*Little tweak that might make no difference, or might make a signifigant difference in removing talent spell chains..
--HG-- branch : trunk
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+3
-2
@@ -22013,6 +22013,7 @@ void Player::ActivateSpec(uint8 spec)
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for (PlayerTalentMap::iterator itr = m_talents[m_activeSpec]->begin(); itr != m_talents[m_activeSpec]->end(); ++itr)
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{
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removeSpell(itr->first, !IsPassiveSpell(itr->first), false);
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uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
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for (PlayerSpellMap::iterator itr2 = GetSpellMap().begin(); itr2 != GetSpellMap().end();)
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{
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if (itr2->second->state == PLAYERSPELL_REMOVED || itr2->second->disabled)
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@@ -22022,10 +22023,10 @@ void Player::ActivateSpec(uint8 spec)
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}
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// remove learned spells (all ranks)
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uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr2->first);
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uint32 itr2FirstId = spellmgr.GetFirstSpellInChain(itr2->first);
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// unlearn if first rank is talent or learned by talent
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if (itrFirstId == itr->first)
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if (itrFirstId == itr2FirstId)
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{
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removeSpell(itr2->first, !IsPassiveSpell(itr2->first), false);
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itr2 = GetSpellMap().begin();
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