*Prevent possible problems with application of negative auras with 0 duration, now only spell hits which were diminished are immuned.
*Remove old code of SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE forgotten in c84e55b632. --HG-- branch : trunk
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@@ -1344,7 +1344,15 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
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// Now Reduce spell duration using data received at spell hit
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int32 duration = m_spellAura->GetMaxDuration();
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int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
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unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
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float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
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// unit is immune to aura if it was diminished to 0 duration
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if (diminishMod == 0.0f)
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{
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m_spellAura->Remove();
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return SPELL_MISS_IMMUNE;
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}
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((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
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bool positive = IsPositiveSpell(m_spellAura->GetId());
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@@ -1358,12 +1366,6 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
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if (IsChanneledSpell(m_spellInfo))
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m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
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if (duration == 0 && !positive)
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{
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m_spellAura->Remove();
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return SPELL_MISS_IMMUNE;
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}
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if (duration != m_spellAura->GetMaxDuration())
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{
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m_spellAura->SetMaxDuration(duration);
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@@ -6784,9 +6786,6 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
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if (m_caster->GetTypeId() == TYPEID_UNIT)
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m_damage = float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask);
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if (int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
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m_damage = m_damage * (100 + reducedPct) / 100;
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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uint32 targetAmount = m_UniqueTargetInfo.size();
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