*Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
Volkhan fixes + Achievement
Ionar Fix - without this he resets each time he is invisible, spamming sparks
Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok
--HG--
branch : trunk
This commit is contained in:
@@ -42,6 +42,7 @@
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "GameEventMgr.h"
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#include "ProgressBar.h"
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#include "SharedDefines.h"
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@@ -2113,3 +2114,19 @@ void BattleGroundMgr::LoadBattleMastersEntry()
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sLog.outString();
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sLog.outString( ">> Loaded %u battlemaster entries", count );
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}
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bool BattleGroundMgr::IsBGWeekend(BattleGroundTypeId bgTypeId)
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{
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switch (bgTypeId)
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{
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case BATTLEGROUND_AV:
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return IsHolidayActive(HOLIDAY_CALL_TO_ARMS_AV);
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case BATTLEGROUND_EY:
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return IsHolidayActive(HOLIDAY_CALL_TO_ARMS_EY);
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case BATTLEGROUND_WS:
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return IsHolidayActive(HOLIDAY_CALL_TO_ARMS_WS);
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case BATTLEGROUND_SA:
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return IsHolidayActive(HOLIDAY_CALL_TO_ARMS_SA);
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default:
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return false;
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}
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}
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