Add selection weights to BG and Arenas. Will determine the selected BG/Arena chosen using random BG/Arenas from the enabled list.
Closes issue 2843 --HG-- branch : trunk
This commit is contained in:
@@ -1551,7 +1551,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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{
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// get the template BG
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BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId);
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BattleGroundTypeIdList *enabledBGsOrArenas = NULL;
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BattleGroundSelectionWeightMap *selectionWeights = NULL;
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if (!bg_template)
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{
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@@ -1561,19 +1561,39 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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bool isRandom = false;
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if (bg_template->isArena())
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enabledBGsOrArenas = &m_EnabledArenas;
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selectionWeights = &m_ArenaSelectionWeights;
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else if (bgTypeId == BATTLEGROUND_RB)
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{
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enabledBGsOrArenas = &m_EnabledBGs;
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selectionWeights = &m_BGSelectionWeights;
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isRandom = true;
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}
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if (enabledBGsOrArenas)
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if (selectionWeights)
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{
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if (!enabledBGsOrArenas->size())
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if (!selectionWeights->size())
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return NULL;
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uint8 size = enabledBGsOrArenas->size() - 1;
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bgTypeId = enabledBGsOrArenas->at(urand(0,size));
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uint32 Weight = 0;
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uint32 selectedWeight = 0;
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bgTypeId = BATTLEGROUND_TYPE_NONE;
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// Get sum of all weights
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for (BattleGroundSelectionWeightMap::const_iterator it = selectionWeights->begin(); it != selectionWeights->end(); ++it)
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Weight += it->second;
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if (!Weight)
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return NULL;
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// Select a random value
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selectedWeight = urand(0, Weight);
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// Select the correct bg (if we have in DB A(10), B(20), C(10), D(15) --> [0---A---9|10---B---29|30---C---39|40---D---54])
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Weight = 0;
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for (BattleGroundSelectionWeightMap::const_iterator it = selectionWeights->begin(); it != selectionWeights->end(); ++it)
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{
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Weight += it->second;
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if (selectedWeight < Weight)
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{
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bgTypeId = it->first;
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break;
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}
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}
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bg_template = GetBattleGroundTemplate(bgTypeId);
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if (!bg_template)
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{
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@@ -1701,14 +1721,15 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
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float AStartLoc[4];
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float HStartLoc[4];
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uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2;
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uint8 selectionWeight;
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BattlemasterListEntry const *bl;
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WorldSafeLocsEntry const *start;
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bool IsArena;
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template");
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO,Weight FROM battleground_template");
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if (!result)
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{
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@@ -1806,6 +1827,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
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continue;
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}
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selectionWeight = fields[9].GetUInt8();
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//sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl);
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if (!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3]))
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continue;
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@@ -1813,10 +1835,10 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
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if (IsArena)
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{
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if (bgTypeID != BATTLEGROUND_AA)
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m_EnabledArenas.push_back(bgTypeID);
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m_ArenaSelectionWeights[bgTypeID] = selectionWeight;
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}
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else if (bgTypeID != BATTLEGROUND_RB)
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m_EnabledBGs.push_back(bgTypeID);
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m_BGSelectionWeights[bgTypeID] = selectionWeight;
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++count;
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} while (result->NextRow());
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@@ -260,11 +260,11 @@ class BattleGroundMgr
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private:
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BattleMastersMap mBattleMastersMap;
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typedef std::vector<BattleGroundTypeId> BattleGroundTypeIdList;
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typedef std::map<BattleGroundTypeId, uint8> BattleGroundSelectionWeightMap; // TypeId and its selectionWeight
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/* Battlegrounds */
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BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID];
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BattleGroundTypeIdList m_EnabledArenas;
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BattleGroundTypeIdList m_EnabledBGs;
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BattleGroundSelectionWeightMap m_ArenaSelectionWeights;
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BattleGroundSelectionWeightMap m_BGSelectionWeights;
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std::vector<uint64> m_QueueUpdateScheduler;
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std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client
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uint32 m_NextRatingDiscardUpdate;
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