Core/Dungeon Finder: Some optimizations

- Reduce core dependencies with LFGMgr
- Remove reduntant calculations in RoleCheck code
- Remove no longer needed functions
- Fix some packet data (Missing 0 when arrays were null)
- Add some debug msgs

closes issue 5042

--HG--
branch : trunk
This commit is contained in:
Spp
2010-12-08 21:29:43 +01:00
parent e4e048ed57
commit b434273ed8
5 changed files with 244 additions and 485 deletions
@@ -15,20 +15,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LFGMgr.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "DBCStores.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Group.h"
#include "LFGMgr.h"
#include "ObjectMgr.h"
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
{
if (!lockSet || !lockSet->size())
if (!lockSet)
{
data << uint8(0);
return;
}
data << uint32(lockSet->size()); // Size of lock dungeons
for (LfgLockStatusSet::iterator it = lockSet->begin(); it != lockSet->end(); ++it)
{
@@ -36,13 +39,13 @@ void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
data << uint32((*it)->lockstatus); // Lock status
delete (*it);
}
lockSet->clear();
delete lockSet;
lockSet = NULL;
}
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
{
if (!lockMap || !lockMap->size())
if (!lockMap)
{
data << uint8(0);
return;
@@ -54,8 +57,8 @@ void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
data << uint64(MAKE_NEW_GUID(it->first, 0, HIGHGUID_PLAYER)); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
lockMap->clear();
delete lockMap;
lockMap = NULL;
}
void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
@@ -70,8 +73,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
std::string comment;
LfgDungeonSet* newDungeons;
recv_data >> roles;
recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
@@ -83,17 +84,18 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return;
}
newDungeons = new LfgDungeonSet();
LfgDungeonSet newDungeons;
for (int8 i = 0 ; i < numDungeons; ++i)
{
recv_data >> dungeon;
newDungeons->insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
recv_data >> comment;
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons->size()), comment.c_str());
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr.Join(GetPlayer(), uint8(roles), newDungeons, comment);
}
@@ -130,9 +132,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID());
return;
}
else
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Roles: %u", GetPlayer()->GetGUID(), roles);
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Roles: %u", GetPlayer()->GetGUID(), roles);
GetPlayer()->SetLfgRoles(roles);
sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
}
@@ -167,20 +167,26 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
uint32 rsize = 0;
uint32 lsize = 0;
LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
// FIXME - Should return seasonals (when not disabled)
LfgDungeonSet randomDungeons;
uint8 level = GetPlayer()->getLevel();
uint8 expansion = GetPlayer()->GetSession()->Expansion();
for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
{
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon && dungeon->expansion <= expansion &&
dungeon->minlevel <= level && level <= dungeon->maxlevel)
randomDungeons.insert(dungeon->Entry());
}
LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
if (randomlist)
rsize = randomlist->size();
if (lockSet)
lsize = lockSet->size();
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = lockSet ? uint32(lockSet->size()) : 0;
sLog.outDebug("SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
if (!randomlist)
if (!randomDungeons.size())
data << uint8(0);
else
{
@@ -188,11 +194,11 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
Quest const* qRew = NULL;
uint8 done;
data << uint8(randomlist->size()); // Random Dungeon count
for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
data << uint8(randomDungeons.size()); // Random Dungeon count
for (LfgDungeonSet::iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Entry
reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
reward = sLFGMgr.GetRandomDungeonReward(*it, level);
qRew = NULL;
if (reward)
{
@@ -239,8 +245,6 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
data << uint8(0);
}
}
randomlist->clear();
delete randomlist;
}
BuildPlayerLockDungeonBlock(data, lockSet);
SendPacket(&data);
@@ -382,51 +386,55 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck* pRoleCheck)
{
ASSERT(pRoleCheck);
LfgDungeonSet dungeons;
if (pRoleCheck->rDungeonId)
dungeons.insert(pRoleCheck->rDungeonId);
else
dungeons = pRoleCheck->dungeons;
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
Player* plr;
uint8 roles;
data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
LFGDungeonEntry const* dungeon;
for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
data << uint8(dungeons.size()); // Number of dungeons
if (dungeons.size())
{
dungeon = sLFGDungeonStore.LookupEntry(*it);
if (!dungeon)
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", (*it));
data << uint32(0);
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it);
data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
}
else
data << uint32(dungeon->Entry()); // Dungeon
}
data << uint8(pRoleCheck->roles.size()); // Players in group
// Leader info MUST be sent 1st :S
roles = pRoleCheck->roles[pRoleCheck->leader];
uint64 guid = MAKE_NEW_GUID(pRoleCheck->leader, 0, HIGHGUID_PLAYER);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = sObjectMgr.GetPlayer(guid);
data << uint8(plr ? plr->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
if (pRoleCheck->roles.size())
{
if (itPlayers->first == pRoleCheck->leader)
continue;
roles = itPlayers->second;
guid = MAKE_NEW_GUID(itPlayers->first, 0, HIGHGUID_PLAYER);
// Leader info MUST be sent 1st :S
roles = pRoleCheck->roles[pRoleCheck->leader];
uint64 guid = MAKE_NEW_GUID(pRoleCheck->leader, 0, HIGHGUID_PLAYER);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = sObjectMgr.GetPlayer(guid);
data << uint8(plr ? plr->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
{
if (itPlayers->first == pRoleCheck->leader)
continue;
roles = itPlayers->second;
guid = MAKE_NEW_GUID(itPlayers->first, 0, HIGHGUID_PLAYER);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = sObjectMgr.GetPlayer(guid);
data << uint8(plr ? plr->getLevel() : 0); // Level
}
}
SendPacket(&data);
}
@@ -444,8 +452,7 @@ void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
data << uint32(checkResult); // Check Result
data << uint32(checkValue); // Check Value
if (playersLockMap)
BuildPartyLockDungeonBlock(data, playersLockMap);
BuildPartyLockDungeonBlock(data, playersLockMap);
SendPacket(&data);
}
@@ -47,7 +47,6 @@
#include "ScriptMgr.h"
#include "MapManager.h"
#include "InstanceScript.h"
#include "LFGMgr.h"
#include "GameObjectAI.h"
#include "Group.h"
@@ -948,7 +947,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
// Check if we are in LfgGroup and trying to get out the dungeon
if (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->isLFGGroup() && GetPlayer()->GetMap()->IsDungeon() && at->target_mapId != GetPlayer()->GetMapId())
sLFGMgr.TeleportPlayer(GetPlayer(), true);
GetPlayer()->TeleportToBGEntryPoint();
else
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}