*Hope this can fix instance respawn bug.
--HG-- branch : trunk
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@@ -600,7 +600,7 @@ bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, cons
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{
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SetMapId(map->GetId());
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SetInstanceId(map->GetInstanceId());
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m_DBTableGuid = guidlow;
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//m_DBTableGuid = guidlow;
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//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
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const bool bResult = CreateFromProto(guidlow, Entry, team, data);
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