Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions
+3
View File
@@ -36,7 +36,9 @@
#include "MapManager.h"
#include "MiscPackets.h"
#include "MMapFactory.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectGridLoader.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
@@ -45,6 +47,7 @@
#include "VMapFactory.h"
#include "Weather.h"
#include "World.h"
#include "WorldSession.h"
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','8'} };