*Load gobject display info from dbc to check go boundaries.
--HG-- branch : trunk
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@@ -837,6 +837,20 @@ struct FactionTemplateEntry
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bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
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};
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struct GameObjectDisplayInfoEntry
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{
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uint32 ID; //0
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//char* mdx; //1
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//uint32 unk1[10]; //2-11
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float minX;
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float minY;
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float minZ;
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float maxX;
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float maxY;
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float maxZ;
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//uint32 transport; //18
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};
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struct GemPropertiesEntry
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{
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uint32 ID;
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