Merge pull request #5933 from GyxTom/master

Core/Misc: Code style and remove unused define
This commit is contained in:
Shocker
2012-03-30 14:49:44 -07:00
88 changed files with 938 additions and 855 deletions
@@ -306,11 +306,13 @@ void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
{
// Remove member from team
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
if (itr->Guid == guid)
{
Members.erase(itr);
break;
}
}
// Inform player and remove arena team info from player data
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -75,9 +75,9 @@ void ObjectPosSelector::InitializeAngle()
bool ObjectPosSelector::FirstAngle(float& angle)
{
if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty())
return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle);
else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty())
return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle);
return false;
@@ -100,7 +100,7 @@ bool ObjectPosSelector::NextAngle(float& angle)
bool ObjectPosSelector::NextUsedAngle(float& angle)
{
while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
{
// calculate next possible angle
if (!NextPosibleAngle(angle))
@@ -114,7 +114,7 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle)
{
// ++ direction less updated
if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first))
{
bool ok;
if (m_smallStepOk[USED_POS_PLUS])
+1 -1
View File
@@ -20475,7 +20475,7 @@ void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
{
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
data << uint8(itemClass) << uint32(itemSubclassMask);
GetSession()->SendPacket (&data);
GetSession()->SendPacket(&data);
}
void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
+2 -2
View File
@@ -9020,10 +9020,10 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 70893:
{
// check if we're doing a critical hit
if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT) )
if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
return false;
// check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473 ))
if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473))
return false;
break;
}
+1 -1
View File
@@ -756,7 +756,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
if (!p || !p->GetSession())
return;
WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1 ));
WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1));
data << uint64(r.itemGUID); // guid of rolled item
data << uint32(mapId); // 3.3.3 mapid
data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
@@ -1673,7 +1673,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_NAME_RESERVED);
SendPacket (&data);
SendPacket(&data);
return;
}
@@ -173,12 +173,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
}
#define OPEN_CHEST 11437
#define OPEN_SAFE 11535
#define OPEN_CAGE 11792
#define OPEN_BOOTY_CHEST 5107
#define OPEN_STRONGBOX 8517
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
sLog->outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
+1 -1
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@@ -2355,7 +2355,7 @@ bool InstanceMap::CanEnter(Player* player)
return false;
}
// player inside instance has no group or his groups is different to entering player's one, deny entry
if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup() )
if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
return false;
+2 -2
View File
@@ -202,11 +202,11 @@ void MotionMaster::MoveTargetedHome()
}
else if (_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)_owner)->GetCharmerOrOwnerGUID())
{
sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow() );
sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow());
Unit *target = ((Creature*)_owner)->GetCharmerOrOwner();
if (target)
{
sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
}
}
@@ -118,7 +118,7 @@ bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
// waiting for next move
i_nextMoveTime.Update(diff);
if(i_nextMoveTime.Passed() )
if (i_nextMoveTime.Passed())
{
// start moving
unit.AddUnitState(UNIT_STATE_CONFUSED_MOVE);
@@ -182,7 +182,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
}
}
i_to_distance_from_caster = 0.0f;
i_nextCheckTime.Reset( urand(500,1000) );
i_nextCheckTime.Reset(urand(500,1000));
return false;
}
@@ -201,12 +201,12 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
(i_last_distance_from_caster < i_to_distance_from_caster && cur_dist_xyz > i_to_distance_from_caster) ||
// if we reach bigger distance
(cur_dist_xyz > MAX_QUIET_DISTANCE) || // if we are too far
(i_last_distance_from_caster > MIN_QUIET_DISTANCE && cur_dist_xyz < MIN_QUIET_DISTANCE) )
(i_last_distance_from_caster > MIN_QUIET_DISTANCE && cur_dist_xyz < MIN_QUIET_DISTANCE))
// if we leave 'quiet zone'
{
// we are very far or too close, stopping
i_to_distance_from_caster = 0.0f;
i_nextCheckTime.Reset( urand(500,1000) );
i_nextCheckTime.Reset(urand(500,1000));
return false;
}
else
@@ -231,7 +231,7 @@ void FlightPathMovementGenerator::Reset(Player & player)
uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i)
{
G3D::Vector3 vertice((*i_path)[i].x,(*i_path)[i].y,(*i_path)[i].z);
G3D::Vector3 vertice((*i_path)[i].x, (*i_path)[i].y, (*i_path)[i].z);
init.Path().push_back(vertice);
}
init.SetFirstPointId(GetCurrentNode());
@@ -34,6 +34,7 @@ WorldLog::~WorldLog()
{
if (i_file != NULL)
fclose(i_file);
i_file = NULL;
}
+2 -1
View File
@@ -195,7 +195,7 @@ void WorldSession::SendPacket(WorldPacket const* packet)
}
#endif // !TRINITY_DEBUG
if (m_Socket->SendPacket (*packet) == -1)
if (m_Socket->SendPacket(*packet) == -1)
m_Socket->CloseSocket();
}
@@ -922,6 +922,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
if (data.rpos() + 4 > data.size())
return;
uint32 size;
data >> size;
+22 -22
View File
@@ -152,7 +152,7 @@ const std::string& WorldSocket::GetRemoteAddress (void) const
return m_Address;
}
int WorldSocket::SendPacket (const WorldPacket& pct)
int WorldSocket::SendPacket(const WorldPacket& pct)
{
ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
@@ -252,7 +252,7 @@ int WorldSocket::open (void *a)
if (peer().get_remote_addr(remote_addr) == -1)
{
sLog->outError ("WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
sLog->outError("WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
return -1;
}
@@ -277,7 +277,7 @@ int WorldSocket::open (void *a)
// Register with ACE Reactor
if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
{
sLog->outError ("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
sLog->outError("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
return -1;
}
@@ -496,7 +496,7 @@ int WorldSocket::handle_input_header (void)
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
sLog->outError("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
m_Session ? m_Session->GetAccountId() : 0,
_player ? _player->GetGUIDLow() : 0,
_player ? _player->GetName() : "<none>",
@@ -602,7 +602,7 @@ int WorldSocket::handle_input_missing_data (void)
// hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog->outError ("Forcing close on input m_RecvWPct = NULL");
sLog->outError("Forcing close on input m_RecvWPct = NULL");
errno = EINVAL;
return -1;
}
@@ -648,7 +648,7 @@ int WorldSocket::cancel_wakeup_output (GuardType& g)
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
// would be good to store errno from reactor with errno guard
sLog->outError ("WorldSocket::cancel_wakeup_output");
sLog->outError("WorldSocket::cancel_wakeup_output");
return -1;
}
@@ -667,7 +667,7 @@ int WorldSocket::schedule_wakeup_output (GuardType& g)
if (reactor()->schedule_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
sLog->outError ("WorldSocket::schedule_wakeup_output");
sLog->outError("WorldSocket::schedule_wakeup_output");
return -1;
}
@@ -715,7 +715,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
case CMSG_AUTH_SESSION:
if (m_Session)
{
sLog->outError ("WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
sLog->outError("WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
return -1;
}
@@ -744,7 +744,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
}
else
{
sLog->outError ("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
sLog->outError("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
return -1;
}
}
@@ -788,9 +788,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_REJECT);
SendPacket (packet);
SendPacket(packet);
sLog->outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
sLog->outError("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
return -1;
}
@@ -824,9 +824,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
SendPacket (packet);
SendPacket(packet);
sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
sLog->outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
@@ -860,7 +860,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
SendPacket (packet);
SendPacket(packet);
sLog->outBasic ("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
@@ -924,9 +924,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_BANNED);
SendPacket (packet);
SendPacket(packet);
sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sLog->outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
return -1;
}
@@ -938,9 +938,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
Packet << uint8 (AUTH_UNAVAILABLE);
SendPacket (packet);
SendPacket(packet);
sLog->outDetail ("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sLog->outDetail("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
return -1;
}
@@ -960,9 +960,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
SendPacket (packet);
SendPacket(packet);
sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
sLog->outError("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
return -1;
}
@@ -1067,7 +1067,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
m_Session->SetLatency (latency);
else
{
sLog->outError ("WorldSocket::HandlePing: peer sent CMSG_PING, "
sLog->outError("WorldSocket::HandlePing: peer sent CMSG_PING, "
"but is not authenticated or got recently kicked, "
" address = %s",
GetRemoteAddress().c_str());
@@ -1077,5 +1077,5 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
WorldPacket packet (SMSG_PONG, 4);
packet << ping;
return SendPacket (packet);
return SendPacket(packet);
}
+1 -1
View File
@@ -108,7 +108,7 @@ class WorldSocket : public WorldHandler
/// Send A packet on the socket, this function is reentrant.
/// @param pct packet to send
/// @return -1 of failure
int SendPacket (const WorldPacket& pct);
int SendPacket(const WorldPacket& pct);
/// Add reference to this object.
long AddReference (void);
+5 -5
View File
@@ -236,7 +236,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (num_threads <= 0)
{
sLog->outError ("Network.Threads is wrong in your config file");
sLog->outError("Network.Threads is wrong in your config file");
return -1;
}
@@ -253,7 +253,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (m_SockOutUBuff <= 0)
{
sLog->outError ("Network.OutUBuff is wrong in your config file");
sLog->outError("Network.OutUBuff is wrong in your config file");
return -1;
}
@@ -263,7 +263,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (m_Acceptor->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1)
{
sLog->outError ("Failed to open acceptor, check if the port is free");
sLog->outError("Failed to open acceptor, check if the port is free");
return -1;
}
@@ -327,7 +327,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
(void*) & m_SockOutKBuff,
sizeof (int)) == -1 && errno != ENOTSUP)
{
sLog->outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
sLog->outError("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
return -1;
}
}
@@ -342,7 +342,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
(void*)&ndoption,
sizeof (int)) == -1)
{
sLog->outError ("WorldSocketMgr::OnSocketOpen: peer().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
sLog->outError("WorldSocketMgr::OnSocketOpen: peer().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
return -1;
}
}
+3 -3
View File
@@ -267,7 +267,7 @@ void World::AddSession_(WorldSession* s)
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters();
sLog->outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
sLog->outDetail("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
return;
}
@@ -284,7 +284,7 @@ void World::AddSession_(WorldSession* s)
float popu = (float)GetActiveSessionCount(); // updated number of users on the server
popu /= pLimit;
popu *= 2;
sLog->outDetail ("Server Population (%f).", popu);
sLog->outDetail("Server Population (%f).", popu);
}
}
@@ -1764,7 +1764,7 @@ void World::SetInitialWorldSettings()
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
sLog->outString();
sLog->outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000) );
sLog->outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
sLog->outString();
}
@@ -177,9 +177,9 @@ public:
MobDeath_Timer = 2500;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 0:
DoScriptText(SCRIPT_TEXT1, me);//2
@@ -611,12 +611,16 @@ public:
{
npc_dughal_stormwingAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 0:me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break;
case 1:instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
case 0:
me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID);
break;
case 1:
instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);
break;
case 2:
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -712,7 +716,8 @@ public:
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == 4322)
{PlayerStart = player;
{
PlayerStart = player;
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
{
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
@@ -730,9 +735,9 @@ public:
instance = creature->GetInstanceScript();
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 1:
me->Say(SAY_WINDSOR_1, LANG_UNIVERSAL, PlayerGUID);
@@ -740,7 +745,7 @@ public:
case 7:
me->HandleEmoteCommand(EMOTE_STATE_POINT);
me->Say(SAY_WINDSOR_4_1, LANG_UNIVERSAL, PlayerGUID);
IsOnHold=true;
IsOnHold = true;
break;
case 10:
me->setFaction(534);
@@ -779,9 +784,15 @@ public:
{
switch (urand(0, 2))
{
case 0: me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID); break;
case 1: me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID); break;
case 2: me->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID); break;
case 0:
me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
break;
case 1:
me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);
break;
case 2:
me->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);
break;
}
}
@@ -794,9 +805,12 @@ public:
void UpdateAI(const uint32 diff)
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
SetEscortPaused(false);
if (!instance->GetData(DATA_GATE_D) && instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED)
{
me->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID);
@@ -900,10 +914,10 @@ public:
{
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
wp=i;
switch (i)
wp = waypointId;
switch (waypointId)
{
case 0:
me->setFaction(11);
@@ -981,9 +995,15 @@ public:
{
switch (urand(0, 2))
{
case 0: me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID); break;
case 1: me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID); break;
case 2: me->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID); break;
case 0:
me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
break;
case 1:
me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);
break;
case 2:
me->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);
break;
}
}
void Reset() {}
@@ -995,7 +1015,9 @@ public:
void UpdateAI(const uint32 diff)
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
if (wp == 7)
{
if (!instance->GetData(DATA_GATE_J) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED)
@@ -1045,6 +1067,7 @@ public:
// npc_tobias_seecher
#define SAY_TOBIAS_FREE "Thank you! I will run for safety immediately!"
/*
class npc_tobias_seecher : public CreatureScript
{
@@ -1105,13 +1128,16 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 0:me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break;
case 0:
me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID);
break;
case 2:
instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);
break;
case 4:
me->SetVisible(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -1123,7 +1149,9 @@ public:
void UpdateAI(const uint32 diff)
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED)
{
me->SetVisible(false);
@@ -1226,12 +1254,12 @@ public:
go->SetGoState((GOState)state);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (!instance)
return;
switch (i)
switch (waypointId)
{
case 1:
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
@@ -266,14 +266,14 @@ public:
}
}
void WaypointReached(uint32 uiPoint)
void WaypointReached(uint32 waypointId)
{
//just in case
if (GetPlayerForEscort())
if (me->getFaction() != GetPlayerForEscort()->getFaction())
me->setFaction(GetPlayerForEscort()->getFaction());
switch (uiPoint)
switch (waypointId)
{
case 3:
SetEscortPaused(true);
@@ -158,12 +158,12 @@ public:
void EnterCombat(Unit* /*who*/) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (!instance)
return;
switch (i)
switch (waypointId)
{
case 0:
DoCast(me, SPELL_TUXEDO, false);
@@ -994,9 +994,9 @@ public:
SetDespawnAtFar(false);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 1:
if (Unit* car = Unit::GetCreature(*me, carGUID))
@@ -239,9 +239,9 @@ public:
}
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
DoScriptText(SAY_BREAKOUT1, me);
@@ -497,9 +497,9 @@ public:
SetEscortPaused(bOnHold);
}
void WaypointReached(uint32 wpId)
void WaypointReached(uint32 waypointId)
{
switch (wpId)
switch (waypointId)
{
case 0:
me->SetWalk(false);
@@ -507,7 +507,6 @@ public:
break;
case 1:
SetHoldState(true);
SpawnNPC();
if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
DoScriptText(SAY_LIGHT_OF_DAWN07, temp);
@@ -152,7 +152,12 @@ public:
uint32 Start_Timer;
void Reset() {}
void WaypointReached(uint32 /*point*/) {}
void WaypointReached(uint32 /*waypointId*/)
{
}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
@@ -99,9 +99,9 @@ public:
InstanceScript* instance;
uint32 uiNpcEntry;
void WaypointReached(uint32 uiPoint)
void WaypointReached(uint32 waypointId)
{
switch (uiPoint)
switch (waypointId)
{
case 0:
if (uiNpcEntry == NPC_ASH)
@@ -64,14 +64,13 @@ class npc_professor_phizzlethorpe : public CreatureScript
{
npc_professor_phizzlethorpeAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 4:
Talk(SAY_PROGRESS_2, player->GetGUID());
@@ -130,14 +130,13 @@ public:
{
npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -145,16 +144,13 @@ public:
Cage->SetGoState(GO_STATE_ACTIVE);
DoScriptText(SAY_START, me, player);
break;
case 5:
DoScriptText(SAY_PROGRESS1, me, player);
break;
case 11:
DoScriptText(SAY_PROGRESS2, me, player);
me->SetOrientation(4.762841f);
break;
case 18:
{
DoScriptText(SAY_PROGRESS3, me, player);
@@ -168,25 +164,20 @@ public:
me->AI()->AttackStart(Summ1);
}
break;
case 19:
me->SetWalk(false);
break;
case 25:
me->SetWalk(true);
break;
case 30:
if (player->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetOrientation(2.978281f);
DoScriptText(SAY_END1, me, player);
break;
case 33:
me->SetOrientation(5.858011f);
DoScriptText(SAY_END2, me, player);
@@ -87,9 +87,9 @@ public:
void Reset() { }
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 26:
DoScriptText(SAY_OOX_AMBUSH, me);
@@ -276,14 +276,13 @@ public:
summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 1:
DoScriptText(SAY_RIN_FREE, me, player);
@@ -76,17 +76,16 @@ public:
uiShieldBashTimer = 8000;
}
void WaypointReached(uint32 uiI)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
if (waypointId >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
me->SetWalk(false);
switch (uiI)
switch (waypointId)
{
case 39:
SetEscortPaused(true);
@@ -66,50 +66,41 @@ public:
{
npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 1:
DoScriptText(SAY_START, me, player);
break;
case 13:
DoScriptText(SAY_LAST, me, player);
player->GroupEventHappens(QUEST_ESCORTING, me);
break;
case 14:
DoScriptText(SAY_THANKS, me, player);
break;
case 15:
if (Unit* Rane = me->FindNearestCreature(NPC_RANE, 20))
DoScriptText(SAY_RANE, Rane);
break;
case 16:
DoScriptText(SAY_ANSWER, me);
break;
case 17:
DoScriptText(SAY_MOVE_QUINN, me);
break;
case 24:
DoScriptText(SAY_GREETINGS, me);
break;
case 25:
if (Unit* Quinn = me->FindNearestCreature(NPC_QUINN, 20))
DoScriptText(SAY_QUINN, Quinn);
break;
case 26:
DoScriptText(SAY_ON_BYE, me, NULL);
break;
@@ -268,9 +268,9 @@ public:
}
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 14:
SetEscortPaused(true);
@@ -497,9 +497,9 @@ public:
uiPhase = 0;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 1:
SetEscortPaused(true);
@@ -106,9 +106,9 @@ public:
}
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
if (GameObject* pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID))
@@ -328,10 +328,11 @@ public:
summoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
switch (i)
switch (waypointId)
{
case 8:
DoScriptText(SAY_WP_0, me);
+14 -10
View File
@@ -85,9 +85,15 @@ public:
{
switch (uiWPHolder)
{
case 7: DoScriptText(SAY_DS_DOWN_1, me); break;
case 8: DoScriptText(SAY_DS_DOWN_2, me); break;
case 9: DoScriptText(SAY_DS_DOWN_3, me); break;
case 7:
DoScriptText(SAY_DS_DOWN_1, me);
break;
case 8:
DoScriptText(SAY_DS_DOWN_2, me);
break;
case 9:
DoScriptText(SAY_DS_DOWN_3, me);
break;
}
}
else
@@ -96,16 +102,15 @@ public:
uiShootTimer = 0;
}
void WaypointReached(uint32 uiPoint)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
uiWPHolder = uiPoint;
uiWPHolder = waypointId;
switch (uiPoint)
switch (waypointId)
{
case 4:
SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
@@ -226,14 +231,13 @@ public:
{
npc_defias_traitorAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 35:
SetRun(false);
@@ -67,14 +67,13 @@ public:
m_bFriendSummoned = false;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 2:
if (me->HasStealthAura())
me->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
SetRun();
me->setFaction(FACTION_ENEMY);
break;
@@ -75,9 +75,9 @@ class example_escort : public CreatureScript
}
// Pure Virtual Functions (Have to be implemented)
void WaypointReached(uint32 uiWP)
void WaypointReached(uint32 waypointId)
{
switch (uiWP)
switch (waypointId)
{
case 1:
DoScriptText(SAY_WP_1, me);
@@ -236,9 +236,9 @@ public:
Start(false, false, 0);
}
void WaypointReached(uint32 uiPoint)
void WaypointReached(uint32 waypointId)
{
switch (uiPoint)
switch (waypointId)
{
case 4:
SetEscortPaused(true);
@@ -115,9 +115,9 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance)
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
@@ -644,7 +644,11 @@ public:
DoMeleeAttackIfReady();
}
void WaypointReached(uint32 /*i*/){}
void WaypointReached(uint32 /*waypointId*/)
{
}
};
};
@@ -111,9 +111,9 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance)
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
@@ -241,7 +241,7 @@ public:
{
}
void WaypointReached(uint32 /*i*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
@@ -103,9 +103,9 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance)
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
@@ -105,9 +105,9 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance)
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
@@ -980,9 +980,9 @@ void hyjalAI::RespawnNearPos(float x, float y)
cell.Visit(p, obj_worker, *me->GetMap(), *me, me->GetGridActivationRange());
}
void hyjalAI::WaypointReached(uint32 i)
void hyjalAI::WaypointReached(uint32 waypointId)
{
if (i == 1 || (i == 0 && me->GetEntry() == THRALL))
if (waypointId == 1 || (waypointId == 0 && me->GetEntry() == THRALL))
{
me->MonsterYell(YELL_HURRY, 0, 0);
WaitForTeleport = true;
@@ -196,7 +196,7 @@ struct hyjalAI : public npc_escortAI
void SummonedCreatureDespawn(Creature* summoned);
void HideNearPos(float x, float y);
void RespawnNearPos(float x, float y);
void WaypointReached(uint32 i);
void WaypointReached(uint32 waypointId);
void DoOverrun(uint32 faction, const uint32 diff);
void MoveInLineOfSight(Unit* who);
@@ -425,9 +425,9 @@ public:
void EnterCombat(Unit* /*who*/) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 0 && instance && !IsOverrun)
if (waypointId == 0 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
@@ -550,22 +550,24 @@ public:
KnockDownTimer = 10000;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance && !IsOverrun)
if (waypointId == 7 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
}
else
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
}
if (i == LastOverronPos && IsOverrun)
if (waypointId == LastOverronPos && IsOverrun)
{
if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21))
{
@@ -652,22 +654,24 @@ public:
RandomMove = false;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance && !IsOverrun)
if (waypointId == 7 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
}
else
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}
}
if (i == LastOverronPos && IsOverrun)
if (waypointId == LastOverronPos && IsOverrun)
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK_UNARMED);
if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21))
@@ -675,7 +679,6 @@ public:
me->setDeathState(DEAD);
me->RemoveCorpse();
}
}
}
@@ -770,16 +773,18 @@ public:
summons.Despawn(summon);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance && !IsOverrun)
if (waypointId == 7 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
}
else
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
@@ -888,16 +893,18 @@ public:
ShellTimer = 50000+rand()%10000;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance && !IsOverrun)
if (waypointId == 7 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
}
else
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
@@ -987,16 +994,18 @@ public:
WebTimer = 20000+rand()%5000;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance && !IsOverrun)
if (waypointId == 7 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
}
else
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
@@ -1077,16 +1086,18 @@ public:
ManaBurnTimer = 9000+rand()%5000;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 7 && instance && !IsOverrun)
if (waypointId == 7 && instance && !IsOverrun)
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
}else{
}
else
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
me->AddThreat(target, 0.0f);
@@ -1170,9 +1181,9 @@ public:
me->SetDisableGravity(true);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 2 && instance && !IsOverrun)
if (waypointId == 2 && instance && !IsOverrun)
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
@@ -1289,9 +1300,9 @@ public:
me->SetDisableGravity(true);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (i == 2 && instance && !IsOverrun)
if (waypointId == 2 && instance && !IsOverrun)
{
Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
if (target && target->isAlive())
@@ -446,9 +446,9 @@ public:
++uiStep;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
case 1:
@@ -296,12 +296,12 @@ public:
bool LowHp;
bool HadMount;
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (!instance)
return;
switch (i)
switch (waypointId)
{
case 8:
SetRun(false);
@@ -433,7 +433,6 @@ public:
//trigger epoch Yell("Thrall! Come outside and face your fate! ....")
//from here, thrall should not never be allowed to move to point 106 which he currently does.
break;
case 106:
{
//trigger taretha to run down outside
@@ -631,9 +630,9 @@ public:
InstanceScript* instance;
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 6:
DoScriptText(SAY_TA_FREE, me);
@@ -643,6 +642,7 @@ public:
break;
}
}
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
@@ -72,14 +72,13 @@ public:
{
npc_willixAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 3:
me->HandleEmoteCommand(EMOTE_STATE_POINT);
@@ -151,12 +151,12 @@ public:
uint32 eventProgress;
InstanceScript* instance;
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
if (!instance)
return;
switch (i)
switch (waypointId)
{
case 4:
eventProgress = 1;
+8 -10
View File
@@ -76,14 +76,13 @@ class npc_torek : public CreatureScript
uint32 Thunderclap_Timer;
bool Completed;
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 1:
Talk(SAY_MOVE, player->GetGUID());
@@ -182,32 +181,29 @@ class npc_ruul_snowhoof : public CreatureScript
{
npc_ruul_snowhoofAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
break;
case 13:
me->SummonCreature(3922, 3449.218018f, -587.825073f, 174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3446.384521f, -587.830872f, 175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3444.218994f, -587.835327f, 175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 19:
me->SummonCreature(3922, 3508.344482f, -492.024261f, 186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3506.265625f, -490.531006f, 186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3503.682373f, -489.393799f, 186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 21:
player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
break;
@@ -316,16 +312,18 @@ class npc_muglash : public CreatureScript
summoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
switch (i)
switch (waypointId)
{
case 0:
if (player)
DoScriptText(SAY_MUG_START2, me, player);
break;
case 24:
if (player)
DoScriptText(SAY_MUG_BRAZIER, me, player);
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
@@ -374,14 +374,13 @@ public:
{
npc_magwinAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
DoScriptText(SAY_START, me, player);
+2 -2
View File
@@ -231,13 +231,13 @@ public:
{
npc_prospector_remtravelAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
DoScriptText(SAY_REM_START, me, player);
+3 -2
View File
@@ -228,10 +228,11 @@ public:
{
npc_dalindaAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
switch (i)
switch (waypointId)
{
case 1:
me->IsStandState();
@@ -607,13 +607,13 @@ public:
{
npc_stinkyAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 7:
DoScriptText(SAY_STAY_1, me, player);
@@ -649,7 +649,6 @@ public:
case 39:
DoScriptText(EMOTE_DISAPPEAR, me);
break;
}
}
+2 -2
View File
@@ -124,9 +124,9 @@ public:
{
npc_oox22feAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
// First Ambush(3 Yetis)
case 11:
+2 -2
View File
@@ -537,9 +537,9 @@ public:
} else if (Event_onWait) Event_Timer -= diff;
}
void WaypointReached(uint32 id)
void WaypointReached(uint32 waypointId)
{
CurrWP = id;
CurrWP = waypointId;
Event_Timer = 0;
Step = 0;
Event_onWait = true;
@@ -114,14 +114,13 @@ public:
{
npc_kaya_flathoofAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 16:
DoScriptText(SAY_AMBUSH, me);
@@ -129,7 +128,6 @@ public:
me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 18:
me->SetInFront(player);
DoScriptText(SAY_END, me, player);
+55 -24
View File
@@ -172,31 +172,65 @@ public:
{
npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, player); break;
case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, player); break;
case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, player); break;
case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, player); break;
case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, player); break;
case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, player); break;
case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, player); break;
case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, player); break;
case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, player); break;
case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, player); break;
case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, player); break;
case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, player); break;
case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
case 0:
DoScriptText(WHISPER_CUSTODIAN_1, me, player);
break;
case 1:
DoScriptText(WHISPER_CUSTODIAN_2, me, player);
break;
case 2:
DoScriptText(WHISPER_CUSTODIAN_3, me, player);
break;
case 3:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 5:
DoScriptText(WHISPER_CUSTODIAN_5, me, player);
break;
case 6:
DoScriptText(WHISPER_CUSTODIAN_6, me, player);
break;
case 7:
DoScriptText(WHISPER_CUSTODIAN_7, me, player);
break;
case 8:
DoScriptText(WHISPER_CUSTODIAN_8, me, player);
break;
case 9:
DoScriptText(WHISPER_CUSTODIAN_9, me, player);
break;
case 10:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 13:
DoScriptText(WHISPER_CUSTODIAN_10, me, player);
break;
case 14:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 16:
DoScriptText(WHISPER_CUSTODIAN_11, me, player);
break;
case 17:
DoScriptText(WHISPER_CUSTODIAN_12, me, player);
break;
case 18:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 22:
DoScriptText(WHISPER_CUSTODIAN_13, me, player);
break;
case 23:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 24:
DoScriptText(WHISPER_CUSTODIAN_14, me, player);
DoCast(player, 34883);
@@ -428,14 +462,13 @@ public:
{
npc_OOX17AI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 23:
me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -443,7 +476,6 @@ public:
me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_OOX_AMBUSH, me);
break;
case 56:
me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -452,7 +484,6 @@ public:
if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30))
DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff);
break;
case 86:
DoScriptText(SAY_OOX_END, me);
player->GroupEventHappens(Q_OOX17, me);
+4 -5
View File
@@ -127,14 +127,13 @@ public:
void Reset() { }
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 16:
DoScriptText(SAY_GIL_AT_LAST, me, player);
@@ -593,9 +592,9 @@ public:
}
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
DoScriptText(SAY_STARTUP1, me);
@@ -75,9 +75,9 @@ public:
void Reset() { }
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
DoScriptText(SAY_KAN_START, me);
@@ -166,9 +166,9 @@ public:
void Reset() { }
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 8:
DoScriptText(SAY_LAKO_LOOK_OUT, me);
@@ -251,9 +251,9 @@ public:
void Reset() { }
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 15:
DoScriptText(SAY_WYVERN, me);
@@ -78,14 +78,13 @@ public:
uint32 DEMORALIZINGSHOUT_Timer;
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 19:
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -227,9 +227,9 @@ class npc_onyx_flamecaller : public CreatureScript
zarithrian->AI()->JustSummoned(me);
}
void WaypointReached(uint32 pointId)
void WaypointReached(uint32 waypointId)
{
if (pointId == MAX_PATH_FLAMECALLER_WAYPOINTS || pointId == MAX_PATH_FLAMECALLER_WAYPOINTS*2)
if (waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS || waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS*2)
{
DoZoneInCombat();
SetEscortPaused(true);
@@ -447,9 +447,9 @@ public:
uint8 uiWaypoint;
void WaypointReached(uint32 uiPoint)
void WaypointReached(uint32 waypointId)
{
if (uiPoint == 0)
if (waypointId == 0)
{
switch (uiWaypoint)
{
@@ -356,7 +356,7 @@ public:
Start(false, true, 0, NULL);
}
void WaypointReached(uint32 /*i*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
@@ -203,16 +203,18 @@ public:
Start(false, true, 0, NULL);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
if (!instance)
return;
switch (waypointId)
{
case 2:
if (instance && (uiWaypointPath == 3 || uiWaypointPath == 2))
if (uiWaypointPath == 3 || uiWaypointPath == 2)
instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1);
break;
case 3:
if (instance)
instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1);
break;
}
@@ -963,8 +963,9 @@ public:
// we dont do melee damage!
}
void WaypointReached(uint32 /*i*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
private:
@@ -346,9 +346,9 @@ public:
lDwarfGUIDList.clear();
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 7:
if (Creature* creature = GetClosestCreatureWithEntry(me, CREATURE_TRIBUNAL_OF_THE_AGES, 100.0f))
@@ -964,8 +964,9 @@ public:
me->SetReactState(REACT_PASSIVE);
}
void WaypointReached(uint32 /*i*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
void Reset()
@@ -447,32 +447,32 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void WaypointReached(uint32 uiWPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiBoss)
{
case 1:
if (uiWPointId == 2)
if (waypointId == 2)
FinishPointReached();
break;
case 2:
if (uiWPointId == 2)
if (waypointId == 2)
FinishPointReached();
break;
case 3:
if (uiWPointId == 1)
if (waypointId == 1)
FinishPointReached();
break;
case 4:
if (uiWPointId == 0)
if (waypointId == 0)
FinishPointReached();
break;
case 5:
if (uiWPointId == 0)
if (waypointId == 0)
FinishPointReached();
break;
case 6:
if (uiWPointId == 4)
if (waypointId == 4)
FinishPointReached();
break;
}
@@ -690,32 +690,32 @@ struct violet_hold_trashAI : public npc_escortAI
uint32 portalLocationID;
uint32 secondPortalRouteID;
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (portalLocationID)
{
case 0:
if (uiPointId == 5)
if (waypointId == 5)
CreatureStartAttackDoor();
break;
case 1:
if ((uiPointId == 8 && secondPortalRouteID == 0) || (uiPointId == 7 && secondPortalRouteID == 1))
if ((waypointId == 8 && secondPortalRouteID == 0) || (waypointId == 7 && secondPortalRouteID == 1))
CreatureStartAttackDoor();
break;
case 2:
if (uiPointId == 7)
if (waypointId == 7)
CreatureStartAttackDoor();
break;
case 3:
if (uiPointId == 8)
if (waypointId == 8)
CreatureStartAttackDoor();
break;
case 4:
if (uiPointId == 5)
if (waypointId == 5)
CreatureStartAttackDoor();
break;
case 5:
if (uiPointId == 3)
if (waypointId == 3)
CreatureStartAttackDoor();
break;
}
+8 -11
View File
@@ -716,9 +716,9 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
case 0:
IntroPhase = 1;
@@ -1012,13 +1012,13 @@ public:
uiPhaseTimer = 0;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 3:
SetEscortPaused(true);
@@ -1038,7 +1038,6 @@ public:
}
me->SetWalk(false);
break;
case 4:
SetEscortPaused(true);
uiPhase = 7;
@@ -1851,14 +1850,13 @@ public:
player->FailQuest(QUEST_ESCAPING_THE_MIST);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 10:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
@@ -1951,14 +1949,13 @@ public:
else Bonker_agro=0;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 29:
player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
@@ -74,13 +74,13 @@ public:
summoned->AI()->AttackStart(me->getVictim());
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 9:
if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 100.0f))
@@ -97,13 +97,13 @@ public:
DoMeleeAttackIfReady();
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 1:
me->SetReactState(REACT_AGGRESSIVE);
@@ -70,16 +70,17 @@ public:
}
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 1: SetRun(); break;
case 1:
SetRun();
break;
case 10:
case 11:
case 12:
@@ -359,10 +360,11 @@ public:
uint32 m_uiChatTimer;
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
switch (i)
switch (waypointId)
{
case 0:
DoScriptText(SAY_WP_2, me);
+3 -4
View File
@@ -374,18 +374,17 @@ public:
{
npc_injured_goblinAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 26:
DoScriptText(SAY_END_WP_REACHED, me, player);
break;
case 27:
player->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
break;
@@ -672,7 +671,7 @@ public:
}
}
void WaypointReached(uint32 /*wp*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
+4 -4
View File
@@ -740,9 +740,9 @@ public:
bEnrage = false;
}
void WaypointReached(uint32 uiI)
void WaypointReached(uint32 waypointId)
{
switch (uiI)
switch (waypointId)
{
case 6:
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0);
@@ -934,9 +934,9 @@ public:
bThunderClap = false;
}
void WaypointReached(uint32 uiI)
void WaypointReached(uint32 waypointId)
{
switch (uiI)
switch (waypointId)
{
case 7:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
@@ -102,7 +102,7 @@ public:
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 /*i*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
@@ -180,9 +180,9 @@ public:
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
DoScriptText(EMOTE_WOLF_LIFT_HEAD, me);
@@ -402,14 +402,13 @@ public:
{
npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
DoScriptText(SAY_ELF_START, me, player);
+4 -4
View File
@@ -221,9 +221,9 @@ public:
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 7:
DoScriptText(SAY_MAG_MORE, me);
@@ -565,9 +565,9 @@ public:
}
}
void WaypointReached(uint32 PointId)
void WaypointReached(uint32 waypointId)
{
switch(PointId)
switch (waypointId)
{
case 3:
{
+8 -9
View File
@@ -889,33 +889,32 @@ public:
player->FailQuest(Q_ALMABTRIEB);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 3: //first spawn
me->SummonCreature(SPAWN_FIRST, 2449.67f, 2183.11f, 96.85f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, 2449.53f, 2184.43f, 96.36f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, 2449.85f, 2186.34f, 97.57f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 7:
me->SummonCreature(SPAWN_SECOND, 2309.64f, 2186.24f, 92.25f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND, 2309.25f, 2183.46f, 91.75f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 12:
player->GroupEventHappens(Q_ALMABTRIEB, me);
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_1, me); break;
DoScriptText(SAY_THADELL_1, me);
break;
case 13:
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_2, me, player); break;
DoScriptText(SAY_THADELL_2, me, player);
break;
}
}
@@ -964,13 +963,13 @@ public:
uiTakeTimer=3000;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 7:
case 17:
@@ -1054,14 +1054,13 @@ public:
m_uiHealingTimer = 0;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 13:
DoScriptText(SAY_WIL_PROGRESS1, me, player);
+65 -24
View File
@@ -319,36 +319,77 @@ public:
public:
npc_kservantAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0: DoScriptText(SAY1, me, player); break;
case 4: DoScriptText(WHISP1, me, player); break;
case 6: DoScriptText(WHISP2, me, player); break;
case 7: DoScriptText(WHISP3, me, player); break;
case 8: DoScriptText(WHISP4, me, player); break;
case 17: DoScriptText(WHISP5, me, player); break;
case 18: DoScriptText(WHISP6, me, player); break;
case 19: DoScriptText(WHISP7, me, player); break;
case 33: DoScriptText(WHISP8, me, player); break;
case 34: DoScriptText(WHISP9, me, player); break;
case 35: DoScriptText(WHISP10, me, player); break;
case 36: DoScriptText(WHISP11, me, player); break;
case 43: DoScriptText(WHISP12, me, player); break;
case 44: DoScriptText(WHISP13, me, player); break;
case 49: DoScriptText(WHISP14, me, player); break;
case 50: DoScriptText(WHISP15, me, player); break;
case 51: DoScriptText(WHISP16, me, player); break;
case 52: DoScriptText(WHISP17, me, player); break;
case 53: DoScriptText(WHISP18, me, player); break;
case 54: DoScriptText(WHISP19, me, player); break;
case 55: DoScriptText(WHISP20, me, player); break;
case 0:
DoScriptText(SAY1, me, player);
break;
case 4:
DoScriptText(WHISP1, me, player);
break;
case 6:
DoScriptText(WHISP2, me, player);
break;
case 7:
DoScriptText(WHISP3, me, player);
break;
case 8:
DoScriptText(WHISP4, me, player);
break;
case 17:
DoScriptText(WHISP5, me, player);
break;
case 18:
DoScriptText(WHISP6, me, player);
break;
case 19:
DoScriptText(WHISP7, me, player);
break;
case 33:
DoScriptText(WHISP8, me, player);
break;
case 34:
DoScriptText(WHISP9, me, player);
break;
case 35:
DoScriptText(WHISP10, me, player);
break;
case 36:
DoScriptText(WHISP11, me, player);
break;
case 43:
DoScriptText(WHISP12, me, player);
break;
case 44:
DoScriptText(WHISP13, me, player);
break;
case 49:
DoScriptText(WHISP14, me, player);
break;
case 50:
DoScriptText(WHISP15, me, player);
break;
case 51:
DoScriptText(WHISP16, me, player);
break;
case 52:
DoScriptText(WHISP17, me, player);
break;
case 53:
DoScriptText(WHISP18, me, player);
break;
case 54:
DoScriptText(WHISP19, me, player);
break;
case 55:
DoScriptText(WHISP20, me, player);
break;
case 56:
DoScriptText(WHISP21, me, player);
player->GroupEventHappens(10211, me);
+6 -14
View File
@@ -202,13 +202,13 @@ public:
public:
npc_skywingAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 8:
player->AreaExploredOrEventHappens(10898);
@@ -461,32 +461,27 @@ public:
{
npc_isla_starmaneAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10))
Cage->SetGoState(GO_STATE_ACTIVE);
break;
case 2:
DoScriptText(SAY_PROGRESS_1, me, player);
break;
case 5:
DoScriptText(SAY_PROGRESS_2, me, player);
break;
case 6:
DoScriptText(SAY_PROGRESS_3, me, player);
break;
case 29:
DoScriptText(SAY_PROGRESS_4, me, player);
if (player->GetTeam() == ALLIANCE)
@@ -495,11 +490,9 @@ public:
player->GroupEventHappens(QUEST_EFTW_H, me);
me->SetInFront(player);
break;
case 30:
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
break;
case 31:
DoCast(me, SPELL_CAT);
me->SetWalk(false);
@@ -673,14 +666,13 @@ public:
{
npc_akunoAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 3:
me->SummonCreature(NPC_CABAL_SKRIMISHER, -2795.99f, 5420.33f, -34.53f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+2 -3
View File
@@ -322,14 +322,13 @@ public:
void Reset() { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 4:
DoScriptText(SAY_AMBUSH1, me, player);
+2 -1
View File
@@ -1040,8 +1040,9 @@ public:
}
}
void WaypointReached(uint32 /*point*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
void UpdateAI(uint32 const diff)
+11 -11
View File
@@ -38,11 +38,11 @@ Log::Log() :
Log::~Log()
{
if ( logfile != NULL )
if (logfile != NULL)
fclose(logfile);
logfile = NULL;
if ( gmLogfile != NULL )
if (gmLogfile != NULL)
fclose(gmLogfile);
gmLogfile = NULL;
@@ -50,7 +50,7 @@ Log::~Log()
fclose(charLogfile);
charLogfile = NULL;
if ( dberLogfile != NULL )
if (dberLogfile != NULL)
fclose(dberLogfile);
dberLogfile = NULL;
@@ -81,32 +81,32 @@ Log::~Log()
void Log::SetLogLevel(char *Level)
{
int32 NewLevel =atoi((char*)Level);
if ( NewLevel <0 )
int32 NewLevel = atoi((char*)Level);
if (NewLevel < 0)
NewLevel = 0;
m_logLevel = NewLevel;
outString( "LogLevel is %u", m_logLevel );
outString("LogLevel is %u", m_logLevel);
}
void Log::SetLogFileLevel(char *Level)
{
int32 NewLevel =atoi((char*)Level);
if ( NewLevel <0 )
int32 NewLevel = atoi((char*)Level);
if (NewLevel < 0)
NewLevel = 0;
m_logFileLevel = NewLevel;
outString( "LogFileLevel is %u", m_logFileLevel );
outString("LogFileLevel is %u", m_logFileLevel);
}
void Log::SetDBLogLevel(char *Level)
{
int32 NewLevel = atoi((char*)Level);
if ( NewLevel < 0 )
if (NewLevel < 0)
NewLevel = 0;
m_dbLogLevel = NewLevel;
outString( "DBLogLevel is %u", m_dbLogLevel );
outString("DBLogLevel is %u", m_dbLogLevel);
}
void Log::Initialize()
+21 -21
View File
@@ -117,28 +117,28 @@ class Log
void SetColor(bool stdout_stream, ColorTypes color);
void ResetColor(bool stdout_stream);
void outErrorST( const char * err, ... ) ATTR_PRINTF(2, 3);
void outDB( LogTypes type, const char * str );
void outString( const char * str, ... ) ATTR_PRINTF(2, 3);
void outString( );
void outStringInLine( const char * str, ... ) ATTR_PRINTF(2, 3);
void outError( const char * err, ... ) ATTR_PRINTF(2, 3);
void outCrash( const char * err, ... ) ATTR_PRINTF(2, 3);
void outBasic( const char * str, ... ) ATTR_PRINTF(2, 3);
void outDetail( const char * str, ... ) ATTR_PRINTF(2, 3);
void outSQLDev( const char * str, ... ) ATTR_PRINTF(2, 3);
void outErrorST(const char * err, ...) ATTR_PRINTF(2, 3);
void outDB(LogTypes type, const char * str);
void outString(const char * str, ...) ATTR_PRINTF(2, 3);
void outString();
void outStringInLine(const char * str, ...) ATTR_PRINTF(2, 3);
void outError(const char * err, ...) ATTR_PRINTF(2, 3);
void outCrash(const char * err, ...) ATTR_PRINTF(2, 3);
void outBasic(const char * str, ...) ATTR_PRINTF(2, 3);
void outDetail(const char * str, ...) ATTR_PRINTF(2, 3);
void outSQLDev(const char * str, ...) ATTR_PRINTF(2, 3);
void outDebug(DebugLogFilters f, const char* str, ...) ATTR_PRINTF(3, 4);
void outStaticDebug( const char * str, ... ) ATTR_PRINTF(2, 3);
void outDebugInLine( const char * str, ... ) ATTR_PRINTF(2, 3);
void outErrorDb( const char * str, ... ) ATTR_PRINTF(2, 3);
void outChar( const char * str, ... ) ATTR_PRINTF(2, 3);
void outCommand( uint32 account, const char * str, ...) ATTR_PRINTF(3, 4);
void outRemote( const char * str, ... ) ATTR_PRINTF(2, 3);
void outChat( const char * str, ... ) ATTR_PRINTF(2, 3);
void outArena( const char * str, ... ) ATTR_PRINTF(2, 3);
void outSQLDriver( const char* str, ... ) ATTR_PRINTF(2, 3);
void outWarden( const char * str, ... ) ATTR_PRINTF(2, 3);
void outCharDump( const char * str, uint32 account_id, uint32 guid, const char * name );
void outStaticDebug(const char * str, ...) ATTR_PRINTF(2, 3);
void outDebugInLine(const char * str, ...) ATTR_PRINTF(2, 3);
void outErrorDb(const char * str, ...) ATTR_PRINTF(2, 3);
void outChar(const char * str, ...) ATTR_PRINTF(2, 3);
void outCommand(uint32 account, const char * str, ...) ATTR_PRINTF(3, 4);
void outRemote(const char * str, ...) ATTR_PRINTF(2, 3);
void outChat(const char * str, ...) ATTR_PRINTF(2, 3);
void outArena(const char * str, ...) ATTR_PRINTF(2, 3);
void outSQLDriver(const char* str, ...) ATTR_PRINTF(2, 3);
void outWarden(const char * str, ...) ATTR_PRINTF(2, 3);
void outCharDump(const char * str, uint32 account_id, uint32 guid, const char * name);
static void outTimestamp(FILE* file);
static std::string GetTimestampStr();