Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
Fixes #599 Fixes #2119
This commit is contained in:
@@ -456,7 +456,11 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
|
||||
ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
|
||||
// Shield Slam
|
||||
else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
|
||||
damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(m_caster->GetShieldBlockValue())));
|
||||
{
|
||||
uint8 level = m_caster->getLevel();
|
||||
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f), uint32(float(level) * 34.5f));
|
||||
damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
|
||||
}
|
||||
// Victory Rush
|
||||
else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
|
||||
ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
|
||||
@@ -716,7 +720,9 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
|
||||
// Shield of Righteousness
|
||||
if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
|
||||
{
|
||||
damage += CalculatePctN(m_caster->GetShieldBlockValue(), m_spellInfo->Effects[EFFECT_1].CalcValue());
|
||||
uint8 level = m_caster->getLevel();
|
||||
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 39.5f));
|
||||
damage += CalculatePctN(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user