Core/Groups: Reuse group guids to stop endless growth
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@@ -591,7 +591,7 @@ class ObjectMgr
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public:
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef std::set<Group *> GroupSet;
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typedef std::vector<Group *> GroupMap;
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typedef std::vector <Guild *> GuildMap;
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@@ -626,8 +626,10 @@ class ObjectMgr
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void AddGameobjectInfo(GameObjectInfo *goinfo);
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Group * GetGroupByGUID(uint32 guid) const;
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void AddGroup(Group* group) { mGroupSet.insert(group); }
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void RemoveGroup(Group* group) { mGroupSet.erase(group); }
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void AddGroup(Group* group);
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void RemoveGroup(Group* group);
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uint32 GetNextGroupGuid() { return m_hiGroupGuid; };
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void SetNextGroupGuid(uint32 nextGuid) { m_hiGroupGuid = nextGuid; };
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Guild* GetGuildByLeader(uint64 const&guid) const;
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Guild* GetGuildById(uint32 guildId) const;
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@@ -1269,7 +1271,7 @@ class ObjectMgr
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typedef std::set<uint32> TavernAreaTriggerSet;
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typedef std::set<uint32> GameObjectForQuestSet;
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GroupSet mGroupSet;
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GroupMap mGroupMap;
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GuildMap mGuildMap;
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ArenaTeamMap mArenaTeamMap;
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