Corrections to previous merged in PR

This commit is contained in:
Nay
2012-09-04 19:48:29 +01:00
parent 0ba06342dc
commit b4bc78e24b
4 changed files with 6 additions and 4 deletions
@@ -1930,7 +1930,7 @@ void GameObject::SetLootState(LootState state, Unit* unit)
// Use the current go state
if ((GetGoState() != GO_STATE_READY && (state == GO_ACTIVATED || state == GO_JUST_DEACTIVATED)) || state == GO_READY)
collision = !collision;
EnableCollision(collision);
}
}
@@ -1947,7 +1947,7 @@ void GameObject::SetGoState(GOState state)
// startOpen determines whether we are going to add or remove the LoS on activation
bool collision = false;
if (state == GO_STATE_READY)
collision = !collision;
collision = !collision;
EnableCollision(collision);
}
@@ -863,6 +863,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
SetPendingBind(0, 0);
_activeCheats = CHEAT_NONE;
_isWalkingBeforeCharm = false;
}
Player::~Player()
+1 -1
View File
@@ -10016,7 +10016,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
}
if (charm->IsWalking() != _isWalkingBeforeCharm)
{
charm->SetWalk(_isWalkingBeforeCharm);
+1 -1
View File
@@ -2356,7 +2356,7 @@ class Unit : public WorldObject
Spell const* _focusSpell;
bool _targetLocked; // locks the target during spell cast for proper facing
bool _isWalkingBeforeCharm; // Are we walking before we were charmed?
bool _isWalkingBeforeCharm; // Are we walking before we were charmed?
};
namespace Trinity