Code Style: Remove trailing spaces

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 18:09:10 +02:00
parent f490ad5ac2
commit b27ce42704
153 changed files with 773 additions and 773 deletions
+8 -8
View File
@@ -12,7 +12,7 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
*/
#include "ScriptedPch.h"
@@ -39,24 +39,24 @@ enum LazyPeon
struct npc_lazy_peonAI : public ScriptedAI
{
npc_lazy_peonAI(Creature *c) : ScriptedAI(c) {}
uint64 uiPlayerGUID;
uint32 m_uiRebuffTimer;
uint32 work;
void Reset ()
{
uiPlayerGUID = 0;
work = false;
}
void MovementInform(uint32 type, uint32 id)
{
if (id == 1)
work = true;
}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
@@ -69,7 +69,7 @@ struct npc_lazy_peonAI : public ScriptedAI
m_creature->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
}
}
void UpdateAI(const uint32 uiDiff)
{
if (work = true)
@@ -95,7 +95,7 @@ CreatureAI* GetAI_npc_lazy_peon(Creature* pCreature)
void AddSC_durotar()
{
Script* newscript;
newscript = new Script;
newscript->Name = "npc_lazy_peon";
newscript->GetAI = &GetAI_npc_lazy_peon;