*Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
Volkhan fixes + Achievement
Ionar Fix - without this he resets each time he is invisible, spamming sparks
Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok
--HG--
branch : trunk
This commit is contained in:
+6
-2
@@ -1315,6 +1315,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void SetInGameTime( uint32 time ) { m_ingametime = time; };
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void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
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void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
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/*********************************************************/
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/*** LOAD SYSTEM ***/
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@@ -1700,7 +1701,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void UpdateAllSpellCritChances();
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void UpdateSpellCritChance(uint32 school);
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void UpdateArmorPenetration(int32 amount);
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void UpdateArmorPenetration();
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void UpdateExpertise(WeaponAttackType attType);
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void ApplyManaRegenBonus(int32 amount, bool apply);
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void UpdateManaRegen();
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@@ -1869,6 +1870,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
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void _ApplyAllStatBonuses();
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void _RemoveAllStatBonuses();
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float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
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void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
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void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
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@@ -2252,7 +2254,8 @@ Spell * m_spellModTakingSpell;
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
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std::set<uint32> m_timedquests;
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uint64 m_divider;
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@@ -2362,6 +2365,7 @@ Spell * m_spellModTakingSpell;
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uint16 m_baseSpellPower;
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uint16 m_baseFeralAP;
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uint16 m_baseManaRegen;
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float m_armorPenetrationPct;
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SpellModList m_spellMods[MAX_SPELLMOD];
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uint32 m_pad;
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