*Remove some code which may cause crash.
--HG-- branch : trunk
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@@ -311,8 +311,8 @@ bool OutdoorPvPObjective::DelCreature(uint32 type)
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// explicit removal from map
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// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
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// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
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if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
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map->Remove(cr,false);
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//if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
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// map->Remove(cr,false);
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// delete respawn time for this creature
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WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid);
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cr->AddObjectToRemoveList();
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@@ -369,8 +369,8 @@ bool OutdoorPvPObjective::DelCapturePoint()
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// explicit removal from map
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// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
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// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
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if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
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map->Remove(cr,false);
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//if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
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// map->Remove(cr,false);
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// delete respawn time for this creature
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WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid);
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cr->AddObjectToRemoveList();
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@@ -349,8 +349,6 @@ void Pet::SavePetToDB(PetSaveMode mode)
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switch(mode)
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{
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case PET_SAVE_IN_STABLE_SLOT_1:
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case PET_SAVE_IN_STABLE_SLOT_2:
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case PET_SAVE_NOT_IN_SLOT:
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{
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RemoveAllAuras();
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@@ -370,8 +368,6 @@ void Pet::SavePetToDB(PetSaveMode mode)
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switch(mode)
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{
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case PET_SAVE_AS_CURRENT:
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case PET_SAVE_IN_STABLE_SLOT_1:
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case PET_SAVE_IN_STABLE_SLOT_2:
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case PET_SAVE_NOT_IN_SLOT:
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{
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uint32 owner = GUID_LOPART(GetOwnerGUID());
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@@ -39,8 +39,6 @@ enum PetSaveMode
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{
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PET_SAVE_AS_DELETED =-1,
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PET_SAVE_AS_CURRENT = 0,
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PET_SAVE_IN_STABLE_SLOT_1 = 1,
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PET_SAVE_IN_STABLE_SLOT_2 = 2,
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PET_SAVE_NOT_IN_SLOT = 3
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};
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+3
-2
@@ -16493,8 +16493,9 @@ Pet* Player::GetPet() const
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if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
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return pet;
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sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
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const_cast<Player*>(this)->SetPetGUID(0);
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//there may be a guardian in slot
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//sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
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//const_cast<Player*>(this)->SetPetGUID(0);
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}
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return NULL;
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@@ -168,6 +168,8 @@ void TempSummon::Update( uint32 diff )
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void TempSummon::InitSummon(uint32 duration)
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{
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assert(!isPet());
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m_timer = duration;
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m_lifetime = duration;
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