Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
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@@ -90,10 +90,10 @@ public:
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bool IsAssignedNotTo(const uint64& guid) const { return IsAssigned() && !IsAssignedTo(guid); }
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uint32 GetId() const { return _id; }
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Player* GetPlayer() const { return sObjectMgr->GetPlayer(_playerGuid); }
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Player* GetPlayer() const { return ObjectAccessor::FindPlayer(_playerGuid); }
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std::string GetPlayerName() const { return _playerName; }
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std::string GetMessage() const { return _message; }
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Player* GetAssignedPlayer() const { return sObjectMgr->GetPlayer(_assignedTo); }
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Player* GetAssignedPlayer() const { return ObjectAccessor::FindPlayer(_assignedTo); }
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const uint64& GetAssignedToGUID() const { return _assignedTo; }
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std::string GetAssignedToName() const
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{
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