[7513] Implement currencies tab work. Also check related item data at server startup. Author: VladimirMangos
--HG-- branch : trunk
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@@ -2371,6 +2371,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
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uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
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Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
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void UpdateKnownCurrencies(uint32 itemId, bool apply);
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void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
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