[7513] Implement currencies tab work. Also check related item data at server startup. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-21 22:44:59 -06:00
parent 40a03daf82
commit b522a34247
7 changed files with 75 additions and 9 deletions
+1
View File
@@ -2371,6 +2371,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
void UpdateKnownCurrencies(uint32 itemId, bool apply);
void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );