Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -36,7 +36,9 @@
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#include "MapManager.h"
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#include "MiscPackets.h"
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#include "MMapFactory.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectGridLoader.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "ScriptMgr.h"
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@@ -45,6 +47,7 @@
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#include "VMapFactory.h"
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#include "Weather.h"
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#include "World.h"
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#include "WorldSession.h"
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u_map_magic MapMagic = { {'M','A','P','S'} };
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u_map_magic MapVersionMagic = { {'v','1','.','8'} };
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