*Display correct building damage state/team on map in wintergrasp.
*Rebuild buidlings after fortress is taken over. --HG-- branch : trunk
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@@ -210,6 +210,8 @@ protected:
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// world state stuff
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virtual void SendRemoveWorldStates(Player * plr) {}
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void BroadcastPacket(WorldPacket & data);
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virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
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virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
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