[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Author: balrok, Triply
Correctly assigned some comments. --HG-- branch : trunk
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@@ -179,6 +179,7 @@ class BattleGroundWS : public BattleGround
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void HandleKillPlayer(Player *player, Player *killer);
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bool SetupBattleGround();
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virtual void Reset();
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void EndBattleGround(uint32 winner);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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void UpdateFlagState(uint32 team, uint32 value);
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@@ -202,8 +203,9 @@ class BattleGroundWS : public BattleGround
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int32 m_FlagsTimer[2];
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int32 m_FlagsDropTimer[2];
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int32 m_FlagSpellForceTimer;
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int32 m_FlagSpellBrutalTimer;
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uint32 m_ReputationCapture;
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uint32 m_HonorWinKills;
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uint32 m_HonorEndKills;
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};
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#endif
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