Code Style: Remove trailing spaces

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 18:09:10 +02:00
parent f490ad5ac2
commit b27ce42704
153 changed files with 773 additions and 773 deletions
+2 -2
View File
@@ -199,7 +199,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
m_stats.games_season = fields[12].GetUInt32();
m_stats.wins_season = fields[13].GetUInt32();
m_stats.rank = fields[14].GetUInt32();
return true;
}
@@ -322,7 +322,7 @@ void ArenaTeam::Disband(WorldSession *session)
// Removing from members is done in DelMember.
DelMember(m_members.front().guid);
}
if (session)
{
if(Player *player = session->GetPlayer())
+1 -1
View File
@@ -615,7 +615,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
return;
}
//check if any arena enabled
//check if any arena enabled
if (!sBattleGroundMgr.isAnyArenaEnabled())
{
SendBattleGroundOrArenaJoinError(BG_JOIN_ERR_ARENA_DISABLED);
+5 -5
View File
@@ -1394,9 +1394,9 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
case BATTLEGROUND_RL:
case BATTLEGROUND_SA:
*data << uint32(2);
*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
break;
*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
break;
case BATTLEGROUND_DS: // wotlk
case BATTLEGROUND_RV: // wotlk
case BATTLEGROUND_IC: // wotlk
@@ -1534,7 +1534,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
{
if (!isAnyArenaEnabled()) // it's checked in handler but just to be sure
return NULL;
uint8 size = m_EnabledArenas.size() - 1;
uint8 size = m_EnabledArenas.size() - 1;
bgTypeId = m_EnabledArenas[urand(0,size)];
bg_template = GetBattleGroundTemplate(bgTypeId);
if (!bg_template)
@@ -1781,7 +1781,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
{
sLog.outDebug("Initializing Automatic Arena Point Distribution");
uint64 wstime = sWorld.getWorldState(WS_ARENA_DISTRIBUTION_TIME);
if (!wstime)
{
sLog.outDebug("Battleground: Next arena point distribution time not found, reseting it now.");
+22 -22
View File
@@ -52,7 +52,7 @@ void BattleGroundSA::Reset()
bool BattleGroundSA::SetupBattleGround()
{
return ResetObjs();
return ResetObjs();
}
bool BattleGroundSA::ResetObjs()
@@ -66,7 +66,7 @@ bool BattleGroundSA::ResetObjs()
for(uint8 i = 0; i < BG_SA_MAXNPC; i++)
DelCreature(i);
for(uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
DelCreature(i);
@@ -93,7 +93,7 @@ bool BattleGroundSA::ResetObjs()
}
OverrideGunFaction();
for(uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -125,7 +125,7 @@ bool BattleGroundSA::ResetObjs()
{
sLog.outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
return false;
}
}
if(i == BG_SA_BEACH_GY)
{
@@ -143,7 +143,7 @@ bool BattleGroundSA::ResetObjs()
//GY capture points
for(uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_MAXOBJ; i++)
{
AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
@@ -154,21 +154,21 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
if(attackers == TEAM_ALLIANCE)
{
UpdateWorldState(BG_SA_ALLY_ATTACKS, 1);
UpdateWorldState(BG_SA_HORDE_ATTACKS, 0);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 1);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 1);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,1);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,0);
}
@@ -176,7 +176,7 @@ bool BattleGroundSA::ResetObjs()
{
UpdateWorldState(BG_SA_HORDE_ATTACKS, 1);
UpdateWorldState(BG_SA_ALLY_ATTACKS, 0);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 0);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 1);
@@ -192,7 +192,7 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_GREEN_GATEWS, 1);
UpdateWorldState(BG_SA_YELLOW_GATEWS, 1);
UpdateWorldState(BG_SA_ANCIENT_GATEWS, 1);
TeleportPlayers();
return true;
}
@@ -265,7 +265,7 @@ void BattleGroundSA::Update(uint32 diff)
{
RoundScores[1].time = TotalTime;
RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
if (RoundScores[0].time == RoundScores[1].time)
EndBattleGround(NULL);
else if(RoundScores[0].time < RoundScores[1].time)
@@ -339,12 +339,12 @@ void BattleGroundSA::AddPlayer(Player *plr)
if(plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
if(urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
}
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -408,11 +408,11 @@ void BattleGroundSA::TeleportPlayers()
if(plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true); //Without this player falls before boat loads...
if(urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
}
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -464,13 +464,13 @@ void BattleGroundSA::OverrideGunFaction()
{
if(!m_BgCreatures[0])
return;
for(uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
{
if(Creature* gun = GetBGCreature(i))
gun->setFaction(BG_SA_Factions[attackers? TEAM_ALLIANCE : TEAM_HORDE]);
}
for(uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4;i++)
{
if(Creature* dem = GetBGCreature(i))
@@ -513,7 +513,7 @@ void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
ASSERT(false);
break;
}
if(i < 5)
DelObject(i+9);
UpdateWorldState(uws, GateStatus[i]);
@@ -598,7 +598,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
case BG_SA_LEFT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_LEFT_FLAG,RESPAWN_ONE_DAY);
npc = BG_SA_NPC_RIGSPARK;
AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
@@ -607,7 +607,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
case BG_SA_RIGHT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_RIGHT_FLAG, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_SPARKLIGHT;
AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
@@ -668,7 +668,7 @@ void BattleGroundSA::EndBattleGround(uint32 winner)
RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
else if (winner == HORDE)
RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
//complete map_end rewards (even if no team wins)
RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE);
RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE);
+16 -16
View File
@@ -61,14 +61,14 @@ enum BG_SA_WorldStates
BG_SA_TIMER_SEC_DECS = 3561,
BG_SA_ALLY_ATTACKS = 4352,
BG_SA_HORDE_ATTACKS = 4353,
BG_SA_PURPLE_GATEWS = 3614,
BG_SA_RED_GATEWS = 3617,
BG_SA_BLUE_GATEWS = 3620,
BG_SA_GREEN_GATEWS = 3623,
BG_SA_YELLOW_GATEWS = 3638,
BG_SA_ANCIENT_GATEWS = 3849,
BG_SA_LEFT_GY_ALLIANCE = 3635,
BG_SA_RIGHT_GY_ALLIANCE = 3636,
@@ -112,7 +112,7 @@ enum BG_SA_NPCs
BG_SA_MAXNPC
};
const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
{
27894,
27894,
@@ -134,18 +134,18 @@ const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
29262,
};
const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
{
//Cannons
{ 1436.429f, 110.05f, 41.407f, 5.4f },
{ 1436.429f, 110.05f, 41.407f, 5.4f },
{ 1404.9023f, 84.758f, 41.183f, 5.46f },
{ 1068.693f, -86.951f, 93.81f, 0.02f },
{ 1068.693f, -86.951f, 93.81f, 0.02f },
{ 1068.83f, -127.56f, 96.45f, 0.0912f },
{ 1422.115f, -196.433f, 42.1825f, 1.0222f },
{ 1422.115f, -196.433f, 42.1825f, 1.0222f },
{ 1454.887f, -220.454f, 41.956f, 0.9627f },
{ 1232.345f, -187.517f, 66.945f, 0.45f },
{ 1232.345f, -187.517f, 66.945f, 0.45f },
{ 1249.634f, -224.189f, 66.72f, 0.635f },
{ 1236.213f, 92.287f, 64.965f, 5.751f },
{ 1236.213f, 92.287f, 64.965f, 5.751f },
{ 1215.11f, 57.772f, 64.739f, 5.78f } ,
//Demolishers
{ 1611.597656,-117.270073,8.719355,2.513274},
@@ -182,7 +182,7 @@ enum BG_SA_Objects
BG_SA_MAXOBJ
};
const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
{
{ 1411.57f, 108.163f, 28.692f, 5.441f },
{ 1055.452f, -108.1f, 82.134f, 0.034f },
@@ -234,17 +234,17 @@ const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ] =
192834,
193182,
193185,
192687,
192685,
192689,
192690,
192687,
192685,
192689,
192690,
192691,
191311,
191311,
191311,
191310,
191306,
191308,
191308,
};
const uint32 BG_SA_Factions[2] =
@@ -333,7 +333,7 @@ class BattleGroundSA : public BattleGround
BG_SA_GateState GateStatus[6];
BG_SA_Status status;
TeamId GraveyardStatus[BG_SA_MAX_GY];
BG_SA_RoundScore RoundScores[2];
BG_SA_RoundScore RoundScores[2];
bool TimerEnabled;
};
#endif
+1 -1
View File
@@ -258,7 +258,7 @@ void TurretAI::UpdateAI(const uint32 diff)
AOEAI::AOEAI(Creature *c) : CreatureAI(c)
{
ASSERT(me->m_spells[0]);
ASSERT(me->m_spells[0]);
me->SetVisibility(VISIBILITY_ON);//visible to see all spell anims
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);//can't be targeted
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_1);//can't be damaged
+2 -2
View File
@@ -529,7 +529,7 @@ class Creature : public Unit, public GridObject<Creature>
bool lootForPickPocketed;
bool lootForBody;
Player *GetLootRecipient() const;
bool hasLootRecipient() const { return m_lootRecipient != 0; }
bool hasLootRecipient() const { return m_lootRecipient != 0; }
bool isTappedBy(Player *player) const; // return true if the creature is tapped by the player or a member of his party.
void SetLootRecipient (Unit* unit);
@@ -638,7 +638,7 @@ class Creature : public Unit, public GridObject<Creature>
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
void LowerPlayerDamageReq(uint32 unDamage)
{
if(m_PlayerDamageReq)
+1 -1
View File
@@ -107,7 +107,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
// scripts does not take care about MoveInLineOfSight loops
// MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow
void CreatureAI::MoveInLineOfSight_Safe(Unit *who)
{
{
if(m_MoveInLineOfSight_locked == true)
return;
m_MoveInLineOfSight_locked = true;
+3 -3
View File
@@ -582,13 +582,13 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
m_creature->addUnitState(UNIT_STAT_MELEE_ATTACKING);
m_creature->SendMeleeAttackStart(victim);
}
}
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
m_creature->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
}
}
else
{
{
if (m_creature->isInCombat())
{
Unit* victim = m_creature->getVictim();
@@ -596,7 +596,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
m_creature->clearUnitState(UNIT_STAT_MELEE_ATTACKING);
m_creature->SendMeleeAttackStop(victim);
}
}
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
m_creature->GetMotionMaster()->MoveIdle();
}
+1 -1
View File
@@ -337,7 +337,7 @@ void LoadDBCStores(const std::string& dataPath)
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
assert(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPStore, dbcPath,"QuestXP.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPStore, dbcPath,"QuestXP.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
+1 -1
View File
@@ -1487,7 +1487,7 @@ struct SpellEntry
//float unk_320_4[3]; // 235-237 3.2.0
//uint32 spellDescriptionVariableID; // 238 3.2.0
//uint32 SpellDifficultyId; // 239 3.3.0
/*
/*
flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 127-136
uint32 SpellVisual[2]; // 137-138 m_spellVisualID
uint32 SpellIconID; // 139 m_spellIconID
+2 -2
View File
@@ -92,7 +92,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// I saw sniffed...
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
@@ -166,7 +166,7 @@ int32 DynamicObject::GetDuration() const
if (!m_aura)
return m_duration;
else
return m_aura->GetDuration();
return m_aura->GetDuration();
}
void DynamicObject::SetDuration(int32 newDuration)
+9 -9
View File
@@ -565,10 +565,10 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
{
assert(pCreature);
WorldPacket data(SMSG_LOOT_LIST, (8+8));
WorldPacket data(SMSG_LOOT_LIST, (8+8));
data << uint64(pCreature->GetGUID());
data << uint8(0); // unk1
if (pLooter)
data.append(pLooter->GetPackGUID());
else
@@ -628,12 +628,12 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
RollId.push_back(r);
if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
{
creature->m_groupLootTimer = 60000;
creature->lootingGroupLeaderGUID = GetLeaderGUID();
}
else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject))
else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject))
{
go->m_groupLootTimer = 60000;
go->lootingGroupLeaderGUID = GetLeaderGUID();
@@ -693,7 +693,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
RollId.push_back(r);
if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
{
creature->m_groupLootTimer = 60000;
creature->lootingGroupLeaderGUID = GetLeaderGUID();
@@ -924,7 +924,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
// remove is_blocked so that the item is lootable by all players
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
if (item)
if (item)
item->is_blocked = false;
}
RollId.erase(rollI);
@@ -1022,7 +1022,7 @@ void Group::SendUpdate()
if (citr->guid == citr2->guid)
continue;
Player* member = objmgr.GetPlayer(citr2->guid);
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
@@ -1334,7 +1334,7 @@ bool Group::_setMainTank(const uint64 &guid, const bool &apply)
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
return true;
@@ -1412,7 +1412,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
// If the RR player is not yet set for the group, the first group member becomes the round-robin player.
// If the RR player is set, the next player in group becomes the round-robin player.
//
// If ifneed is true,
// If ifneed is true,
// the current RR player is checked to be near the looted object.
// if yes, no update done.
// if not, he looses his turn.
+2 -2
View File
@@ -234,7 +234,7 @@ bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult)
}
bool Guild::CheckGuildStructure()
{
{
// Repair the structure of guild
// If the guildmaster doesn't exist or isn't the member of guild
// attempt to promote another member
@@ -359,7 +359,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
if (guildId > m_Id)
//we loaded all members for this guild already, break cycle
break;
MemberSlot newmember;
uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newmember.RankId = fields[2].GetUInt32();
+1 -1
View File
@@ -675,7 +675,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
SetResetTimeFor(mapid, difficulty, next_reset);
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, -1));
// update it in the DB
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
}
+11 -11
View File
@@ -248,7 +248,7 @@ Item::Item( )
m_lootGenerated = false;
mb_in_trade = false;
m_lastPlayedTimeUpdate = time(NULL);
m_refundRecipient = 0;
m_paidMoney = 0;
m_paidExtendedCost = 0;
@@ -277,7 +277,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
return true;
@@ -418,7 +418,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
SetOwnerGUID(owner_guid);
need_save = true;
}
if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
@@ -638,7 +638,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
// new items must stay in new state until saved
if (uState != ITEM_NEW)
uState = state;
AddToUpdateQueueOf(forplayer);
}
else
@@ -748,8 +748,8 @@ uint32 Item::GetEnchantRequiredLevel() const
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredLevel > level)
level = enchantEntry->requiredLevel;
return level;
return level;
}
bool Item::IsBoundByEnchant() const
@@ -834,7 +834,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player*
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
SetState(ITEM_CHANGED, owner);
SetState(ITEM_CHANGED, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
@@ -1061,7 +1061,7 @@ void Item::SaveRefundDataToDB()
ss << GetPaidMoney() << ",";
ss << GetPaidExtendedCost();
ss << ")";
CharacterDatabase.Execute(ss.str().c_str());
}
@@ -1079,12 +1079,12 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
// Following is not applicable in the trading procedure
if (changestate)
SetState(ITEM_CHANGED, owner);
SetRefundRecipient(0);
SetPaidMoney(0);
SetPaidExtendedCost(0);
DeleteRefundDataFromDB();
DeleteRefundDataFromDB();
owner->DeleteRefundReference(GetGUID());
}
+2 -2
View File
@@ -330,11 +330,11 @@ class Item : public Object
uint32 GetRefundRecipient() { return m_refundRecipient; }
uint32 GetPaidMoney() { return m_paidMoney; }
uint32 GetPaidExtendedCost() { return m_paidExtendedCost; }
void UpdatePlayedTime(Player *owner);
uint32 GetPlayedTime();
bool IsRefundExpired();
void BuildUpdate(UpdateDataMapType& );
private:
+10 -10
View File
@@ -1361,13 +1361,13 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
item->UpdatePlayedTime(GetPlayer());
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
{
sLog.outDebug("Item refund: item not refundable!");
return;
}
if (GetPlayer()->GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
{
sLog.outDebug("Item refund: item was traded!");
@@ -1381,7 +1381,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
sLog.outDebug("Item refund: cannot find extendedcost data.");
return;
}
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
data << uint64(guid); // item guid
data << uint32(item->GetPaidMoney()); // money cost
@@ -1432,14 +1432,14 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
item->SetNotRefundable(GetPlayer());
return;
}
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
if (!iece)
{
sLog.outDebug("Item refund: cannot find extendedcost data.");
return;
}
uint32 moneyRefund = item->GetPaidMoney();
bool store_error = false;
@@ -1447,7 +1447,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
{
uint32 count = iece->reqitemcount[i];
uint32 itemid = iece->reqitem[i];
if (count && itemid)
{
ItemPosCountVec dest;
@@ -1457,9 +1457,9 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
store_error = true;
break;
}
}
}
}
if (store_error)
{
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
@@ -1487,7 +1487,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
// Destroy item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
// Grant back extendedcost items
for (uint8 i = 0; i < 5; ++i)
{
@@ -1502,7 +1502,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
_player->SendNewItem(it, count, true, false, true);
}
}
// Grant back money
if (moneyRefund)
_player->ModifyMoney(moneyRefund);
+4 -4
View File
@@ -1461,7 +1461,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
SetSentErrorMessage(true);
return false;
}
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (gmRealmID == -1)
{
@@ -1487,7 +1487,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
loginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u'", targetAccountId);
else
loginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u' AND (RealmID = '%d' OR RealmID = '-1')", targetAccountId, realmID);
if (gm != 0)
loginDatabase.PExecute("INSERT INTO account_access VALUES ('%u','%d','%d')", targetAccountId, gm, realmID);
PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
@@ -5361,7 +5361,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
}
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
@@ -6867,7 +6867,7 @@ bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
{
///- Get the accounts with GM Level >0
QueryResult_AutoPtr result = loginDatabase.Query("SELECT a.username,aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0");
QueryResult_AutoPtr result = loginDatabase.Query("SELECT a.username,aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0");
if(result)
{
SendSysMessage(LANG_GMLIST);
+1 -1
View File
@@ -445,7 +445,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
pCreature->SetLootRecipient(NULL);
loot->clear();
}
else
else
{
// if the round robin player release, reset it.
if (player->GetGUID() == loot->roundRobinPlayer)
+1 -1
View File
@@ -784,7 +784,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
slot_type = LOOT_SLOT_TYPE_ROLL_ONGOING;
else if (l.roundRobinPlayer == 0 || !l.items[i].is_underthreshold || lv.viewer->GetGUID() == l.roundRobinPlayer)
{
// no round robin owner or he has released the loot
// no round robin owner or he has released the loot
// or it IS the round robin group owner
// => item is lootable
slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT;
+1 -1
View File
@@ -360,7 +360,7 @@ void
Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
{
EnsureGridLoaded(cell);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert( grid != NULL );
if (player)
+2 -2
View File
@@ -564,7 +564,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
_player->m_movementInfo = mi;
/*
/*
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
_player->ExitVehicle();
}
@@ -574,7 +574,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
recv_data.hexlike();
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if(!vehicle_base)
return;
+9 -9
View File
@@ -397,9 +397,9 @@ struct Position
void GetPosition(float &x, float &y, float &z, float &o) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
void GetPosition(Position *pos) const
{
if (pos)
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
{
if (pos)
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
bool IsPositionValid() const;
@@ -423,7 +423,7 @@ struct Position
float GetAngle(const Position *pos) const;
float GetAngle(float x, float y) const;
float GetRelativeAngle(const Position *pos) const
float GetRelativeAngle(const Position *pos) const
{ return GetAngle(pos) - m_orientation; }
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
@@ -532,27 +532,27 @@ class WorldObject : public Object, public WorldLocation
virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); }
float GetDistance(const WorldObject *obj) const
{
{
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(const Position &pos) const
{
{
float d = GetExactDist(&pos) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(float x, float y, float z) const
{
{
float d = GetExactDist(x, y, z) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(const WorldObject* obj) const
{
{
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(float x, float y) const
{
{
float d = GetExactDist2d(x, y) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
+16 -16
View File
@@ -3285,7 +3285,7 @@ void ObjectMgr::LoadGuilds()
{
Guild *newGuild;
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
@@ -4083,8 +4083,8 @@ void ObjectMgr::LoadQuests()
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] );
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
}
else if(qinfo->RewRepValue[j]!=0)
{
@@ -6745,28 +6745,28 @@ void ObjectMgr::LoadPointsOfInterest()
void ObjectMgr::LoadQuestPOI()
{
uint32 count = 0;
// 0 1 2 3
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
@@ -6777,9 +6777,9 @@ void ObjectMgr::LoadQuestPOI()
uint32 unk4 = fields[7].GetUInt32();
QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
QueryResult_AutoPtr points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id);
if(points)
{
do
@@ -6791,12 +6791,12 @@ void ObjectMgr::LoadQuestPOI()
POI.points.push_back(point);
} while (points->NextRow());
}
mQuestPOIMap[questId].push_back(POI);
++count;
} while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u quest POI definitions", count);
}
@@ -8209,7 +8209,7 @@ bool ObjectMgr::AddSpellToTrainer(int32 entry, int32 spell, Field *fields, std::
if (trainerSpell.learnedSpell[0] == spell)
trainerSpell.learnedSpell[0] = 0;
// player must be able to cast spell on himself
if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
&& spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER)
{
sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
+2 -2
View File
@@ -712,12 +712,12 @@ void Pet::GivePetXP(uint32 xp)
// Subtract newXP from amount needed for nextlevel
newXP -= nextLvlXP;
GivePetLevel(level+1);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
// Make sure we're working with the upgraded levels for the pet XP-levels
level = getLevel();
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
// Hitting the pet/playerlevel combolimitation, set UNIT_FIELD_PETEXPERIENCE (current XP) to 0
if ( level >= GetOwner()->getLevel() ) {
newXP = 0;
+1 -1
View File
@@ -58,7 +58,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
return;
}
if (!pet->isAlive())
return;
+17 -17
View File
@@ -7956,7 +7956,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
// check current RR player and get next if necessary
if (groupRules)
if (groupRules)
group->UpdateLooterGuid(go, true);
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode());
@@ -8012,7 +8012,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
break;
}
}
else
else
permission = ALL_PERMISSION;
}
}
@@ -11597,7 +11597,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
pItem->SetNotRefundable(this);
ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() );
@@ -14088,7 +14088,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (pQuest->GetRewArenaPoints())
ModifyArenaPoints(pQuest->GetRewArenaPoints());
// Send reward mail
if (uint32 mail_template_id = pQuest->GetRewMailTemplateId())
MailDraft(mail_template_id).SendMailTo(this, questGiver, MAIL_CHECK_MASK_NONE, pQuest->GetRewMailDelaySecs());
@@ -15540,11 +15540,11 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
//// 0 1 2 3 4 5 6 7 8 9 10 11 12
//// 0 1 2 3 4 5 6 7 8 9 10 11 12
//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
// 13 14 15 16 17 18 19 20 21 22 23 24 25
// 13 14 15 16 17 18 19 20 21 22 23 24 25
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
// 26 27 28 29 30 31 32 33 34 35 36 37 38 39
// 26 27 28 29 30 31 32 33 34 35 36 37 38 39
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
// 40 41 42 43 44 45 46 47 48 49 50
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
@@ -15600,7 +15600,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[8].GetUInt32());
uint32 money = fields[9].GetUInt32();
if (money > MAX_MONEY_AMOUNT)
money = MAX_MONEY_AMOUNT;
@@ -16189,7 +16189,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
// or if there are free/quest/conditional item for the player
if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
return true;
return loot->hasItemFor(this);
case GROUP_LOOT:
case NEED_BEFORE_GREED:
@@ -16429,13 +16429,13 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
item->GetGUIDLow(), GetGUIDLow());
if (!result2)
{
sLog.outDebug("Item::LoadFromDB, "
sLog.outDebug("Item::LoadFromDB, "
"Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.",
item->GetGUIDLow());
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
}
else
{
{
fields = result2->Fetch();
item->SetRefundRecipient(fields[0].GetUInt32());
item->SetPaidMoney(fields[1].GetUInt32());
@@ -16444,7 +16444,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
}
}
}
bool success = true;
if (!bag_guid)
@@ -17363,7 +17363,7 @@ void Player::SaveToDB()
ss << (uint64)m_deathExpireTime << ", '";
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
ss << GetArenaPoints() << ", ";
ss << GetHonorPoints() << ", ";
@@ -17539,11 +17539,11 @@ void Player::_SaveInventory()
{
iPtr->UpdatePlayedTime(this);
continue;
}
}
else
{
sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", (*itr), GetGUIDLow());
m_refundableItems.erase(itr);
m_refundableItems.erase(itr);
}
}
@@ -19368,7 +19368,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
ModifyMoney( -(int32)price );
if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
@@ -19396,7 +19396,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
data << uint32(count);
GetSession()->SendPacket(&data);
SendNewItem(it, pProto->BuyCount*count, true, false, false);
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost)
{
it->SetRefundRecipient(GetGUIDLow());
+1 -1
View File
@@ -1189,7 +1189,7 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
void AddRefundReference(uint64 it);
void DeleteRefundReference(uint64 it);
+1 -1
View File
@@ -255,7 +255,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
int count = limit - spawns.GetSpawnedObjects(poolId);
// If triggered from some object respawn this object is still marked as spawned
// and also counted into m_SpawnedPoolAmount so we need increase count to be
// and also counted into m_SpawnedPoolAmount so we need increase count to be
// spawned by 1
if (triggerFrom)
++count;
+10 -10
View File
@@ -476,29 +476,29 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
{
uint32 count;
recv_data >> count; // quest count, max=25
if(count >= MAX_QUEST_LOG_SIZE)
return;
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
data << uint32(count); // count
for(int i = 0; i < count; ++i)
{
uint32 questId;
recv_data >> questId; // quest id
bool questOk = false;
uint16 questSlot = _player->FindQuestSlot(questId);
if(questSlot != MAX_QUEST_LOG_SIZE)
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
if(questOk)
{
QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId);
if(POI)
{
data << uint32(questId); // quest ID
@@ -514,7 +514,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
data << uint32(itr->Unk3); // unknown
data << uint32(itr->Unk4); // unknown
data << uint32(itr->points.size()); // POI points count
for(std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
{
data << int32(itr2->x); // POI point x
@@ -534,6 +534,6 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
data << uint32(0); // POI count
}
}
SendPacket(&data);
}
+23 -23
View File
@@ -65,52 +65,52 @@ Quest::Quest(Field * questRecord)
RequestItemsText = questRecord[38].GetCppString();
EndText = questRecord[39].GetCppString();
CompletedText = questRecord[40].GetCppString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[41+i].GetCppString();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemId[i] = questRecord[45+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemCount[i] = questRecord[51+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceId[i] = questRecord[57+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceCount[i] = questRecord[61+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqSpell[i] = questRecord[73+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemId[i] = questRecord[77+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemCount[i] = questRecord[83+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemId[i] = questRecord[89+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemCount[i] = questRecord[93+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepFaction[i] = questRecord[97+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValueId[i] = questRecord[102+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValue[i] = questRecord[107+i].GetInt32();
RewHonorableKills = questRecord[112].GetUInt32();
RewHonorMultiplier = questRecord[113].GetFloat();
RewOrReqMoney = questRecord[114].GetInt32();
@@ -123,22 +123,22 @@ Quest::Quest(Field * questRecord)
PointX = questRecord[121].GetFloat();
PointY = questRecord[122].GetFloat();
PointOpt = questRecord[123].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[124+i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32();
IncompleteEmote = questRecord[132].GetUInt32();
CompleteEmote = questRecord[133].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[134+i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32();
QuestStartScript = questRecord[142].GetUInt32();
QuestCompleteScript = questRecord[143].GetUInt32();
@@ -184,7 +184,7 @@ uint32 Quest::XPValue( Player *pPlayer ) const
xpentry = sQuestXPStore.LookupEntry(quest_level);
if(!xpentry)
return 0;
int diffFactor = 2 * (quest_level - pPlayer->getLevel()) + 20;
if (diffFactor < 1)
+2 -2
View File
@@ -35,11 +35,11 @@ struct TSpellSummary {
ScriptMgr::ScriptMgr()
{
}
ScriptMgr::~ScriptMgr()
{
}
void ScriptMgr::ScriptsInit()
+3 -3
View File
@@ -37,7 +37,7 @@ struct Script
pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL),
pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL),
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
pGOSelect(NULL), pGOSelectWithCode(NULL),
pGOSelect(NULL), pGOSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL),
pChooseReward(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL),
pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL),
@@ -96,10 +96,10 @@ class ScriptMgr
public:
ScriptMgr();
~ScriptMgr();
void ScriptsInit();
void LoadDatabase();
char const* ScriptsVersion();
char const* ScriptsVersion();
//event handlers
void OnLogin(Player *pPlayer);
+3 -3
View File
@@ -170,8 +170,8 @@ struct ScriptedAI : public CreatureAI
bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff);
// return true for heroic mode. i.e.
// - for dungeon in mode 10-heroic,
// - for raid in mode 10-Heroic
// - for dungeon in mode 10-heroic,
// - for raid in mode 10-Heroic
// - for raid in mode 25-heroic
// DO NOT USE to check raid in mode 25-normal.
bool IsHeroic() { return m_heroicMode; }
@@ -228,7 +228,7 @@ struct ScriptedAI : public CreatureAI
private:
bool m_bCombatMovement;
uint32 m_uiEvadeCheckCooldown;
bool m_heroicMode;
Difficulty m_difficulty;
};
+14 -14
View File
@@ -815,11 +815,11 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
m_procEx= PROC_EX_NONE;
// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
/*
@@ -1210,7 +1210,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
// Failed Pickpocket, reveal rogue
if (missInfo == SPELL_MISS_RESIST
if (missInfo == SPELL_MISS_RESIST
&& m_customAttr & SPELL_ATTR_CU_PICKPOCKET
&& unitTarget->GetTypeId() == TYPEID_UNIT)
{
@@ -1371,7 +1371,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if(m_originalCaster)
{
if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
{
// Now Reduce spell duration using data received at spell hit
@@ -2981,7 +2981,7 @@ void Spell::cast(bool skipCheck)
}
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
SendSpellGo();
SendSpellGo();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
@@ -3609,9 +3609,9 @@ void Spell::SendSpellGo()
&& m_spellInfo->powerType != POWER_HEALTH )
castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
if((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
&& m_spellInfo->runeCostID
if((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
&& m_spellInfo->runeCostID
&& m_spellInfo->powerType == POWER_RUNE)
{
castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
@@ -3640,7 +3640,7 @@ void Spell::SendSpellGo()
if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc())
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION);
else
else
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION);
if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst())
@@ -4588,7 +4588,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Lay on Hands - cannot be self-cast on paladin with Forbearance or after using Avenging Wrath
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[0] & 0x0008000)
if (target->HasAura(61988)) // Immunity shield marker
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_FAILED_TARGET_AURASTATE;
}
}
@@ -4644,7 +4644,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
*/
if(target)
if(target)
if(IsPositiveSpell(m_spellInfo->Id))
if(target->IsImmunedToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
@@ -5216,11 +5216,11 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
Unit* target = m_targets.getUnitTarget();
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
if (!m_caster->ToPlayer()->IsInSameRaidWith(target->ToPlayer()))
return SPELL_FAILED_TARGET_NOT_IN_RAID;
@@ -6106,7 +6106,7 @@ SpellCastResult Spell::CheckItems()
if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
}
break;
break;
}
default:
break;
+3 -3
View File
@@ -61,7 +61,7 @@ enum SpellCastTargetFlags
TARGET_FLAG_CORPSE = 0x00008000, // pguid, resurrection spells
TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.2.2a (can be set dynamically)
TARGET_FLAG_GLYPH = 0x00020000, // used in glyph spells
TARGET_FLAG_UNK3 = 0x00040000, //
TARGET_FLAG_UNK3 = 0x00040000, //
TARGET_FLAG_UNK4 = 0x00080000 // uint32, loop { vec3, guid -> if guid == 0 break }
};
@@ -161,7 +161,7 @@ class SpellCastTargets
uint32 getTargetMask() const { return m_targetMask; }
void setTargetMask(uint32 newMask) { m_targetMask = newMask; }
uint32 getIntTargetFlags() const { return m_intTargetFlags; }
uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target);
@@ -460,7 +460,7 @@ class Spell
void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i);
void HandleThreatSpells(uint32 spellId);
const SpellEntry * const m_spellInfo;
int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
Item* m_CastItem;
+10 -10
View File
@@ -41,7 +41,7 @@
class Aura;
//
// EFFECT HANDLER NOTES
//
//
// in aura handler there should be check for modes:
// AURA_EFFECT_HANDLE_REAL set - aura mod is just applied/removed on the target
// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set - aura is just applied/removed, or aura packet request is made
@@ -504,8 +504,8 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
// Borrowed Time
if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1))
bonus += aurEff->GetAmount() / 100;
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
}
break;
case SPELLFAMILY_PALADIN:
@@ -1119,7 +1119,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
break;
}
break;
case SPELLFAMILY_MAGE:
case SPELLFAMILY_MAGE:
if (GetId() == 55342)// Mirror Image
m_isPeriodic = false;
break;
@@ -1859,7 +1859,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
target->RemoveAurasDueToSpell(31665);
break;
// Killing Spree
case 51690:
case 51690:
{
// TODO: this should use effect[1] of 51690
UnitList targets;
@@ -4119,7 +4119,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
break;
}
if (apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
target->RemoveAurasWithMechanic(mechanic, AURA_REMOVE_BY_DEFAULT, GetId());
}
@@ -5508,7 +5508,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
{
float currentGroundLevel = target->GetBaseMap()->GetHeight(target->GetPositionX(), target->GetPositionY(), MAX_HEIGHT);
if (target->GetPositionZ() > currentGroundLevel)
target->GetMotionMaster()->MoveFall(currentGroundLevel);
target->GetMotionMaster()->MoveFall(currentGroundLevel);
}
break;
case 46699: // Requires No Ammo
@@ -5864,7 +5864,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
{
if (target->m_form != FORM_CAT)
break;
target->CastSpell(target, spellId, true, NULL, NULL, GetCasterGUID());
break;
}
@@ -6006,7 +6006,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mo
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
ItemPosCountVec dest;
uint8 msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount);
if( msg != EQUIP_ERR_OK )
@@ -6152,7 +6152,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mod
continue;
if(!plr->GetRuneCooldown(i))
{
// ConvertRune(i,
// ConvertRune(i,
plr->AddRuneByAuraEffect(i, RuneType(GetMiscValueB()), this);
--runes;
}
+11 -11
View File
@@ -35,7 +35,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask)
AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask)
: m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_needClientUpdate(false)
, m_removeMode(AURA_REMOVE_NONE), m_effectsToApply(effMask)
{
@@ -445,7 +445,7 @@ void Aura::UpdateTargetMap(Unit * caster, bool apply)
targetsToRemove.push_back(appIter->second->GetTarget());
else
{
// needs readding - remove now, will be applied in next update cycle
// needs readding - remove now, will be applied in next update cycle
// (dbcs do not have auras which apply on same type of targets but have different radius, so this is not really needed)
if (appIter->second->GetEffectMask() != existing->second)
targetsToRemove.push_back(appIter->second->GetTarget());
@@ -527,7 +527,7 @@ void Aura::UpdateTargetMap(Unit * caster, bool apply)
// targets have to be registered and not have effect applied yet to use this function
void Aura::_ApplyEffectForTargets(uint8 effIndex)
{
Unit * caster = GetCaster();
Unit * caster = GetCaster();
// prepare list of aura targets
UnitList targetList;
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
@@ -617,7 +617,7 @@ void Aura::Update(uint32 diff, Unit * caster)
else
{
Remove();
return;
return;
}
}
}
@@ -715,9 +715,9 @@ bool Aura::IsPassive() const
return IsPassiveSpell(GetSpellProto());
}
bool Aura::IsDeathPersistent() const
bool Aura::IsDeathPersistent() const
{
return IsDeathPersistentSpell(GetSpellProto());
return IsDeathPersistentSpell(GetSpellProto());
}
bool Aura::CanBeSaved() const
@@ -768,7 +768,7 @@ bool Aura::IsVisible() const
// Is this blizzlike? show totem passive auras
if (GetOwner()->GetTypeId() == TYPEID_UNIT && m_owner->ToCreature()->isTotem() && IsPassive())
return true;
return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
}
void Aura::UnregisterSingleTarget()
@@ -899,7 +899,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
{
case 31571: spellId = 57529; break;
case 31572: spellId = 57531; break;
default:
default:
sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
}
if(spellId)
@@ -1251,7 +1251,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
target->CastSpell(target, GetEffect(0)->GetAmount(), true, NULL, GetEffect(0));
break;
}
break;
break;
}
}
@@ -1457,7 +1457,7 @@ void Aura::_DeleteRemovedApplications()
}
UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
: Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
: Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
m_AuraDRGroup = DIMINISHING_NONE;
GetUnitOwner()->_AddAura(this, caster);
@@ -1567,7 +1567,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster)
}
DynObjAura::DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
: Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
: Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
GetDynobjOwner()->SetAura(this);
}
+7 -7
View File
@@ -1514,7 +1514,7 @@ void Spell::EffectDummy(uint32 i)
// Glyph of Eternal Water
if (unitTarget->HasAura(70937))
unitTarget->CastSpell(unitTarget, 70908, true);
else
else
unitTarget->CastSpell(unitTarget, 70907, true);
}
}
@@ -2198,7 +2198,7 @@ void Spell::EffectTriggerSpellWithValue(uint32 i)
int32 bp = damage;
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true);
}
@@ -2240,7 +2240,7 @@ void Spell::EffectForceCast(uint32 i)
{
case 52588: // Skeletal Gryphon Escape
case 48598: // Ride Flamebringer Cue
unitTarget->RemoveAura(damage);
unitTarget->RemoveAura(damage);
break;
case 52463: // Hide In Mine Car
case 52349: // Overtake
@@ -5720,10 +5720,10 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(50)) // chance unknown, using 50
return;
static uint32 const spellPlayer[5] =
{
45674, // Bigger!
@@ -5732,7 +5732,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
45682, // Ghost
45684 // Polymorph
};
static uint32 const spellTarget[5] = {
45673, // Bigger!
45672, // Shrunk
@@ -5740,7 +5740,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
45681, // Ghost
45683 // Polymorph
};
m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
break;
+11 -11
View File
@@ -877,7 +877,7 @@ class SpellMgr
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id),mSpellSpellGroup.upper_bound(spell_id));
@@ -893,16 +893,16 @@ class SpellMgr
return false;
}
SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id),mSpellGroupSpell.upper_bound(group_id));
}
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
std::set<SpellGroup> usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
@@ -1066,16 +1066,16 @@ class SpellMgr
return 0;
}
SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id),mSpellReq.upper_bound(spell_id));
}
SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id),mSpellsReqSpell.upper_bound(spell_id));
}
bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
@@ -1280,10 +1280,10 @@ class SpellMgr
uint32 GetSpellRequired(uint32 spell_id) const
{
SpellRequiredMap::const_iterator itr = mSpellReq.find(spell_id);
if(itr == mSpellReq.end())
return NULL;
return itr->second;
}
+1 -1
View File
@@ -927,7 +927,7 @@ bool Guardian::UpdateStats(Stats stat)
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
{
switch (stat)
{
case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale
+7 -7
View File
@@ -6754,7 +6754,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) {
if ((*itr)->GetEntry() != 2630)
continue;
caster = (*itr);
break;
}
@@ -8554,7 +8554,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction());
else if (const Creature *creature = ToCreature())
sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction());
else
else
sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction());
guid = GetGUID();
@@ -10982,7 +10982,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
{
// Merciless Combat
if ((*i)->GetSpellProto()->SpellIconID == 2656)
{
{
if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
}
@@ -11367,7 +11367,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if (enemy)
{
{
if (IsAIEnabled)
{
this->ToCreature()->AI()->EnterCombat(enemy);
@@ -11915,7 +11915,7 @@ void Unit::SetHover(bool on)
void Unit::setDeathState(DeathState s)
{
// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// it can be used to check creation of death items (such as soul shards).
DeathState oldDeathState = m_deathState;
m_deathState = s;
@@ -14317,7 +14317,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
{
bool allow = false;
if (pVictim)
allow = ToPlayer()->isHonorOrXPTarget(pVictim);
@@ -14587,7 +14587,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
}
player->RewardPlayerAndGroupAtKill(pVictim);
}
+1 -1
View File
@@ -1852,7 +1852,7 @@ class Unit : public WorldObject
static Creature* GetCreature(WorldObject& object, uint64 guid);
MotionMaster* GetMotionMaster(){ return &i_motionMaster; }
bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); }
void StopMoving();
+2 -2
View File
@@ -1147,7 +1147,7 @@ void World::LoadConfigSettings(bool reload)
m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir","./");
@@ -2593,7 +2593,7 @@ void World::UpdateAreaDependentAuras()
}
void World::LoadWorldStates()
{
{
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
if (!result)
+1 -1
View File
@@ -683,7 +683,7 @@ class World
float rate_values[MAX_RATES];
uint32 m_configs[CONFIG_VALUE_COUNT];
typedef std::map<uint32,uint64> WorldStatesMap;
WorldStatesMap m_worldstates;
WorldStatesMap m_worldstates;
int32 m_playerLimit;
AccountTypes m_allowedSecurityLevel;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
+4 -4
View File
@@ -411,7 +411,7 @@ int WorldSocket::Update (void)
if (m_TimeOutTime &&
time(NULL) >= m_TimeOutTime)
return -1;
if (m_OutActive || m_OutBuffer->length () == 0)
return 0;
@@ -837,7 +837,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
locale = LOCALE_enUS;
// Checks gmlevel per Realm
result =
result =
loginDatabase.PQuery ("SELECT "
"RealmID, " //0
"gmlevel " //1
@@ -1064,7 +1064,7 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
ACE_ASSERT (false);
return 1; // some byte written and packet completed
return 1; // some byte written and packet completed
}
bool WorldSocket::iFlushPacketQueue()
@@ -1076,7 +1076,7 @@ bool WorldSocket::iFlushPacketQueue()
{
int result = iSendPartialPacket(*pct);
if (result != 0)
if (result != 0)
{
// some bytes were written
haveone = true;
+3 -3
View File
@@ -175,7 +175,7 @@ class WorldSocket : protected WorldHandler
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
/// Try to write WorldPacket to m_OutBuffer even partially,
/// Try to write WorldPacket to m_OutBuffer even partially,
/// Need to be called with m_OutBufferLock lock held
int iSendPartialPacket(WorldPacket& pct);
@@ -232,8 +232,8 @@ class WorldSocket : protected WorldHandler
bool m_OutActive;
uint32 m_Seed;
/// The defined time where the socket will be forced to close. This is
/// The defined time where the socket will be forced to close. This is
/// to detect and close idle connections.
time_t m_TimeOutTime;
};