Code Style: Remove trailing spaces
--HG-- branch : trunk
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@@ -107,7 +107,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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// scripts does not take care about MoveInLineOfSight loops
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// MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow
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void CreatureAI::MoveInLineOfSight_Safe(Unit *who)
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{
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{
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if(m_MoveInLineOfSight_locked == true)
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return;
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m_MoveInLineOfSight_locked = true;
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