*Display correct building damage state/team on map in wintergrasp.
*Rebuild buidlings after fortress is taken over. --HG-- branch : trunk
This commit is contained in:
@@ -519,7 +519,7 @@ struct AreaGroupEntry
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struct AreaPOIEntry
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{
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uint32 id; //0
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//uint32 icon[11]; //1-11
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uint32 icon[11]; //1-11
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float x; //12
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float y; //13
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float z; //14
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+1
-1
@@ -25,7 +25,7 @@ const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxx
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const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
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const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
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const char AreaGroupEntryfmt[]="niiiiiii";
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const char AreaPOIEntryfmt[]="nxxxxxxxxxxxfffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
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const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
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const char AreaTriggerEntryfmt[]="niffffffff";
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const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
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const char BankBagSlotPricesEntryfmt[]="ni";
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@@ -1442,6 +1442,7 @@ void GameObject::TakenDamage(uint32 damage)
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId);
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m_goValue->destructibleBuilding.health = 0;
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EventInform(m_goInfo->destructibleBuilding.destroyedEventId);
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}
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else // from undamaged to damaged
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{
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@@ -1455,6 +1456,7 @@ void GameObject::TakenDamage(uint32 damage)
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}
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else
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m_goValue->destructibleBuilding.health = 0;
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EventInform(m_goInfo->destructibleBuilding.damagedEventId);
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}
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}
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@@ -1465,6 +1467,12 @@ void GameObject::Rebuild()
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m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth;
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}
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void GameObject::EventInform(uint32 eventId)
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{
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if(eventId && m_zoneScript)
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m_zoneScript->ProcessEvent(this, eventId);
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}
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// overwrite WorldObject function for proper name localization
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const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
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{
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@@ -353,13 +353,13 @@ struct GameObjectInfo
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uint32 damagedHealth; //0
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uint32 dmgPctState2; //1
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uint32 state1Name; //2
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uint32 state2Name; //3
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uint32 damagedEventId; //3
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uint32 damagedDisplayId; //4
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uint32 destroyedHealth; //5
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uint32 unk6;
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uint32 unk7;
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uint32 unk8;
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uint32 unk9;
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uint32 destroyedEventId; //9
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uint32 destroyedDisplayId; //10
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} destructibleBuilding;
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//34 GAMEOBJECT_TYPE_GUILDBANK - empty
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@@ -648,6 +648,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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bool IsInRange(float x, float y, float z, float radius) const;
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void TakenDamage(uint32 damage);
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void Rebuild();
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void EventInform(uint32 eventId);
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protected:
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uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
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uint32 m_spellId;
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@@ -497,6 +497,14 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
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return false;
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}
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void OutdoorPvP::BroadcastPacket(WorldPacket &data)
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{
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// This is faster than sWorld.SendZoneMessage
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for(uint32 team = 0; team < 2; ++team)
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for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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(*itr)->GetSession()->SendPacket(&data);
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}
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void OutdoorPvP::RegisterZone(uint32 zoneId)
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{
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sOutdoorPvPMgr.AddZone(zoneId, this);
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@@ -210,6 +210,8 @@ protected:
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// world state stuff
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virtual void SendRemoveWorldStates(Player * plr) {}
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void BroadcastPacket(WorldPacket & data);
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virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
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virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
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@@ -21,6 +21,7 @@
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#include "SharedDefines.h"
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#include "OutdoorPvP.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE)
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@@ -2967,8 +2967,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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{
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sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow());
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sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
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if(gameObjTarget->GetZoneScript())
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gameObjTarget->GetZoneScript()->ProcessEvent(gameObjTarget, gameObjTarget->GetGOInfo()->goober.eventId);
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gameObjTarget->EventInform(gameObjTarget->GetGOInfo()->goober.eventId);
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}
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// cast goober spell
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+106
-8
@@ -49,19 +49,75 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
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}
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}
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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bool OPvPWintergrasp::SetupOutdoorPvP()
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{
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RegisterZone(ZONE_WINTERGRASP);
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m_defender = TeamId(rand()%2);
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//m_defender = TEAM_ALLIANCE;
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// Load buildings
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AreaPOIList areaPOIs;
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float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
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for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
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{
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const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
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if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
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{
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areaPOIs.push_back(poiInfo);
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if(minX > poiInfo->x) minX = poiInfo->x;
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if(minY > poiInfo->y) minY = poiInfo->y;
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if(maxX < poiInfo->x) maxX = poiInfo->x;
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if(maxY < poiInfo->y) maxY = poiInfo->y;
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}
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}
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minX -= 20; minY -= 20; maxX += 20; maxY += 20;
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QueryResult *result = WorldDatabase.PQuery("SELECT `guid`,`position_x`,`position_y` FROM `gameobject`,`gameobject_template` WHERE `gameobject`.`map`=571"
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" AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f"
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" AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f"
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" AND `gameobject_template`.`type`=33 AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY);
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if(!result)
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return false;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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float minDist = 100;
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AreaPOIList::iterator poi = areaPOIs.end();
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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{
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if(!(*itr)->icon[1]) // note: may for other use
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continue;
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float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
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if(minDist > dist)
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{
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minDist = dist;
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poi = itr;
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}
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}
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if(poi != areaPOIs.end())
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{
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m_buildingStates[guid] = new BuildingState((*poi)->worldState
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, x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender)
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, m_defender != TEAM_ALLIANCE);
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areaPOIs.erase(poi);
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}
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}while(result->NextRow());
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delete result;
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//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
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m_defender = TeamId(rand()%2);
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//m_defender = TEAM_ALLIANCE;
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//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
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//Titan Relic eventid = 19982
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@@ -73,10 +129,24 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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return true;
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}
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void OPvPWintergrasp::ProcessEvent(WorldObject *obj, uint32 eventId)
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void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
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{
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if(eventId == 19982)
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ChangeDefender();
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else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
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if(itr != m_buildingStates.end())
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{
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if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED))
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itr->second->damageState = DAMAGE_DAMAGED;
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else
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itr->second->damageState = DAMAGE_DESTROYED;
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for(uint32 team = 0; team < 2; ++team)
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for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
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itr->second->SendUpdate(*p_itr);
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}
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}
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}
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void OPvPWintergrasp::ChangeDefender()
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@@ -118,6 +188,13 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
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if(add) m_gobjects.insert(go);
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else m_gobjects.erase(go);
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}
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//do we need to store building?
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else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
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if(itr != m_buildingStates.end())
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itr->second->building = add ? go : NULL;
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}
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}
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void OPvPWintergrasp::UpdateAllWorldObject()
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@@ -126,6 +203,31 @@ void OPvPWintergrasp::UpdateAllWorldObject()
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UpdateGameObjectInfo(*itr);
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for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
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UpdateCreatureInfo(*itr);
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for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
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{
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if(itr->second->building)
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itr->second->building->Rebuild();
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itr->second->damageState = DAMAGE_INTACT;
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itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam;
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}
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//if(GameObject *obj = ObjectAccessor::GetObjectInWorld(
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SendInitWorldStatesTo();
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}
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void OPvPWintergrasp::SendInitWorldStatesTo(Player *player)
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{
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WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
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data << uint32(571);
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data << uint32(ZONE_WINTERGRASP);
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data << uint32(0);
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data << uint16(m_buildingStates.size());
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for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
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itr->second->FillData(data);
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if(player)
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player->GetSession()->SendPacket(&data);
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else
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BroadcastPacket(data);
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}
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bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature)
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@@ -173,11 +275,7 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
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&& !plr->HasAura(SPELL_LIEUTENANT))
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plr->CastSpell(plr, SPELL_RECRUIT, true);
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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{
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TeamId team = ((*itr)->x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender));
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plr->SendUpdateWorldState((*itr)->worldState, AreaPOIIconId[team][DAMAGE_INTACT]);
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}
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SendInitWorldStatesTo(plr);
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OutdoorPvP::HandlePlayerEnterZone(plr, zone);
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UpdateTenacityStack();
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+22
-7
@@ -46,13 +46,26 @@ const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
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struct BuildingState
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{
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explicit BuildingState(uint32 _worldState, uint32 _health)
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: worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT)
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explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
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: worldState(_worldState), health(0)
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, defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
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, building(NULL)
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{}
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uint32 worldState;
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uint32 health;
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TeamId team;
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TeamId team, defaultTeam;
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DamageState damageState;
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GameObject *building;
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void SendUpdate(Player *player)
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{
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player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
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}
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void FillData(WorldPacket &data)
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{
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data << worldState << AreaPOIIconId[team][damageState];
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}
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};
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typedef std::map<uint32, uint32> TeamPairMap;
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@@ -60,7 +73,6 @@ typedef std::map<uint32, uint32> TeamPairMap;
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class OPvPWintergrasp : public OutdoorPvP
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{
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protected:
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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typedef std::map<uint32, BuildingState *> BuildingStateMap;
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typedef std::set<Creature*> CreatureSet;
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typedef std::set<GameObject*> GameObjectSet;
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@@ -74,16 +86,19 @@ class OPvPWintergrasp : public OutdoorPvP
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void OnCreatureCreate(Creature *creature, bool add);
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void OnGameObjectCreate(GameObject *go, bool add);
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void ProcessEvent(WorldObject *obj, uint32 eventId);
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void ProcessEvent(GameObject *obj, uint32 eventId);
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandleKill(Player *killer, Unit *victim);
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void SendInitWorldStatesTo(Player *player = NULL);
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protected:
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TeamId m_defender;
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int32 m_tenacityStack;
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AreaPOIList areaPOIs;
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BuildingStateMap buildingStates;
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BuildingStateMap m_buildingStates;
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CreatureSet m_creatures;
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GameObjectSet m_gobjects;
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@@ -21,7 +21,6 @@
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#include "Common.h"
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class WorldObject;
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class Creature;
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class GameObject;
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@@ -44,7 +43,7 @@ class TRINITY_DLL_SPEC ZoneScript
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virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
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virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
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virtual void ProcessEvent(WorldObject *obj, uint32 eventId) {}
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virtual void ProcessEvent(GameObject *obj, uint32 eventId) {}
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};
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#endif
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Reference in New Issue
Block a user