*Add script for Black Stalker - by Iskander
--HG-- branch : trunk
This commit is contained in:
@@ -139,6 +139,7 @@ SET(trinityscript_LIB_SRCS
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scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h
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scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
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scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp
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scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
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scripts/zone/darkshore/darkshore.cpp
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scripts/zone/deadmines/def_deadmines.h
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scripts/zone/deadmines/deadmines.cpp
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@@ -254,6 +254,7 @@ extern void AddSC_instance_steam_vault();
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//--Underbog
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extern void AddSC_boss_hungarfen();
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extern void AddSC_boss_the_black_stalker();
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//Darkshore
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//Darnassus
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@@ -1460,6 +1461,7 @@ void ScriptsInit()
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//--Underbog
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AddSC_boss_hungarfen();
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AddSC_boss_the_black_stalker();
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//Darkshore
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//Darnassus
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@@ -1843,6 +1843,10 @@
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RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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@@ -2020,6 +2020,10 @@
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RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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@@ -2013,6 +2013,10 @@
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RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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+191
@@ -0,0 +1,191 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_the_black_stalker
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SD%Complete: 95
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SDComment: Timers may be incorrect
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SDCategory: Coilfang Resevoir, Underbog
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EndScriptData */
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#include "precompiled.h"
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#define SPELL_LEVITATE 31704
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#define SPELL_SUSPENSION 31719
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#define SPELL_LEVITATION_PULSE 31701
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#define SPELL_MAGNETIC_PULL 31705
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#define SPELL_CHAIN_LIGHTNING 31717
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#define SPELL_STATIC_CHARGE 31715
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#define SPELL_SUMMON_SPORE_STRIDER 38755
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#define ENTRY_SPORE_STRIDER 22299
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struct TRINITY_DLL_DECL boss_the_black_stalkerAI : public ScriptedAI
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{
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boss_the_black_stalkerAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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bool HeroicMode;
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uint32 SporeStriders_Timer;
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uint32 Levitate_Timer;
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uint32 ChainLightning_Timer;
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uint32 StaticCharge_Timer;
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uint64 LevitatedTarget;
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uint32 LevitatedTarget_Timer;
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bool InAir;
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uint32 check_Timer;
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std::list<uint64> Striders;
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void Reset()
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{
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Levitate_Timer = 12000;
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ChainLightning_Timer = 6000;
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StaticCharge_Timer = 10000;
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SporeStriders_Timer = 10000+rand()%5000;
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check_Timer = 5000;
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LevitatedTarget = 0;
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LevitatedTarget_Timer = 0;
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Striders.clear();
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}
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void Aggro(Unit *who) {}
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void JustSummoned(Creature *summon)
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{
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if(summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
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{
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Striders.push_back(summon->GetGUID());
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if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1))
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summon->AI()->AttackStart(target);
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else
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if(m_creature->getVictim())
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summon->AI()->AttackStart(m_creature->getVictim());
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}
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}
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void JustDied(Unit *who)
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{
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for(std::list<uint64>::iterator i = Striders.begin(); i != Striders.end(); ++i)
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if(Creature *strider = (Creature*)Unit::GetUnit(*m_creature, *i))
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{
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strider->SetLootRecipient(NULL);
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strider->DealDamage(strider,strider->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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strider->RemoveCorpse();
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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// Evade if too far
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if(check_Timer < diff)
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{
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float x,y,z,o;
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m_creature->GetHomePosition(x,y,z,o);
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if(m_creature->GetDistance(x,y,z) > 60)
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{
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EnterEvadeMode();
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return;
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}
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check_Timer = 1000;
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}else check_Timer -= diff;
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// Spore Striders
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if(HeroicMode && SporeStriders_Timer < diff)
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{
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DoCast(m_creature,SPELL_SUMMON_SPORE_STRIDER);
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SporeStriders_Timer = 10000+rand()%5000;
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}else SporeStriders_Timer -= diff;
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// Levitate
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if(LevitatedTarget)
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{
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if(LevitatedTarget_Timer < diff)
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{
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if(Unit* target = (Unit*)Unit::GetUnit(*m_creature, LevitatedTarget))
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{
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if(!target->HasAura(SPELL_LEVITATE,0))
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{
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LevitatedTarget = 0;
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return;
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}
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if(InAir)
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{
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target->AddAura(SPELL_SUSPENSION, target);
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LevitatedTarget = 0;
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}
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else
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{
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target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
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InAir = true;
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LevitatedTarget_Timer = 1500;
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}
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}
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else
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LevitatedTarget = 0;
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}else LevitatedTarget_Timer -= diff;
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}
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if(Levitate_Timer < diff)
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{
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if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1))
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{
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DoCast(target, SPELL_LEVITATE);
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LevitatedTarget = target->GetGUID();
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LevitatedTarget_Timer = 2000;
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InAir = false;
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}
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Levitate_Timer = 12000+rand()%3000;
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}else Levitate_Timer -= diff;
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// Chain Lightning
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if(ChainLightning_Timer < diff)
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{
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if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0))
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DoCast(target, SPELL_CHAIN_LIGHTNING);
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ChainLightning_Timer = 7000;
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}else ChainLightning_Timer -= diff;
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// Static Charge
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if(StaticCharge_Timer < diff)
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{
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if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true))
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DoCast(target, SPELL_STATIC_CHARGE);
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StaticCharge_Timer = 10000;
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}else StaticCharge_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_the_black_stalker(Creature *_Creature)
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{
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return new boss_the_black_stalkerAI (_Creature);
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}
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void AddSC_boss_the_black_stalker()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_the_black_stalker";
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newscript->GetAI = &GetAI_boss_the_black_stalker;
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newscript->RegisterSelf();
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}
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