Code Style: Remove trailing spaces
--HG-- branch : trunk
This commit is contained in:
+14
-14
@@ -815,11 +815,11 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
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m_procEx= PROC_EX_NONE;
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// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
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(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
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m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
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m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
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m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
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/*
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@@ -1210,7 +1210,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
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// Failed Pickpocket, reveal rogue
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if (missInfo == SPELL_MISS_RESIST
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if (missInfo == SPELL_MISS_RESIST
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&& m_customAttr & SPELL_ATTR_CU_PICKPOCKET
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&& unitTarget->GetTypeId() == TYPEID_UNIT)
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{
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@@ -1371,7 +1371,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
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if(m_originalCaster)
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{
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if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
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if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
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m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
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{
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// Now Reduce spell duration using data received at spell hit
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@@ -2981,7 +2981,7 @@ void Spell::cast(bool skipCheck)
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}
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// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
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SendSpellGo();
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SendSpellGo();
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// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
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if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
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@@ -3609,9 +3609,9 @@ void Spell::SendSpellGo()
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&& m_spellInfo->powerType != POWER_HEALTH )
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castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
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if((m_caster->GetTypeId() == TYPEID_PLAYER)
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&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
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&& m_spellInfo->runeCostID
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if((m_caster->GetTypeId() == TYPEID_PLAYER)
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&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
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&& m_spellInfo->runeCostID
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&& m_spellInfo->powerType == POWER_RUNE)
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{
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castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
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@@ -3640,7 +3640,7 @@ void Spell::SendSpellGo()
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if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc())
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m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION);
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else
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else
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m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION);
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if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst())
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@@ -4588,7 +4588,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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// Lay on Hands - cannot be self-cast on paladin with Forbearance or after using Avenging Wrath
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[0] & 0x0008000)
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if (target->HasAura(61988)) // Immunity shield marker
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return SPELL_FAILED_TARGET_AURASTATE;
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return SPELL_FAILED_TARGET_AURASTATE;
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}
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}
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@@ -4644,7 +4644,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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}
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*/
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if(target)
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if(target)
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if(IsPositiveSpell(m_spellInfo->Id))
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if(target->IsImmunedToSpell(m_spellInfo))
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return SPELL_FAILED_TARGET_AURASTATE;
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@@ -5216,11 +5216,11 @@ SpellCastResult Spell::CheckCast(bool strict)
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return SPELL_FAILED_DONT_REPORT;
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Unit* target = m_targets.getUnitTarget();
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return SPELL_FAILED_BAD_TARGETS;
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if (!m_caster->ToPlayer()->IsInSameRaidWith(target->ToPlayer()))
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return SPELL_FAILED_TARGET_NOT_IN_RAID;
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@@ -6106,7 +6106,7 @@ SpellCastResult Spell::CheckItems()
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if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
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return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
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}
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break;
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break;
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}
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default:
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break;
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