*Some update of spell target selection.
--HG-- branch : trunk
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@@ -1558,7 +1558,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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bool isInFrontInMap(Unit const* target,float distance, float arc = M_PI) const;
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void SetInFront(Unit const* target);
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bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
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bool isInLine(Unit const* target, float distance) const;
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bool isInLine(Unit const* target, float distance, float width) const;
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// Visibility system
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UnitVisibility GetVisibility() const { return m_Visibility; }
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