPOIs;
|
||||||
|
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
|
||||||
for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
|
for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
|
||||||
{
|
{
|
||||||
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
|
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
|
||||||
if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
|
if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
|
||||||
|
{
|
||||||
areaPOIs.push_back(poiInfo);
|
areaPOIs.push_back(poiInfo);
|
||||||
|
if(minX > poiInfo->x) minX = poiInfo->x;
|
||||||
|
if(minY > poiInfo->y) minY = poiInfo->y;
|
||||||
|
if(maxX < poiInfo->x) maxX = poiInfo->x;
|
||||||
|
if(maxY < poiInfo->y) maxY = poiInfo->y;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
minX -= 20; minY -= 20; maxX += 20; maxY += 20;
|
||||||
|
|
||||||
|
QueryResult *result = WorldDatabase.PQuery("SELECT `guid`,`position_x`,`position_y` FROM `gameobject`,`gameobject_template` WHERE `gameobject`.`map`=571"
|
||||||
|
" AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f"
|
||||||
|
" AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f"
|
||||||
|
" AND `gameobject_template`.`type`=33 AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY);
|
||||||
|
if(!result)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
Field *fields = result->Fetch();
|
||||||
|
|
||||||
|
uint32 guid = fields[0].GetUInt32();
|
||||||
|
float x = fields[1].GetFloat();
|
||||||
|
float y = fields[2].GetFloat();
|
||||||
|
|
||||||
|
float minDist = 100;
|
||||||
|
AreaPOIList::iterator poi = areaPOIs.end();
|
||||||
|
for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
|
||||||
|
{
|
||||||
|
if(!(*itr)->icon[1]) // note: may for other use
|
||||||
|
continue;
|
||||||
|
|
||||||
|
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
|
||||||
|
if(minDist > dist)
|
||||||
|
{
|
||||||
|
minDist = dist;
|
||||||
|
poi = itr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(poi != areaPOIs.end())
|
||||||
|
{
|
||||||
|
m_buildingStates[guid] = new BuildingState((*poi)->worldState
|
||||||
|
, x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender)
|
||||||
|
, m_defender != TEAM_ALLIANCE);
|
||||||
|
areaPOIs.erase(poi);
|
||||||
|
}
|
||||||
|
}while(result->NextRow());
|
||||||
|
delete result;
|
||||||
|
|
||||||
|
//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
|
||||||
|
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
|
||||||
|
|
||||||
m_defender = TeamId(rand()%2);
|
|
||||||
//m_defender = TEAM_ALLIANCE;
|
|
||||||
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
|
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
|
||||||
|
|
||||||
//Titan Relic eventid = 19982
|
//Titan Relic eventid = 19982
|
||||||
@@ -73,10 +129,24 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::ProcessEvent(WorldObject *obj, uint32 eventId)
|
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
|
||||||
{
|
{
|
||||||
if(eventId == 19982)
|
if(eventId == 19982)
|
||||||
ChangeDefender();
|
ChangeDefender();
|
||||||
|
else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
|
||||||
|
{
|
||||||
|
BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
|
||||||
|
if(itr != m_buildingStates.end())
|
||||||
|
{
|
||||||
|
if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED))
|
||||||
|
itr->second->damageState = DAMAGE_DAMAGED;
|
||||||
|
else
|
||||||
|
itr->second->damageState = DAMAGE_DESTROYED;
|
||||||
|
for(uint32 team = 0; team < 2; ++team)
|
||||||
|
for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
|
||||||
|
itr->second->SendUpdate(*p_itr);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::ChangeDefender()
|
void OPvPWintergrasp::ChangeDefender()
|
||||||
@@ -118,6 +188,13 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
|
|||||||
if(add) m_gobjects.insert(go);
|
if(add) m_gobjects.insert(go);
|
||||||
else m_gobjects.erase(go);
|
else m_gobjects.erase(go);
|
||||||
}
|
}
|
||||||
|
//do we need to store building?
|
||||||
|
else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
|
||||||
|
{
|
||||||
|
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
|
||||||
|
if(itr != m_buildingStates.end())
|
||||||
|
itr->second->building = add ? go : NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::UpdateAllWorldObject()
|
void OPvPWintergrasp::UpdateAllWorldObject()
|
||||||
@@ -126,6 +203,31 @@ void OPvPWintergrasp::UpdateAllWorldObject()
|
|||||||
UpdateGameObjectInfo(*itr);
|
UpdateGameObjectInfo(*itr);
|
||||||
for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
|
for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
|
||||||
UpdateCreatureInfo(*itr);
|
UpdateCreatureInfo(*itr);
|
||||||
|
for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
||||||
|
{
|
||||||
|
if(itr->second->building)
|
||||||
|
itr->second->building->Rebuild();
|
||||||
|
itr->second->damageState = DAMAGE_INTACT;
|
||||||
|
itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam;
|
||||||
|
}
|
||||||
|
//if(GameObject *obj = ObjectAccessor::GetObjectInWorld(
|
||||||
|
|
||||||
|
SendInitWorldStatesTo();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player)
|
||||||
|
{
|
||||||
|
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
|
||||||
|
data << uint32(571);
|
||||||
|
data << uint32(ZONE_WINTERGRASP);
|
||||||
|
data << uint32(0);
|
||||||
|
data << uint16(m_buildingStates.size());
|
||||||
|
for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
||||||
|
itr->second->FillData(data);
|
||||||
|
if(player)
|
||||||
|
player->GetSession()->SendPacket(&data);
|
||||||
|
else
|
||||||
|
BroadcastPacket(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature)
|
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature)
|
||||||
@@ -173,11 +275,7 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
|||||||
&& !plr->HasAura(SPELL_LIEUTENANT))
|
&& !plr->HasAura(SPELL_LIEUTENANT))
|
||||||
plr->CastSpell(plr, SPELL_RECRUIT, true);
|
plr->CastSpell(plr, SPELL_RECRUIT, true);
|
||||||
|
|
||||||
for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
|
SendInitWorldStatesTo(plr);
|
||||||
{
|
|
||||||
TeamId team = ((*itr)->x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender));
|
|
||||||
plr->SendUpdateWorldState((*itr)->worldState, AreaPOIIconId[team][DAMAGE_INTACT]);
|
|
||||||
}
|
|
||||||
|
|
||||||
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
|
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
|
||||||
UpdateTenacityStack();
|
UpdateTenacityStack();
|
||||||
|
|||||||
+22
-7
@@ -46,13 +46,26 @@ const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
|
|||||||
|
|
||||||
struct BuildingState
|
struct BuildingState
|
||||||
{
|
{
|
||||||
explicit BuildingState(uint32 _worldState, uint32 _health)
|
explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
|
||||||
: worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT)
|
: worldState(_worldState), health(0)
|
||||||
|
, defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
|
||||||
|
, building(NULL)
|
||||||
{}
|
{}
|
||||||
uint32 worldState;
|
uint32 worldState;
|
||||||
uint32 health;
|
uint32 health;
|
||||||
TeamId team;
|
TeamId team, defaultTeam;
|
||||||
DamageState damageState;
|
DamageState damageState;
|
||||||
|
GameObject *building;
|
||||||
|
|
||||||
|
void SendUpdate(Player *player)
|
||||||
|
{
|
||||||
|
player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FillData(WorldPacket &data)
|
||||||
|
{
|
||||||
|
data << worldState << AreaPOIIconId[team][damageState];
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::map<uint32, uint32> TeamPairMap;
|
typedef std::map<uint32, uint32> TeamPairMap;
|
||||||
@@ -60,7 +73,6 @@ typedef std::map<uint32, uint32> TeamPairMap;
|
|||||||
class OPvPWintergrasp : public OutdoorPvP
|
class OPvPWintergrasp : public OutdoorPvP
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
typedef std::list<const AreaPOIEntry *> AreaPOIList;
|
|
||||||
typedef std::map<uint32, BuildingState *> BuildingStateMap;
|
typedef std::map<uint32, BuildingState *> BuildingStateMap;
|
||||||
typedef std::set<Creature*> CreatureSet;
|
typedef std::set<Creature*> CreatureSet;
|
||||||
typedef std::set<GameObject*> GameObjectSet;
|
typedef std::set<GameObject*> GameObjectSet;
|
||||||
@@ -74,16 +86,19 @@ class OPvPWintergrasp : public OutdoorPvP
|
|||||||
void OnCreatureCreate(Creature *creature, bool add);
|
void OnCreatureCreate(Creature *creature, bool add);
|
||||||
void OnGameObjectCreate(GameObject *go, bool add);
|
void OnGameObjectCreate(GameObject *go, bool add);
|
||||||
|
|
||||||
void ProcessEvent(WorldObject *obj, uint32 eventId);
|
void ProcessEvent(GameObject *obj, uint32 eventId);
|
||||||
|
|
||||||
void HandlePlayerEnterZone(Player *plr, uint32 zone);
|
void HandlePlayerEnterZone(Player *plr, uint32 zone);
|
||||||
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
|
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
|
||||||
void HandleKill(Player *killer, Unit *victim);
|
void HandleKill(Player *killer, Unit *victim);
|
||||||
|
|
||||||
|
void SendInitWorldStatesTo(Player *player = NULL);
|
||||||
protected:
|
protected:
|
||||||
TeamId m_defender;
|
TeamId m_defender;
|
||||||
int32 m_tenacityStack;
|
int32 m_tenacityStack;
|
||||||
AreaPOIList areaPOIs;
|
|
||||||
BuildingStateMap buildingStates;
|
BuildingStateMap m_buildingStates;
|
||||||
|
|
||||||
CreatureSet m_creatures;
|
CreatureSet m_creatures;
|
||||||
GameObjectSet m_gobjects;
|
GameObjectSet m_gobjects;
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,6 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
|
||||||
class WorldObject;
|
|
||||||
class Creature;
|
class Creature;
|
||||||
class GameObject;
|
class GameObject;
|
||||||
|
|
||||||
@@ -44,7 +43,7 @@ class TRINITY_DLL_SPEC ZoneScript
|
|||||||
virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
|
virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
|
||||||
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
|
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
|
||||||
|
|
||||||
virtual void ProcessEvent(WorldObject *obj, uint32 eventId) {}
|
virtual void ProcessEvent(GameObject *obj, uint32 eventId) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
Reference in New Issue
Block a user